Showing posts with label Gaming Consoles. Show all posts
Showing posts with label Gaming Consoles. Show all posts

Monday, July 14, 2008

Sony: PSP Update Version 4.05 "Coming Soon"

From the official PlayStation blog comes word this evening that the PlayStation Portable is set to receive a firmware update to version 4.05 very soon. E3, which started unofficially today and begins in earnest on Monday, is probably a safe bet for a more official Sony announcement. The folks at the PlayStation blog hinted the update is music-focused, and would feature new visualizers for music playback, among other unannounced features.

Source: http://gizmodo.com/5024751/sony-psp-update-version-405-coming-soon

Gaming accessories

Xbox 360 goes 60GB, 20 gigger going for $299 while supplies last


Word on the street was that the $299 price slash we've been hearing about wasn't about carving out a new pricepoint but instead making room for a new 60GB Xbox 360 in its place. Turns out the Mr. Word on the Street nailed this one, with Microsoft finally fessing up to the price drop, and announcing a new fancy 60GB Xbox 360 to fill in at that $349 pricepoint, which will be available in "early August." You can pick up a 20GB "while supplies last," but the $279 Arcade and $449 Elite aren't budging price wise. Oh, and can we just say that this couldn't come at any better a time? We just had to delete August Rush to make room for National Treasure 2, which we'll probably have to drop tomorrow for Fool's Gold. Such is life when you've only got 20GB to work with.


Source: http://www.engadget.com/2008/07/13/xbox-360-goes-60gb-20-gigger-going-for-299-while-supplies-last/

Friday, May 30, 2008

Weird Tech: Quit smoking game for DS


Help is at hand for smokers struggling to kick the habit in the unlikely form of a new game for the Nintendo DS.

Based on books written by anti-smoking guru Allen Carr, Videogame firm Ubisoft (formerly of demonic rabbits fame) is developing a title to “coach” smokers away from cigarettes.

There are apparently 15 anti-smoking games to choose from, including one “set in a disco where a cigarette-shaped monster tries to pull the gamer outside for a smoke,” reported Register Hardware.

To save themselves, players must draw lines to connect themselves to fellow virtual dancers. How effective the game will be remains to be seen. On the plus side, at least it’s not a Nicorette patch.

Taking the pISS?

In other news, astronauts aboard the International Space Station Discovery faced a new kind of problem this week when their zero-gravity toilet malfunctioned.

According to CNN, members of the crew have been forced to make-do with a “jury-rigged system” since the 7-year-old urine collection unit packed in several days ago.

Thankfully, fellow astronauts will be bringing new kit when the space shuttle Discovery launches on Saturday. The space station's solid waste unit is said to be functioning well.

Machine mashup

Forget last week’s jet-powered bicycle – this fully motorised fire-breathing wheelchair makes it look positively pedestrian.

Constructed from a Marine rescue helicopter seat and parts of an electric golf buggy, the chair is equipped with a flamethrower capable of blasting out 15-foot flames and can allegedly tackle just about any terrain.

Mind you, as far as menacing-looking mods go, this robot armed with a million-round-a-minute gun looks as though it might get the prize. Apparently intended for “crowd control”, it’s the result of a collaboration between an electronic gun-maker and a military machine-maker. Sounds like a marriage made in heaven.

While we’re on the theme, ever wondered what happens when you attach a surplus US Air Force helicopter turboshaft engine to a jet boat hull? The chaps over at Hacked Gadgets investigated earlier this week. Suffice to say, it’s pretty quick. The ferry to France will never be the same again.

And to round things off, a quick nod to designer Nikola Knezevic’s concept Glovephone. Basically, er, a phone in a glove, the speaker is housed inside the tip of the wearer’s index finger while the microphone sits on the palm. Meant for use in extreme weather conditions by rescue workers and the like, it’s the least destructive-looking gadget in Weird Tech this week. (Or is it?…)

And finally…

Look out Energizer Bunny, there’s a new creepy climbing toy in town. In a bid to prove just how durable its new alkaline batteries are, Panasonic placed a small robot on a rope and left it to climb and climb. And climb. All the way up the side of the Grand Canyon, in fact, reported Yahoo News on Wednesday.

The new battery cell, dubbed Evolta, soldiered on for six hours and 46 minutes, reaching an impressive 1,740 feet and bagging a Guinness World Record in the process.


