Thursday, November 15, 2007

Kids cuddle up to Sony robot

Study paves way for robot teachers

He stands 2 feet tall, weighs 16 pounds and likes a blanket when he feels sleepy. But this is no ordinary toddler. He's Sony's QRIO biped robot and he's been taking part in an extraordinary study into human-robot relations.

Scientists at the University of California, San Diego have been using QRIO with toddlers to see how they react to having a robot in their midst. That's nothing new - scientists have been trying this for years - only this time the kids reacted positively to QRIO and quickly adopted him as one of their own.

One of the boys

The toddlers aged 18 months to 2 years can be seen touching QRIO on his arms and legs (a positive sign off affection), cuddling him and helping him to stand up. Some of the dozen or so kids in the classroom where QRIO was based even covered him up with a blanket when he lay down - something QRIO was programmed to do whenever his batteries got low.

The toddlers didn't show the same affection to an inanimate control robot called Robby - they treated it roughly, more like a toy.

""The study shows that current technology is very close to being able to produce robots able to bond with toddlers, at least over long periods of time," the University of California's Javier Movellan told New Scientist.

This could eventually lead to robots being used as classroom assistants or to work with autistic children

Sony pensioned off QRIO (short for Quest for CuRIOsity) in January 2006, when it killed development on its range of entertainment robots. QRIO also famously starred in Beck's promo video for Hell Yes.


Source: http://www.tech.co.uk/gadgets/future-tech/news/kids-cuddle-up-to-sony-robot?articleid=1099290236

Babies learn to ride robots

Babies driving robots. It sounds like the theme of a cartoon series but it is actually the focus of important and innovative research being conducted at the University of Delaware that could have significant repercussions for the cognitive development of infants with special needs.

Two UD researchers – James C. (Cole) Galloway, associate professor of physical therapy, and Sunil Agrawal, professor of mechanical engineering – have outfitted kid-size robots to provide mobility to children who are unable to fully explore the world on their own.

The work is important because much of infant development, both of the brain and behavior, emerges from the thousands of experiences each day that arise as babies independently move and explore their world. This is the concept of “embodied development,” Galloway said.

Infants with Down Syndrome, cerebral palsy, autism and other disorders can have mobility limitations that disconnect them from the ongoing exploration that their peers enjoy.

“If these infants were adults, therapists would have options of assistive technology such as power wheelchairs,” Galloway said. “Currently, children with significant mobility impairments are not offered power mobility until they are 5-6 years of age, or older. This delay in mobility is particularly disturbing when you consider the rapid brain development during infancy. Their actions, feelings and thinking all shape their own brain’s development. Babies literally build their own brains through their exploration and learning in the complex world.”

When a baby starts crawling and walking, everything changes for everyone involved. “Now consider the negative impact of a half decade of immobility for an infant with already delayed development,” Galloway said. “When a baby doesn’t crawl or walk, everything also changes. Immobility changes the infant, and the family. Given the need, you would think that the barriers to providing power mobility must be insurmountable. In fact, the primary barrier is safety.” Therapists and parents fear a young child in a power wheelchair might mistakenly go the wrong way, end up in a roadway and get hit by a car.

“This is, of course, understandable, and is the same fear that every parent with a newly walking infant faces. It is the solution to the safety problem that is the real barrier. The current clinical practice is to avoid power mobility until the child can follow adult commands,” Galloway said. “Your parents didn’t wait until you followed their every command before they let you walk – they held your hand, they required you to stay near them, and alerted you to obstacles in your way. This is the way infants learn real world navigation, and it is exactly these safety features that are being built into our mobile robot.”

“Our first prototype, affectionately called UD1, was designed with smart technology that addresses each of these safety issues so that infants have the opportunity to be a part of the real world environment,” Agrawal said.


The tiny robot is ringed with sensors that can determine the obstacle-free roaming space, and will either allow infants to bump obstacles or will take control from the infant and drive around the obstacle itself. The next prototype, UD2, will build on the current technology to provide additional control to a parent, teacher or other supervising adult.

“In this way, we can bind technology and human need together to remove barriers for movement in the environment,” Agrawal said.

Galloway said no one had ever tried using robots with babies – early experiments show that seven-month-olds can learn to operate the simple joystick controls – and he is passionate about the possible benefits to children with special needs of even younger ages.

“Infants with limited mobility play in one location while their peers or siblings go off on distant adventures all over the room or playground,” Galloway said. “With the robot, they become the center of attention because their classmates want to try it. We predict that this increased social interaction alone will provide an important boost in their cognitive development.”

The idea sprang from a parking lot conversation in which Agrawal approached Galloway, who he knew worked with babies with special needs, and said he might have developed something of interest. Agrawal is a robotics expert who had been developing a fleet of small, rounded robots that could work as a unit through a wireless network.