Source: http://www.techradar.com/news/world-of-tech/weird-tech-quit-smoking-game-for-ds-377232

Wednesday, May 21, 2008

Acer Predator gaming rig: Faster. Deeper. Harder. Further


Hey, that's Acer's overtly compensating tag line, not our take on this totally over-the-top gaming rig. Acer's new Aspire G7700 Predator desktop offers options such as an overclocking quad-core, Core 2 Extreme proc, up to 8GB of DDR2 800/1066 memory, and 3x NVIDIA GeForce 9800 GTX graphics cards kept in check by liquid cooled core. It features what Acer calls a "world's first optical bay mechanism" revealing a pair of 5.25-inch drive bays which you can stuff with a DVD drive, BD/HD DVD drive or both. The box can be configured with up to 4x, 3.5-inch SATA hot-swappable hard drives (including 10k RPM raptors) with RAID support. No street date or pricing yet, but we've got plenty of pics in the gallery.


Source: http://www.engadget.com/2008/05/21/acer-predator-gaming-rig-faster-deeper-harder-further/

Wednesday, April 9, 2008

More Xbox 360 Wiimote Details: Code Name 'Newton'


After MTV News broke the news on Microsoft designing a Nintendo Wii-like Wiimote for the Xbox 360, 8bitjoystick felt it was time to give up their secrets as well. Not only do they confirm that the project exists, but they can give up the codename for it: Newton. Jesus was kind enough to mock up a version of the controller based on MTV's sketch.

Jake also says that Microsoft has recently licensed patents from Gyration, maker of those gesture mice we all know and don't really care about. Nintendo did the same back in 2001 in order to help develop their own Wiimote.

The 360mote will also receive signal from an LED sensor bar (like the Wii), but one-ups the Wiimote by having a microphone on board for Xbox Live chat. He doesn't have many other solid points of data—there are guesses about it using the standard rechargeable battery pack and what colors it will have—but he does think the target date of late '08 looks very likely.


Source: http://gizmodo.com/377855/more-xbox-360-wiimote-details-code-name-newton

Gateway P-172X FX gaming laptop unboxing and hands-on


If you're a gamer on the move (and we think that you are), you're probably eyeing some monster laptops. If you're looking to bro-down with one in the near future, take a moment to familiarize yourself with Gateway's latest 17-incher, the P-172X FX. The updated rig (a new riff on the similarly-themed P-171) features a Core 2 Duo CPU (the 2.4GHz T8300), 1920 x 1200 resolution, 4GB of RAM, a 320GB hard drive, NVIDIA's GeForce 8800M GTS GPU (with 512MB of GDDR3 RAM), a DVD-R/RW/RAM optical drive, and a nasty mess of ports and card slots. We got to take the dude out for a spin, and performance was definitely up to par (translation: it plays Crysis), though the design left a little something to be desired, like... style. A cheaper, 2.0GHz version with half the drive space, lower screen resolution, and a gig less RAM is available, though it maintains the GPU and graphics memory. The P-172X FX is available right now for $1,999, and kid brother P-172S FX will run you $1,399. Check the gallery below for a full and proper look.


Source: http://www.engadget.com/2008/04/10/gateway-p-172x-fx-gaming-laptop-unboxing-and-hands-on/

Wednesday, March 26, 2008

Major security vulnerability discovered for PlayStation Network, lock up your PS3s


Details are still sparse (and primarily in Japanese), but our Tokyo bureau just let us know that Sony's announced a fairly severe security vulnerability on the PlayStation Network, which would actually allow an attacker to access your account, personal information, and Wallet -- but not your credit card on file -- as well as change your password. Damn. More on this as it develops; in the mean time, keep a close eye on that account.

Update: More information is on the US PS3 site. Apparently the issue has been resolved and "security is restored." Thanks, luckydude76.

Source: http://www.engadget.com/2008/03/27/major-security-vulnerability-discovered-for-playstation-network/

Thursday, March 20, 2008

PS3 Getting "Blu-ray Disc LIVE" Update ("LIVE"?)


Sony announced today that the PLAYSTATION 3 will be getting interactive Blu-ray movie features in the next system update (v. 2.20) that's expected in late March. The update with add Blu-ray Disc (BD) Profile 2.0 or BD-LIVE, which will let PS3 owners experience interactive features like downloadable video content, ringtones, games and more. The 2.20 update will also allow photo and music playlists to run on the PS3. Says Sony's Scott Steinberg:

With Blu-ray established as the high-definition optical disc standard, more consumers are ready to jump in and take advantage of everything the format offers. Whether you want to download movie extras, send ringtones to your
phone, or play interactive games, BD-LIVE will offer exciting new ways to enjoy a Blu-ray movie. With these regular firmware updates and future-proofed technology, SCEA is making the 10-year lifecycle of PS3 possible.

BD-LIVE will let users download various content like bonus scenes, shorts, trailers, subtitles and ringtones for mobile phones. Also, BD-LIVE features interactive movie-based games that lets players face off in the same living room or across the world.

"LIVE" is an interesting choice, huh? Haven't heard that one before. Oh. Wait.

Hit the jump for the press release:

PLAYSTATION(R)3 To Support New Interactive Blu-ray Movie Features (BD-LIVE) With Upcoming System Software Update PS3(TM) Owners Will Soon Enjoy Downloadable Movie Content, Games And More With Blu-ray Disc(TM) Profile 2.0; PS3's Interoperability With PSP(R) Will Also Be Enhanced FOSTER CITY, Calif., March 20 /PRNewswire/ -- Sony Computer Entertainment America (SCEA) today announced that the next system software update for PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, slated for release in late March, will add Blu-ray Disc(TM) (BD) Profile 2.0 or BD-LIVE, enabling PS3 owners to experience interactive features, such as downloadable video content, ringtones, games, and more. In addition to BD-LIVE, the system software update (v. 2.20) will enable photo and music playlists on PS3 to be copied to PSP(R)(PlayStation(R)Portable) handheld entertainment system, among other new features. These updates demonstrate how PS3 continues to evolve as a home entertainment hub with the flexibility to deliver the newest technology innovations that benefit PS3 owners. "With Blu-ray established as the high-definition optical disc standard, more consumers are ready to jump in and take advantage of everything the format offers," said Scott A. Steinberg, vice president, product marketing, SCEA. "Whether you want to download movie extras, send ringtones to your phone, or play interactive games, BD-LIVE will offer exciting new ways to enjoy a Blu-ray movie. With these regular firmware updates and future-proofed technology, SCEA is making the 10-year lifecycle of PS3 possible." BD Profile 2.0 requires an Internet connection and at least 1GB of local storage. The following features have all been demonstrated as possibilities with BD-Live and will vary by movie title.

-- A variety of downloadable content can be offered, including bonus
scenes, shorts, trailers, subtitles, ringtones that can be sent to
mobile phones, images, and more.
-- Interactive movie-based games can pit players who are sitting in the
same room, or are across the world and online, against each other.

In conjunction with the PS3 firmware update, Sony Pictures Home Entertainment (SPHE) is pleased to announce two BD-LIVE enabled titles to be released on April 8 - Walk Hard: The Dewey Cox Story and The 6th Day. Both titles will include exclusive downloadable content that goes beyond what is available on the actual Blu-ray discs. These initial releases preview some of the exciting new developments that will soon be available from BD-LIVE on Blu-ray disc.

Beyond BD-LIVE, the new system software update enhances PS3 system's interoperability with PSP system, enabling users to take their favorite music and photo playlists with them on-the-go with their PSP. To copy a playlist, PSP and PS3 must first be connected with a USB cable, and the PSP must be in USB mode. Then, on PS3, select "Copy" in the option menu of each music or photo playlist, and choose PSP as the destination. Now the playlist order, and the songs or photos themselves, will be accessible on the PSP's Memory Stick PRO Duo anytime, anywhere. This new functionality makes it easer than ever to share media content between the two systems.

The following new features will also be included in the system software update.

-- "Resume play" will enable PS3 system to start playing a Blu-ray disc
and DVD at the point it was stopped, even if the disc had been
removed.(*1)
-- "Audio Output Device" will be a new Remote Play setting, enabling PSP
to serve as a remote control for music played through PS3.
-- PS3 system's Internet browser will be enhanced: Video files directly
linked from a Web page will be able to be streamed, and the browser's
view speed will be improved.
-- DivX and WMV format videos that are larger than 2GB will be playable.
-- "Mosquito Noise Reduction" will be added as an AV setting in the
control panel of the DVD/BD player for improved movie playback.(*2)


*1 BD-J format disc is not supported.
*2 BD discs recorded with BDMV format are not supported.