Galloway knew of Agrawal’s successes with rehabilitation robotics for adults but admitted to being anti-robot for pediatric rehabilitation at first. Galloway was convinced otherwise within minutes of his first visit to Agrawal’s laboratory. “When I saw his little robots, it was easy to envision a baby driving one,” he said. “We knew from our previous work that newly reaching infants could use a joystick to control a distant toy. This and other research strongly suggests that very young infants can be trained in real world navigation. It was a special feeling to see a potential solution to a really serious healthcare gap for young kids. There was and still is a special tingle when we think of the not so distant future. “

Thus, UD1 was born. The researchers took their robot to the UD Early Learning Center, which has a wide range of infants, a gymnasium for initial training on the robot and a varied outdoor landscape to use as a test track.

“It was a relief when we saw that the children quickly grasped the use of the joystick,” Agrawal said. “If they had just sat there or cried, it would have been back to the drawing board. But over time we have seen them gradually increase their time with the robot and the amount of distance they cover.”

The project will now move on to a second generation with more than one robot. The goal is to place multiple mobile robots with special needs infants in communities throughout Delaware and to gather data to analyze how they are used and what the children learn so that the research team can continue to make modifications.

Both note that Delaware, with its mix of urban, rural and suburban communities, is a model state for a clinical project such as this. “For a real world mobility device to emerge, we have to build it for exploring the real world experienced by infants and their families, and then rigorously study its performance in that world,” Galloway said.

Both said the project will significantly expand understanding of young infants’ learning capacity and provide a model for tracking the development of real world exploration with laboratory quality data.

They believe the training, robot design and new technology derived from the project will provide the foundation for the first generation of safe, smart vehicles for infants born with mobility impairments. They want the UD1 product to be light enough for moms to stow in a car trunk, and robust enough for babies to use in the home, yard and playground, and maybe even the beach.

This interdisciplinary project is bringing together students and researchers from fields that have had little or no interaction: engineering, early childhood education and pediatric therapy.

“The research, educational and health care impact is hard to overestimate, given the critical nature of early development, the relatively short time to prepare special needs infants to enter mainstream education and the complete lack of power mobility early in life,” Galloway said. “This project has so many positives, and is of interest to so many in the community. We are encouraging everyone interested in special needs infants to get involved – from parents to policy makers. We are thinking locally and globally at the same time.”

He added, “Although there are special needs kids in every community, you have never seen a special needs child driving themselves down Main Street in Newark, and neither has anyone else in any community anywhere. They, and often their families, are hidden citizens. We predict that very soon that will change in Newark, and then across Delaware, and then who knows. But time is of the essence because there is a baby being born right now who could use this today. That is the race we are in, so back to work.”

Agrawal, who directs the UD robotics laboratory, received his doctorate in mechanical engineering in 1990 from Stanford University, where he was a research assistant in the university's robotics laboratory. He taught and conducted research at Ohio University from 1990 until 1996, when he joined the UD faculty. He received his bachelor's degree from the Indian Institute of Technology in Kanpur and his master's degree from Ohio State University.

Galloway, who directs the UD Infant Motor Behavior Laboratory, received his doctorate in physiological sciences from the University of Arizona in 1998 and joined the UD faculty in 2000. He received bachelor’s degrees in exercise science and biology from the University of Southern Mississippi in 1987 and in physical therapy from Virginia Commonwealth University in 1989.

Providing important technical support to the project is Ji-Chul Ryu, a doctoral candidate in the Department of Mechanical Engineering with expertise in the planning and control of mobile robots.

The UD Early Learning Center is a focal point for interdisciplinary research on early learning and development, prevention, intervention and education. It provides exemplary infant, toddler, preschool and kindergarten care to a diverse population of approximately 180 children, specifically targeting children with risk factors including poverty, foster care and disabilities. The ELC is accredited by the National Association for the Education of Young Children, a recognition awarded to only 5-7 percent of all child care centers nationwide. The center, which is part of the College of Human Services, Education and Public Policy, received the Governor’s Award of Excellence in Early Care and Education in 2006.



Source: http://www.udel.edu/research/media/babiesrobots.html


Cars Going To Be Gas-Free

Coming soon to a freeway -- or driveway -- near you: cars that don't need gasoline.

American Honda Motor Co., Ford Motor Co. and General Motors Corp. announced plans at the Los Angeles Auto Show on Wednesday to put alternative fuel technology vehicles on the road in California in coming months. A few drivers will even get to park them in their garages.

Honda and GM's Chevrolet have developed hydrogen fuel cell-powered cars for limited test use, while Ford is producing a plug-in hybrid vehicle. And although none are being manufactured in large quantities -- mass production is still years away -- the limited trials will be a tantalizing taste of what's likely to come. Future Car

The FCX Clarity is what Honda calls a "production" version of a hydrogen fuel cell car it first exhibited two years ago. It promises zero emissions and luxury features such as heated seats and Bluetooth connectivity while getting about the equivalent of 68 miles per gallon.

Honda says it will lease the four-door sedans to a limited number of people in Irvine, Santa Monica and Torrance by next summer. (Those areas are being targeted because they're near hydrogen refueling centers.) The three-year lease -- the first time fuel cell cars will have been made commercially available anywhere -- will be $600 a month, or about the cost of a BMW 5 Series, Honda executives said.

Motorists will be able to keep the cars at home and drive them as they please while being mindful that the fuel tank allows them to go 270 miles between fill-ups. The leases include insurance and mechanical service from Honda.

The Japanese automaker won't say how much each FCX Clarity costs to make but admits the lease comes nowhere near to covering its expenses. Hydrogen fuel cell cars, which convert hydrogen into electricity used to power a motor, can cost $1 million or more each to make.

"At the end of the lease, we definitely want them back," said Dan Bonawitz, vice president of corporate planning and logistics for Honda. The company will use the lease term to gather information on the vehicle.

GM, meanwhile, says it will distribute 100 hydrogen fuel cell-powered Chevrolet Equinox crossovers over the next half year, including 10 that it will lend to Walt Disney Co. Like the Honda FCX, the Equinoxes will be used for company research.

"These will give up a good practical test of where these cars belong," said GM Vice Chairman Bob Lutz, adding that other Equinoxes will end up in "the hands of the public" and celebrities.

Honda and GM are focusing on Southern California because of its relative abundance of hydrogen fuel stations. Beyond Santa Monica, Irvine and Torrance, there are stations in Burbank, Diamond Bar and Long Beach, and about 20 others in the state. In many other parts of the country, there are no stations.

In California, Bonawitz said, hydrogen per kilogram, the unit used for the fuel, costs $4 to $10. A tank could cost $16 to $40 to fill.

Ford, meanwhile, is lending 20 plug-in hybrid Escapes to Southern California Edison.

The utility, which will use them as fleet vehicles, is to take delivery next month. Ford said it had planned to announce the partnership on "The Tonight Show With Jay Leno" but was unable to do so because of the writers strike.

Jennifer Moore, corporate news manager for Ford, says the company will use the test to study the commercialization possibilities of lithium-ion batteries and the behavior of plug-in drivers. "How do people use them? How often will they charge them? These are the questions we'll be asking," Moore said.

Who will be driving them is another question. Moore said Edison might use them as standard fleet vehicles or let employees drive them as their personal cars. And whereas Disney will use its Chevy Equinoxes as corporate shuttles, Honda wants to make sure some regular folks get behind the wheel.

To that end, it will have four fuel cell cars on hand at the Auto Show today and it will allow test drives by invited motorists and a few members of the media.

Skeptics point out that neither plug-in hybrids nor fuel cell vehicles are anywhere near ready for prime time, and are perhaps a decade or more away from true commercialization.

The tests by Honda, Ford and GM are "a demonstration on the part of the carmakers that they're green," said David Healy, an analyst at Burnham Securities. "Or at least that they look like they're green."

Source: http://www.latimes.com/business/la-fi-fuelcell15nov15,1,5868411.story?coll=la-headlines-business

Wednesday, November 14, 2007

Coolest Touchscreen - YOU DON'T HAVE TO TOUCH!

This touchscreen monitor from TouchKo will stay clean for you after a lot of use. That's because it's a touchscreen you don't even need to touch, instead relying on sensors to be controlled from up to 6 inches away. Just wave your hand near it and it'll understand your gesture and translate it into a command. It's designed for medical use, but it'll be interesting to see what consumer applications this makes its way into. Hit the jump for a video of the screen in action.




Touch Without Touch



Source: http://www.youtube.com/watch?v=6jLmwjN4wwE
Source: http://blog.scifi.com/tech/archives/2007/03/20/a_touchscreen_y.html

8-bit Tie

For the 8-Bit Office

A few of us monkeys at ThinkGeek had this great shared dream a few months ago. In it, the whole world was 8-Bit, just like the video games we grew up on. We found ourselves having to leap from platform to platform, to search for pieces of the Triforce of Wisdom, and to fight scary mutated plants and animals. The music was awesome (and still stuck in our heads) but the coolest part was what we were wearing: a tie. But not just any tie, an 8-Bit tie!

We woke up screaming. An 8-Bit tie - what an the drones of Cubeland to show their independence from Corporate America! So, we did what we knew you'd want - we had the ties made. Silk-like Microfiber construction, clip on* (for easy dressing and t-shirt wear if needed), and custom designed by us for you. You'll be the envy of the office or, at least, you'll get tons of attention. You'll be just like Mario when he wore a tie to meetings when negotiating his contact with Nintendo. Sure the Wii, PS3, and Xbox 360 are out there with all their super technology, but sometimes it's nice to remember the beginnings of the video game revolution. Viva la 8-Bit!