Source: http://kotaku.com/370076/ps3-getting-blu+ray-disc-live-update-live

iPhone 2.0 SDK: Video Games to Rival Nintendo DS, Sony PSP


Daniel Eran Dilger
When the iPhone was unveiled a year ago, it was obvious that it would outclass the status quo in mobile phones, particularly in the US where mobile operators have been holding back innovation. Far less obvious was the potential for the new phone to rival dedicated handheld gaming consoles. Here’s how well the iPhone stacks up against the Nintendo DS and Sony PSP in both hardware and as a business model.


Not a Fair Fight.
At first blush, one likely wouldn’t think of the iPhone as being in the same league as handheld gaming consoles. However, when Apple showcased a half dozen prototype apps at the SDK launch, fully half of them were games. Clearly, Apple isn’t going to be ignoring games on the iPhone.

The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.

In addition to the very popular DS and the runner up success of the PSP, there have been notable failures in mobile gaming. Nokia’s Symbian-based “side talking” N-Gage, released in late 2003, fell dramatically short of sales goals and turned into an embarrassing joke for the company. In early 2005, Microsoft worked with Gametrac to deliver a WinCE based gaming device called Gizmondo; that company fell apart after scandals erupted involving executives’ ties to a Swedish crime ring and massive embezzling and reckless spending resulted in its bankruptcy. It didn’t help that Gizmondo was branded the “worst console of all time” by gamer magazine writers.

The Spectacular Failure of WinCE and Windows Mobile

Playing the Console Game.
Successfully deploying a game console is a lot of work and a lot of risk. The hardware has to deliver competitive features while also being priced low enough to attract a large audience of buyers. There’s also the catch-22 of selling units before enough game titles exist, or alternatively, lining up developer support before having sold any units to players.

Gaming heavyweight Sega pulled out of the living room games console business entirely after the tepid launch of the Dreamcast in 1998. Despite pioneering hardware, the Dreamcast suffered from poor marketing and was subsequently blindsided by the smash success of Sony’s PlayStation 2 nearly two years later.

However, Sony’s own efforts to enter the handheld gaming world, long dominated by Nintendo, didn’t materialize as planned either. Despite attractive hardware and its association with the most popular series of living room consoles ever, the PSP has fallen short of selling half as many units as the DS: 31 million PSP units versus 65 million DS. Nintendo also still sells the earlier generation Game Boy Advance, which has sold an additional 81 million units since 2001. Combined, Nintendo has sold nearly as many handheld gaming units since 2001 as Apple has sold iPods.

Microsoft similarly proved that its desktop PC monopoly power was no match for the entrenched players in the games console business, losing tens of billions on the original Xbox and Xbox 360 while remaining in a distant also ran position. Just two years into its massive investments in the 360, the console has already seen sales fall of dramatically in its second year, and entering 2008, it has consistently slipped behind the PS3 in monthly unit sales.

Apple’s Quiet Gaming Strategy.
Apple seemingly wouldn’t stand much chance in throwing its own ring into the rough and tumble games console business. Its last effort, a licensing deal with Bandai to resell a low end PowerPC Mac as the 1995 Pippin entertainment system, was a notable failure.

Rather than directly competing against the big players, Apple has been developing games for the iPod in what has appeared to be a Steve Jobs Hobby since late 2006. However, those efforts translate directly into the new iPhone development platform, as Apple has used iPod games to perfect a system for secure digital software delivery through iTunes.

When the games appeared, it was a bit of a surprise to see what the iPod could deliver. It shouldn’t have been; the 5G iPods have the same ARM7TDMI processor as the Game Boy Advance (the iPod actually has two), a higher resolution 320×260 screen compared to the GBA’s 240×160, far more RAM (64MB) and plenty of disk storage to avoid needing to carry around any cartridges.

The iPod could deliver these major hardware advantages over the GBA because it was designed to be sold for around $400; the GBA was intended to retail for around $200. The iPod certainly wasn’t designed to compete as a gaming device, but its latent capacity makes it a viable alternative for the tens of millions of users who already have an iPod and want to use it for new things. Apple’s pioneering $5 game market also lowers the threshold for impulse buying.

Hacking iPod Games: How Apple’s DRM Works

Can a Phone Play Real Games?
The iPhone has similar hardware advantages over the DS and PSP, both of which were engineered to sell at much lower price points. The DS originally sold for $149 (and is now $129), and the PSP debuted in the US at $249 (now sells for $169). The 8GB iPhone debuted at $599 (and now sells for $399).