* Clip on note - Hey folks, there is a very good reason why this tie must be a clip on. A real tie would end up creating a non 8-bit curved triangle knot at the top of the design. The 8-bit effect would be instantly lost. Nanny Nanny boo boo.

Product Features

  • Stylish Tie Looks just like what Mario wore to his high-school graduation.
  • Pixelated design and jaggy edges complete the 8-Bit look.
  • Clip-on format makes for easy wear with any shirt (including t-shirts).
  • 20 inches in length. Fits any human.
  • Silky Microfiber Construction (Polyester)
Source: http://www.thinkgeek.com/apparel/hats-ties/9352/zoom/

High Tech T Shirt - Wi Fi Detector Shirt

Wi-Fi Signal Status for You and the World!

Here at ThinkGeek we're pretty lazy when it comes to technology. We expect our gadgets to do all the busywork while we focus on the high level important tasks like reading blogs. That's why we hate to have to crack open our laptops just to see if there is any wi-fi internet access about... and keychain wi-fi detectors, we would have to actually remove them from our pockets to look at them. But now thanks to the ingenious ThinkGeek robot monkeys you can display the current wi-fi signal strength to yourself and everyone around you with this stylish Wi-Fi Detector Shirt. The glowing bars on the front of the shirt dynamically change as the surrounding wi-fi signal strength fluctuates. Finally you can get the attention you deserve as others bow to you as their reverential wi-fi god, while geeky chicks swoon at your presence. You can thank us later.


Product Features

  • Glowing animated shirt dynamically displays the current wi-fi signal strength.
  • Shows signal strength for 802.11b or 802.11g
  • Black 100% Cotton T-Shirt
  • Animated Decal is Removable (with hook and loop fasteners) for Easy Washing
  • Battery Pack is Concealed in a Small Pocket Sewn Inside the Shirt
  • Runs for hours off three AAA Batteries (not included)

Washing Instructions

  1. Carefully peel animated decal from front of T-Shirt
  2. Unplug ribbon connector behind decal and remove decal
  3. Unplug battery pack and remove it
  4. You can leave the ribbon cable inside the shirt
  5. Machine wash gentle cycle on cold
  6. Hang to dry
    Please Note: If you plug the connector into the battery pack backwards the shirt will not animate properly. It will not damage the shirt. Simply reverse the connector.

Source: http://www.thinkgeek.com/tshirts/generic/991e/

Monday, November 12, 2007

The Pros and Cons of Going Digital

When digital imaging is considered for law enforcement, the issue of the admissibility of digital photographic evidence in court is often raised. The fact that digital photographs are more easily altered than film-based photographs is usually cited. Some believe that digital photographs are not admissible in court.

As digital imaging becomes more widely used in forensic science, knowledge of what flies — and what doesn’t — is essential.

Going Digital

Digital cameras are steadily gaining popularity within the field of forensic science, however, there are still drawbacks to the use of digital imaging within forensic science casework. One area of concern is the quality and authenticity of images.

“Digital photographs can be altered with Adobe Photoshop or any of the enhancement software programs,” says Georgia Pasqualone, MSN, MSFS, RN, CEN, DABFN, adjunct faculty member at Fitchburg State College. “When you go into court and you raise your right hand to swear that the photograph or the end product is as it was when you took the picture; that might get a little tricky.”

While technology has rapidly advanced, there are still drawbacks to digital photography as it relates to forensic science. One major drawback is the amount of time required to take multiple exposures. The delay can be in the range of two to 15 seconds, the time necessary for the light sensor to read the scene and adjust the f/stop or change the shutter speed, check the auto focus, if so equipped, and trigger the flash. It also takes several seconds for a digital camera to perform other processes once the image has been taken. There is usually a four- to nine-second delay when the camera is converting the image into digital form, compressing and saving the image.

“It doesn’t come into play unless you’re actually at a scene or taking action photographs, but digital cameras do not have a shutter speed fast enough to photograph action,” says Pasqualone. “The camera has to think for a couple of seconds as opposed to a single lens reflex (SLR) camera, where you can get multiple sequential shots. I can do that with my Nikon, but I cannot do that with my digital camera. Sometimes you can get as many as three shots in a row, but you can’t get more than that. The camera has to start thinking again.”

Another drawback to the concept of digital photography is image resolution. Digital cameras are fairly inexpensive; however, if an impressive image is the objective, it probably won’t be found for less than $300. When comparing a traditional camera to a digital camera in the price range of $300, in most cases the traditional camera will be far superior in quality and performance.

Conversely, digital imaging does have its advantages over traditional film-based photography. “Digital makes things very sleek, very convenient, very compact,” says Pasqualone. Providing instant gratification, you can take the photo and then view it. “If you didn’t get the shot, you know you didn’t get it, as opposed to film, where you think you’ve got it and may have bracketed for the correct exposure, but you don’t truly know until you get the photos back from the processing lab. If you’ve screwed up, it’s too late.”

Another decided advantage to digital cameras is the elimination of carrying, changing and processing rolls of film. “You can take hundreds of photos on one memory card if it has a large enough capacity,” says Pasqualone. “There’s an advantage to not having to carry around and change rolls of film. The other advantage is you don’t have to take the film, maintain a chain of custody, bring it to a processing lab, have them developed and then get the prints back to the police department or case file.”

The Federal Level

Federal Rules of Evidence, Article X (Contents of Writings, Recordings, and Photographs), Rule 101 defines writings and recordings to include magnetic, mechanical or electronic recordings. Rule 101 states that if data are stored in a computer or similar device, any printout or other output readable by sight, shown to reflect data accurately, is an “original.” A “duplicate” is defined as a counterpart produced by the same impression as the original...by mechanical or electronic re-recording ... or by other equivalent techniques which accurately reproduces the original. Rule 103 (Admissibility of Duplicates) states a duplicate is admissible to the same extent as an original unless a genuine question is raised as to the authenticity of the original or in the circumstances it would be unfair to admit the duplicate in lieu of the original. This means a photograph can be stored digitally in a computer, that a digital photograph stored in a computer is considered an original, and that any exact copy of the digital photograph is admissible as evidence.1

Rules of evidence for specifics on the admissibility of digital photographs vary by state.

Relevance and Authentication

The principal requirements to admit a photograph, either digital or film-based, into evidence are relevance and authentication, according to the Recommendations and Guidelines for the Use of Digital Image Processing in the Criminal Justice System produced by the FBI.2

Unless the photograph is admitted by the stipulation of both parties, the party attempting to admit the photograph into evidence must be prepared to offer testimony that the photograph is an accurate representation of the scene. This generally means that someone must testify that the photograph accurately portrays the scene as viewed by that witness.

The main areas of concern which must be addressed when considering digital imaging as it pertains to forensic science are: image enhancement, image restoration and image compression.

Image Enhancement

Any process intended to improve the visual appearance of an image falls under the category of image enhancement. This includes processes that have a direct counterpart in the traditional silverbased photographic lab, and those that can be accomplished only through the use of a computer.

Traditional enhancement techniques are those techniques that have direct counterparts in traditional darkrooms. They include contrast and brightness adjustment, color balancing, cropping and dodging and burning. These traditional and accepted techniques are employed to achieve an accurate recording of an event or object.



Source: http://www.forensicfocusmag.com/articles/3b1feat2.html

The mega pixel myth - a pixel too far?

Digital Cameras

Introduction

As my family's resident photo geek, I often get asked what camera to buy, specially now that most people are upgrading to digital. Almost invariably, the first question is "how many megapixels should I get?". Unfortunately, it is not as simple as that, megapixels have become the photo industry's equivalent of the personal computer industry's megahertz myth, and in some cases this leads to counterproductive design decisions.

A digital photo is the output of a complex chain involving the lens, various filters and microlenses in front of the sensor, and the electronics and software that post-process the signals from the sensor to produce the image. The image quality is only as good as the weakest link in the chain. High quality lenses are expensive to manufacture, for instance, and often manufacturers skimp on them.

The problem with megapixels as a measure of camera performance is that not all pixels are born equal. No amount of pixels will compensate for a fuzzy lens, but even with a perfect lens, there are two factors that make the difference: noise and interpolation.

Noise

All electronic sensors introduce some measure of electronic noise, among others due to the random thermal motion of electrons. This shows itself as little colored flecks that give a grainy appearance to images (although the effect is quite different from film grain). The less noise, the better, obviously, and there are only so many ways to improve the signal to noise ratio:

  • Reduce noise by improving the process technology. Improvements in this area occur slowly, typically each process generation takes 12 to 18 months to appear.
  • Increase the signal by increasing the amount of light that strikes each sensor photosite. This can be done by using faster lenses or larger sensors with larger photosites. Or by only shooting photos in broad daylight where there are plenty of photons to go around.

Fast lenses are expensive to manufacture, specially fast zoom lenses (a Canon or Nikon 28-70mm f/2.8 zoom lens costs over $1000). Large sensors are more expensive to manufacture than small ones because you can fit fewer on a wafer of silicon, and as the likelihood of one being ruined by an errant grain of dust is higher, large sensors have lower yields. A sensor twice the die area might cost four times as much. A "full-frame" 36mm x 24mm sensor (the same size as 35mm film) stresses the limits of current technology (it has nearly 8 times the die size of the latest-generation "Prescott" Intel Pentium IV), which is why the full-frame Canon EOS 1Ds costs $8,000, and professional medium-format digital backs can easily reach $25,000 and higher.