Apple’s engineers not only had a bigger budget to spend, but could use more modern technology given that Apple released the iPhone two and a half years later. Here’s how their hardware compares:

Nintendo DS: Late 2004
67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods)
4MB RAM
256KB Flash + cartridge storage
Dual, 256×192 3“ displays; one is stylus touch sensitive
No accelerometers
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth

Sony PSP: Late 2004
333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage, UMD media
480×272 (368×207 usable for video); no touch screen features
No accelerometers
No camera
No mobile radio
WiFi 802.11b
No Bluetooth

Apple iPhone: Mid 2007
Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM
8 or 16GB Flash storage
320×480 3.5” display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR

The iPhone is in a significantly different class of performance, has far more internal resources for games, and is equipped with a variety of other hardware–from its camera to its ubiquitous (if slow) mobile network to its multitouch high resolution display and accelerometers–all of which have to power to unlock entirely new classes of games and other more serious applications.

As a handheld console, this feature set makes the iPhone a bit like the Wii, with interactive new gameplay features, and a bit like the PS3, with higher performance gaming specs and additional online and media capabilities. Buyers won’t have to decide if they want a handheld game console; they’ll get it for free when they buy the iPhone or iPod Touch.

Further, because Apple is attaching game development as a sidecar dessert on top of a device that is primarily monetized as a hardware sale (boosted by retail and accessory sales, media sales, and carrier revenue sharing), developers will get more bang from their buck and will incur less risk developing games for the iPhone. The iPhone has also already proven itself as a very desirable smartphone, even before the arrival of any native games, ameliorating the worries of a whether games developers should invest in the platform.

The iPhone’s development tools are more approachable to a wide audience of developers already familiar with the Mac, they’re significantly cheaper to obtain and get started with than other consoles, and game distribution will be much easier and more lucrative because Apple doesn’t need to squeeze fat licensing fees out of its developers to make money. In fact, Apple will do best by continuing to give developers those groundbreaking 70% royalties on their software sales, encouraging a wide and deep gaming market to develop for the iPhone and iPod Touch.

The Chips and the Frameworks.
The iPhone’s System on a Chip processor bundles an ARM 1176 clocked at 412 MHz. The DS uses a pair of much earlier and simpler ARM processors, while the PSP uses the now dead end MIPS architecture, which was used in the Nintendo 64 and earlier PlayStation and PS2 consoles. Both Nintendo and Sony have since moved their modern living room consoles to variants of the PowerPC family.

That leaves the iPhone with an ideal CPU architecture for handheld gaming, and one familiar to existing smartphone developers. Above the hardware level, the Phone’s Cocoa Touch layers on a mature development framework that makes creating software for the iPhone much easier than developing for Symbian, Windows Mobile, Palm, RIM BlackBerry, and other mobile platforms.

The iPhone’s SoC also bundles a PowerVR MBX graphics processor. In the late 90s, prior to the advent of ATI and NVidia as GPU leaders, PowerVR rivaled 3dfx Voodoo graphics cards in the PC market. Sega’s Dreamcast was also built around a PowerVR graphics processor. Following the rise of ATI and NVidia, PowerVR moved into the embedded mobile arena and became the standard for mobile smartphones and related devices.

Getting performance from smartphones has often been difficult because mobiles commonly rely on their own proprietary software or least common denominator packages like Sun’s stripped down Java ME. Apple’s iPhone SDK uses OpenGL ES, the same standard graphics API used by Symbian smartphone developers and the Sony PS3. This standardization will make graphics and games development for the iPhone familiar to a wide audience.

Again, in addition to using the PowerVR hardware and Open GL ES software, Apple is also providing its own slick software integration with tools such as Core Animation, making it much easier for developers to achieve a consistent look and feel with the buttery iPhone interface without necessarily being experts in embedded video development.

And the Competition?
Nintendo has long held a dominant position in handheld gaming, developed through a strategy of focusing on playability. The Game Boy, GBA, and DS didn’t deliver the most incredible hardware of the time, but did serve as low cost gaming devices paired with large libraries of games licensed by Nintendo. The company has worked to maintain high quality games for all of its platforms.

That also results in making Nintendo’s platforms closed tighter than Apple. Nintendo started in its closed development plans after the Video Game Crash of 1983 nearly wiped video gaming out of retail stores. Atari had encouraged unlimited game production for the 2600, resulting in some game titles being produced in greater quantities than the console itself. The result was a glut of games foisted upon retailers and a backlash against gaming.