This page illustrates the difference in size of the sensors on various consumer digital cameras compared to those on some high-end digital SLRs. Most compact digital cameras have tiny 1/1.8" or 2/3" sensors at best (these numbers are a legacy of TV camera tube ratings and do not have a relationship with sensor dimensions, see this article for an explanation).

For any given generation of cameras, the conclusion is clear - bigger pixels are better, they yield sharper, smoother images with more latitude for creative manipulation of depth of field. This is not true across generations, however, Canon's EOS-10D has twice as many pixels as the two generations older EOS-D30 for a sensor of the same size, but it still manages to have lower noise thanks to improvements in Canon's CMOS process.

The problem is, as most consumers are fixated on megapixels, many camera manufacturers are deliberately cramming too many pixels in too little silicon real estate just to have megapixel ratings that look good on paper. Sony has introduced a 8 megapixel camera, the DSC-F828, that has a tiny 2/3" sensor. The resulting photosites are 1/8 the size of those on the similarly priced 6 megapixel Canon Digital Rebel (EOS-D300), and 1/10 the size of those on the more expensive 8 megapixel DSLR Canon EOS-1D Mark II.

Predictably, the noise levels of the 828 are abysmal in anything but bright sunlight, just as a "150 Watts" ghetto blaster is incapable of reproducing the fine nuances of classical music. The lens also has its issues, for more details see the review. The Digital Rebel will yield far superior images in most circumstances, but naive purchasers could easily be swayed by the 2 extra megapixels into buying the inferior yet overpriced Sony product. Unfortunately, there is a Gresham's law at work and manufacturers are racing to the bottom: Nikon and Canon have also introduced 8 megapixel cameras with tiny sensors pushed too far. You will notice that for some reason camera makers seldom show sample images taken in low available light.

Interpolation

Interpolation (along with its cousin, "digital zoom") is the other way unscrupulous marketers lie about their cameras' real performance. Fuji is the most egregious example with its "SuperCCD" sensor, that is arranged in diagonal lines of octagons rather than horizontal rows of rectangles. Fuji apparently feel this somehow gives them the right to double the pixel rating (i.e. a sensor with 6 million individual photosites is marketed as yielding 12 megapixel images). You can't get something for nothing, this is done by guessing the values for the missing pixels using a mathematical technique named interpolation. This makes the the image look larger, but does not add any real detail. You are just wasting disk space storing redundant information. My first digital camera was from Fuji, but I refuse to have anything to do with their current line due to shenanigans like these.

Most cameras use so-called Bayer interpolation, where each sensor pixel has a red, green or blue filter in front of it (the exact proportions are actually 25%, 50% and 25% as the human eye is more sensitive to green). An interpolation algorithm reconstructs the three color values from adjoining pixels, thus invariably leading to a loss of sharpness and sometimes to color artifacts like moiré patterns. Thus, a "6 megapixel sensor" has in reality only 1.5-2 million true color pixels.

A company called Foveon makes a distinctive sensor that has three photosites stacked vertically in the same location, yielding more accurate colors and sharper images. Foveon originally took the high road and called their sensor with 3x3 million photosites a 3MP sensor, but unfortunately they were forced to align themselves with the misleading megapixel ratings used by Bayer sensors.

Zooms

A final factor to consider is the zoom range on the camera. Many midrange cameras come with a 10x zoom, which seems mighty attractive in terms of versatility, until you pause to consider the compromises inherent in a superzoom design. The wider the zoom range, the more aberrations and distortion there will be that degrade image quality, such as chromatic aberration (a.k.a. purple fringing), barrel or pincushion distortion, and generally lower resolution and sharpness, specially in the corners of the frame.

In addition, most superzooms have smaller apertures (two exceptions being the remarkable constant f/2.8 aperture 12x Leica zoom on the Panasonic DMC-FZ10 and the 28-200mm equivalent f/2.0-f/2.8 Carl Zeiss zoom on the Sony DSC-F828), which means less light hitting the sensor, and a lower signal to noise ratio.

A reader was asking me about the Canon G2 and the Minolta A1. The G2 is 2 years older than the A1, and has 4 million 9 square micron pixels, as opposed to 5 million 11 square micron sensors, and should thus yield lower image quality, but the G2's 3x zoom lens is fully one stop faster than the A1's 7x zoom (i.e. it lets twice as much light in), and that more than compensates for the smaller pixels and older sensor generation.

Recommendations

If there is a lesson in all this, it's that unscrupulous marketers will always find a way to twist any simple metric of performance in misleading and sometimes even counterproductive ways.