Nintendo successfully reintroduced gaming by positioning its new NES game console as an “entertainment system” paired with a toy robot. As gaming took off again in the late 80s, Nintendo’s strict controls gave it strong market power and delivered exceptional profits. Independent developers couldn’t ship games for the NES without a licensing agreement with Nintendo.

Nintendo ruled the roost until its deal to build a new CD-equipped Super NES system with Sony fell through, resulting in Sony leaving to develop its own PlayStation games console in late 1994. Sony maintained the same games licensing model as Nintendo. When Microsoft entered the fray in 2001 with the Xbox, it similarly relied upon software licensing revenue to partially bail out its console hardware losses.

These conventional game console makers rely heavily on software licensing fees to keep their heads above water; Apple doesn’t. Software sales through iTunes will be self supporting in an effort to drive software availability. Nintendo, Sony, and Microsoft have largely been opposed to small homebrew development, and are therefore going to be threatened by Apple’s encouragement of software development freed from licensing profiteering.

Microsoft recently unveiled XNA plans that try to achieve both: courting small developers to make online Xbox games and software for the Zune, and then subsequently taxing them as much as 70% in exchange for marketing exposure. Like Apple’s iPhone App Store, Microsoft won’t allow outside development, not because of security issues, but because that’s where Microsoft hopes to make the majority of its money. It remains to be seen how well that will work for the company, particularly given the extremely low uptake of the Zune and the year over year free fall in sales of Xbox 360 units.

Microsoft also appears to have given up all efforts to repurpose WinCE as a third party handheld gaming platform after the failure of the Gametrac Gizmondo. While the company recognizes the importance of “developers, developers, developers,” without a viable platform to sell to, those developers won’t care.

Nokia is trying to resuscitate N-Gage 2.0 as a gaming platform for its higher end N-series smartphones as part of Ovi, a portal site that also plans to sell music and GPS maps. The gaming platform will be constrained somewhat by the simpler specs of Nokia’s phones; the N81 has a similar processor, but only 96MB of RAM, a far more limited graphics resolution of 240×320, and no touchscreen or accelerometers, limiting the new N-Gage platform to the simplistic cell phone style games that have already failed to garner much attention.

Nintendo is unlikely to be pushed from its perch of selling $130 handheld game consoles by the $299 and up iPod Touch and iPhone. It has also demonstrated no interest in moving into mobile phone gaming itself. Unlike other hardware makers, Nintendo has also worked to sell its consoles at a profit while also earning software licensing revenues. That means Nintendo may be less likely to deliver games for Apple’s platform, as it would tend to draw attention away from its own handheld gaming efforts.

At the same time however, the company was quick to point out that its DS didn’t directly compete against the Sony PSP, and those two products were only $100 apart; Nintendo might therefore aim to deliver software for the iPhone because of the limited competition between the two platforms serving different markets at very different price points.

Sony is working to establish the PS3 and grow sales of the PSP before the three year old platform begins to run out of steam. PSP developers face more complex and expensive tools, which has resulted in fewer games being developed and sold. The PSP only had 2 games in the US top 50 last year, compared to 12 for the Nintendo DS.

Sony has also hampered the PSP with its preoccupation with promoting its own proprietary, physical media formats, including the failed UMD and MemoryStick. Apple’s online distribution model will democratize development and the iPhone’s wireless App Store and large Flash storage will encourage lower priced game sales in volume.

Sega no longer makes its own gaming hardware, giving it free rein to develop titles for the iPhone. It demonstrated a prototype of Super Monkey Ball using the iPhone’s accelerometers to control player movement. Sega noted that the iPhone’s 320×480 resolution meant that it had to spruce up its graphics, commenting that the iPhone supported console-style graphics rather than those typical of a cell phone.

Artificial Life, Aspyr, Electronic Arts, Feral Interactive, Freeverse, Gameloft, id Software, Pangea, THQ, and Namco Bandai have all confirmed an intent to deliver games for the platform, with Gameloft announcing plans for fifteen titles by the end of the year. Apple also demonstrated Touch Fighter, its own in house game, showing off the iPhone’s use of both OpenGL graphics, accelerometer support, and OpenAL audio for stereo sound positioning.

Ethan Einhorn, who demonstrated Sega’s Super Monkey Ball, told gaming site Next-Gen, “From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices [like the DS and PSP]. The delivery system for software will be digital and easy to use. And the ability to have all of your portable electronics needs catered to with one device is irresistible. Given all of that, the potential for the iPhone as a games platform is massive. From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices. This is a phone that offers plenty of power to work with, no compatibility concerns, and uniform input functionality. That represents an evolution in the mobile gaming space.”