My recommendation? As of this writing, get either:

  • An inexpensive (under $400, everything is relative) small sensor camera rated at 2 or 3 megapixels (any more will just increase noise levels to yield extra resolution that cannot in any case be exploited by the cheap lenses usually found on such cameras). Preferably, get one with a 2/3" sensor (although it is becoming harder to find 3 megapixel cameras nowadays, most will be leftover stock using an older, noisier sensor manufacturing process).
  • Or save up for the $1000 or so that entry-level large-sensor DSLRs like the Canon EOS-300D or Nikon D70 will cost. The DSLRs will yield much better pictures including low-light situations at ISO 800.
  • Film is your only option today for decent low-light performance in a compact camera. Fuji Neopan 1600 in an Olympus Stylus Epic or a Contax T3 will allow you to take shots in available light without a flash, and spare you the "red-eyed deer caught in headlights" look most on-camera flashes yield.

Conclusion

Hopefully, as the technology matures, large sensors will migrate into the midrange and make it worthwhile. I for one would love to see a digital Contax T3 with a fast prime lens and a low-noise APS-size sensor. Until then, there is no point in getting anything in between - midrange digicams do not offer better image quality than the cheaper models, while at the same time being significantly costlier, bulkier and more complex to use. In fact, the megapixel rat race and the wide-ranging but slow zoom lenses that find their way on these cameras actually degrade their image quality over their cheaper brethren. Sometimes, more is less.


Source: http://www.majid.info/mylos/stories/2004/02/13/megapixel.html

12 Mega Pixel - Kodak EasyShare V1253 Unbelievable

Kodak Easy Share V1253

The Kodak Easy Share V1253 is 12 mega pixel camera which can give prints up to 30 X 40 inch with 3X Optical Zoom Lens.The Pictures are True HD Quality which gives crisp and sharp pictures and videos.This Camera has face detection technology.At 12 Megapixels, the Kodak EasyShare V1253 is capable of shooting still pictures at up to an amazing 4,000×3000 pixel resolution. Better yet, the V1253 lets you capture images in a 16:9 HD perspective to fill the surface of your HDTV set. Shoot videos at up to 720p res.

Of course you can trust Kodak for simple, easy use and fine images. Capture a great shot time after time with multiple scene modes such as portrait, children, snow, beach, backlight, and panorama stitch Large, bright 3.1 Widescreen LCD Stores images on SD memory cards (at least 1GB recommended option for practical use) On-camera Share button ISO sensitivity to 3200 Creative Point-&-Shoot use - Focus modes normal autofocus, micro AF, infinity; Programmed and adjustable autoexposure modes; Long time exposure 0.5-8.0 seconds adjustable Drive modes - single shot, first burst (1.7 fps up to 3 frames), self timer (10 sec.), self timer (2 sec.), two-shot self timer Built-in multimode electronic-flash Quicktime and MP4 video capture at up to Quality HD (720p) at 30 fps widescreen; VGA (640 480) at 30 fps standard screen Connections - A/V output (NTSC or PAL, user selectable), KODAK Camera/Printer Dock interface, digital USB 2.0 high-speed connection PictBridge Unit Dimensions W H D - 4.0 2.2 0.9 in. (101.9 54.6 23.4 mm); Weight 5.5 oz (155 g) without battery Kodak EasyShare accessory compatible.

Features

* Package Contents - KODAK EASYSHARE V1253 Zoom Digital Camera; KODAK Li-Ion Rechargeable Digital Camera Battery KLIC-7004; Camera bag; Carry strap; USB cable; Getting Started Guide with KODAK EASYSHARE Software; Custom camera insert for optional KODAK EASYSHARE Camera and Printer Docks Camera can transfer images to Windows PC and Macintosh computers
* Scneider 3x Optical Zoom Lens (35 mm equivalent - 37-111 mm) gets you closer to your subjects without reducing image quality; 5x digital zoom enlarges your pictures further
* Face detection technology - For great shots of friends and family, face detection technology locates faces and automatically adjusts camera settings
* Digital image stabilization - Reduce blur caused by camera shake or subject movement
* Panorama stitch mode - Combine up to three shots into one large picture with on-camera panorama stitch mode

Source: http://www.featured-reviews.com/digitalcamera/kodak/kodak-easyshare-v1253-review/

Sunday, November 11, 2007

Blu-Ray Camcorder "Hitachi DZ-BD7HA" - Storage Unlimited


Hitachi DZ-BD7HA
Hitachi is paving its own path. While the camcorder industry has been duking it out with the HDV and AVCHD formats, Hitachi decided to skip that and venture into an even bigger format war, one being waged between hundreds of companies with billions of dollars at stake: Blu-ray versus HD DVD. Hitachi is firmly in the Blu-Ray camp, though few could have anticipated it releasing a camcorder in that format so soon. By and large, the electronics industry agreed that a) it was too early to pick a winner, and b) the challenge of shrinking the technology would be too difficult and expensive right now. Thus they created the AVCHD format. They were correct to do so, because the world’s first Blu-ray camcorder, the Hitachi DZ-BD7HA ($1,600 MSRP), is indeed too difficult and too expensive.