10 Games Perfect for iPhone : Next Generation

As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.


Source: http://www.roughlydrafted.com/2008/03/20/iphone-20-sdk-video-games-to-rival-nintendo-ds-sony-psp/

Wednesday, March 19, 2008

Wii Launching in Korea Soon


Korea, get ready. The Nintendo Wii is finally coming. According to The Korea Times, the console should be coming this spring, but Nintendo Korea refuses to confirm the release date. Since Nintendo Korea recently applied for game ratings for Wii Sports and Wii Play (probably won't be bundled — it's not in Japan). What's more, Activision also got the country's game ratings to board to rate two of its Wii titles. All signs point to a probable release around Children's Day on May 5th. Kim Sang-yean, Nintendo Korea's PR mouthpiece says: We will make an official announcement once we are all ready.

Source: http://kotaku.com/369527/wii-launching-in-korea-soon

Tuesday, March 11, 2008

Sega & Obsidian Bringing You A Bond-ish RPG


The name, it could do with some work, but the premise, well, it's downright intriguing. Developers Obsidian, who brought us KOTOR II, are at work on Alpha Protocol, a game they're describing as an action-RPG and which will be appearing on the tried and tested triumvirate of PS3, 360 and PC. You play the role of a James Bond-type character, who plays his way through an RPG (it's got skill classes, etc) flush with Mass Effect-style combat sequences. It's also got Mass Effect-style dialogue (though you can only ever speak to an NPC once), with the added bonus of James Bond-style romancing, with alluring, deadly ladies across the globe ready and available for conquest. Excited? Don't be, you've got to wait until at least Spring 2009.

Source: http://kotaku.com/366219/sega--obsidian-bringing-you-a-bond+ish-rpg

Xbox 360 price cut: Nintendo & Sony respond


Following today's Xbox 360 price cuts on Amazon, and with Microsoft's official announcement expected any moment now, TechRadar spoke with Nintendo and Sony spokespersons in the UK this morning to find out whether there are any plans to cut the costs of the Wii or PS3 in the near future.

A Wii currently costs £179.98 on Amazon. Nintendo UK informed us today that there are no plans to cut the cost of the Wii in response to the latest price cuts on the Xbox 360. The spokesperson said that "they are going for a different market with the price cuts... and once you start slashing the price of something, there is really only one way to go".

No PS3 price cut either

A PS3 currently costs £284.99 on Amazon. Sony Computer Entertainment UK also confirmed with TechRadar today that there are no plans to cut the cost of the PS3 "in the near future".

TechRadar has contacted Amazon, Play.com, Ubisoft, EA, Vivendi and a number of other games publishers and retailers to gauge their response to this latest salvo from Microsoft in the ongoing console war.


Source: http://www.tech.co.uk/home-entertainment/gaming/news/xbox-360-price-cut-nintendo-and-sony-respond?articleid=177955594

Third-party Xbox 360 wireless Guitar Hero axe hits the market


Although Nyko's wireless FrontMan axe is slated to land for Xbox 360 this June, it seems as though it has been beaten to the proverbial punch by some random rival from who knows where. Known only as "3rd Party," the aforementioned company has seemingly crafted a wireless Explorer that plays nice with the Xbox 360, and better still, it looks to be available right now. Still, considering the fact that it's labeled "Guitar for Games" and designed to function with the "X 360," we're not entirely sure we'd be willing to risk our $41.94. But hey, if you see "quality" written all over that image pictured above, we certainly aren't going to stop you from pulling the trigger and hoping for the best.


Source: http://www.engadget.com/2008/03/11/third-party-xbox-360-wireless-guitar-hero-axe-hits-the-market/

Monday, March 10, 2008

Hook-up Any Kind of SATA HDD to Your PS3


Since the PS3 is now fully compatible with DviX and WMV files, I tend to use it more and more as a media center. Hooked to my NAS, I can easily stream video back to my beloved PS3… But for those you have yet to invest in a NAS but own 3.5” SATA HDD, here's the CRGM-BK2 from Century, a SATA cable made to use 3.5” HDD with your PS3.

I have to admit that this is far from the best solution ever, you'll still need to hook-up your HDD to a power source, but I'm sure some of you guys will appreciate it.

source: http://www.akihabaranews.com/en/news-15650-Hook-up+Any+Kind+of+SATA+HDD+to+Your+PS3.html

StarCraft II Official Zerg Fact Sheet


You've seen the trailer, now read words. Korean game site sends us what is apparently the official Blizzard Zerg fact sheet. Tk from Korean game site Game Shot sends us the sheet. We can't verify its authenticity one hundred percent. We can verify that it is after the jump.