The Front (6.5)
The façade of this Blu-ray beast is dominated by its massive lens, which features a 43mm filter diameter for attachments. The lens is capable of a 5-50mm focal length and an aperture range of f/1.8-f/3.0. A flash is embedded to the left of the lens with a flash light receiving sensor just below. Any use of attachments, such as a fish-eye or telephoto lens, will render the flash entirely useless. The remote/infrared sensor hides beneath the massive lens hood, and is also home to the recording indicator lamp.Hitachi DZ-BD7HA - The Front


The Right Side (4.5)

At first glance, the DZ-BD7HA looks like the Hitachi DZ-HS300A on steroids, but after further investigation you’ll find a mic jack obscured behind the front hand strap grommet. The mic jack is housed by a tiny, thin plastic strip with no label of any sort. It took a fair amount of handling before we stumbled upon this needle in the haystack. In fact, you’ll see most of the ports are so well hidden that the incurious may never find them.

The right side is where you’ll find the Blu-ray disc hatch, which opens remarkably quickly compared to the Panasonic HDC-SX5 and Sony HDR-UX7. Those camcorders often gave a 15 to 30-second delay between pushing the “disc open” button and the resultant action. The DZ-BD7HA’s hand strap is almost identical to the Canon HR10’s — thick, synthetic, and lacking significant padding along the inside. The hand strap is also anchored fairly low to the base of the camcorder, but due to the profound size of the body, there is a lot to grab onto.

Hitachi DZ-BD7HA - The Right Side

The Back (7.0)
The square-shaped caboose of the DZ-BD7HA is home to a rubberized, telescoping viewfinder — an endangered species in the current market. Unfortunately, the viewfinder only shoots out about 3/4-inch from the back, which still places the shooter nose-deep into the camcorder. The battery pack rests beneath the viewfinder within a cavernous battery chamber. Luckily, the Hitachi engineers did not model the DZ-BD7HA’s battery design after the Panasonic HDC-SX5, which juts out like a diving board.

Along the right side of the back you’ll find the Video/Photo mode switch, accompanied by a set of three mode lamps below: HDD, BD/DVD, and SD Card. The mode dial is next down the line, and features a record start/stop button embedded in the middle. Shifting between modes is not a quick task, and can take up to 10 seconds. The Disc Eject switch is located along the bottom and slides downward to activate the disc hatch.

Hitachi DZ-BD7HA - The Back

The Left Side (8.0)
Behold the land of Mystery. Most of the DZ-BD7HA’s ports are hidden more efficiently than Waldo, located behind two covert plastic port covers. Along the bottom left, below the LCD cavity, what appears as part of the DZ-BD7HA’s curvaceous and stylistic body is really … the component-out and AV-out terminal cover! And embedded within the LCD cavity is a plastic fan-shaped outline with a finger groove to its right that, when popped open, reveals … the USB and HDMI terminals! Although Hitachi scores on the runway, it’s a different story in terms of ease of use. Some consumers may never even know the DZ-BD7HA has these ports.

Before flinging open the 2.7-inch LCD screen, you’ll notice a set of three buttons along the outer ridge toward the back: Quick Start, Disc Navigation, and Dubbing. Once inside the LCD cavity, you’ll be greeted by a round playback speaker and a cluster of additional buttons: Guide, Full Auto, BLC, Exposure, Focus, Display, and Finalize. External focus and exposure buttons? Not bad, until you consider that the Sony HDR-UX7 features a Cam Control dial, along with a handful of other camcorders that offer better video at a much cheaper price tag — but we’ll get to that later. The LCD panel features a joystick and three buttons: Menu, Select, and Stop/Exit. Operation is smooth and response time is quick, but the DZ-BD7HA’s joystick is no match for a rear-mounted Panasonic or Canon.

Hitachi DZ-BD7HA - The Left Side


The Top (6.25)

Up top you’ll find the built-in stereo microphone at the head of the ship. Luckily, the bulky HDD/disc hatch side of the DZ-BD7HA provides enough grip to keep the hand out of reach so as not to interfere with recorded audio. Working our way back, you’ll notice a large silver hump with a finger groove at its base. Popping this mammoth port cover open reveals the DZ-BD7HA’s hot accessory shoe. It’s great to have a hot shoe and mic jack, but at $1,600, the DZ-BD7HA should include a headphone jack, as well. The zoom toggle and photo button are located along the back end of the top. Zooming in and out is smooth and effective.

Hitachi DZ-BD7HA - The Top


Source: http://www.camcorderinfo.com/content/Hitachi-DZ-BD7HA-Camcorder-Review-33581.htm