Read on! StarCraft II Zerg Fact Sheet

Zerg Reveal

Welcome to the Zerg press tour for StarCraft II; you are among the first in the world to see the Zerg faction in StarCraft II. This fact sheet will serve as a basic overview to the Zerg units you'll be playing with during today's hands-on multiplayer sessions. Please keep in mind that StarCraft II is still in development. This means that all of the units and abilities you see described below are subject to change over the course of development.

Drone

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Drone is the Zerg's worker unit, used to gather resources such as minerals or Vespene gas. They are also used to morph into various Zerg structures.

Zergling

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Zergling is the most basic combat unit for the Zerg faction. Zerglings are fast-moving ground units with a melee attack, and are typically used en-masse. They can be morphed individually into Banelings.

Overlord

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. The slime ability allows the Overlord to disable resource nodes and neutral observatories. Overlords can also create a small, temporary patch of creep for the Zerg to build on.

Overseer

Classic StarCraft unit, or new to StarCraft II?: New

Description: Individual Overlords can be upgraded by the player to Overseers, which serve as airborne detector units. Overseers lose the slime and creep abilities of the Overlord, but gain a larger sight radius and give the player the ability to see cloaked and burrowed enemies.

Queen

Classic StarCraft unit, or new to StarCraft II?: New

Description: The original StarCraft had a units called Queens, but the Queen in StarCraft II is so different, that its form and function do not at all resemble the Queens from the original game. The two units merely share a name.

In StarCraft II, Queens are birthed directly out of the Hatchery, and you can only control one at a time. The Queen is a powerful fighting unit, but more importantly, she orchestrates the defense of Zerg bases by using a number of unique abilities. Queens can create special structures that expand the base of creep, or act as stationary defense turrets.

Also, as Queens evolve, they can gain new abilities such as Deep Tunnel, which allows the Queen to instantly move to any of your buildings on the map. The Toxic Creep ability makes a small area of creep damaging to enemy ground units standing on it. Swarm Infestation lets the Queen temporarily turn any Zerg building into a defensive turret that shoots at enemies, while Regeneration lets the Queen quickly heal any damaged Zerg structures.

Hydralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: As in the original StarCraft, Hydralisks serve as basic foot soldiers for the Zerg, with the ability to shoot at ground or airborne targets. Hydralisks can also morph into Lurker units.

Roach

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Roach is a specialized ground unit with the unique ability to very quickly regenerate damage. Used properly, Roaches can absorb tremendous amounts of damage and can only be killed with concentrated and heavy fire from enemies.

Mutalisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Mutalisks are the Zerg's primary flying unit. As in the original game, they use a special Glaive Wurm attack that bounces twice from its original target, doing damage to up to three units with each shot.

Baneling

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Baneling acts as a rolling bomb that explodes on contact with an enemy unit or building. Groups of Banelings can quickly cut a swath through enemy infantry and even take down structures when fielded en masse. Banelings can be morphed from Zerglings.

Lurker

Classic StarCraft unit, or new to StarCraft II?: Classic from StarCraft: Brood War

Description: Lurkers make a return in StarCraft II. As in StarCraft: Brood War, Lurkers are morphed from Hydralisks and can only attack while burrowed. They can devastate packed groups of infantry as they attack in a line with their subterranean spines.

Nydus Worm

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Nydus Worm puts a new twist on the Nydus Canal mechanic from StarCraft II. Nydus Worms can move to create an entry/exit point anywhere on the map, allowing the Zerg army a means to almost instantly funnel ground troops from one side of the map to the other.

Infestor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Infestor is the primary support unit for the Zerg in StarCraft II. It doesn't possess a direct attack but its unique abilities make it a fearsome sight on the battlefield. Dark Swarm creates a smokescreen for units to hide under, protecting them from ranged attacks. Disease targets a single enemy, giving it a damaging aura that hurts surrounding units. The Infestor also has the Infestation ability, which temporarily infests an enemy structure, causing it to produce Infested Marines. Finally, the Infestor has the ability to move while burrowed, making it useful for sneaking in under enemy base defenses.

Infested Marine

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Infested Marine is produced by any enemy structure that's been afflicted with the Infestation ability. Infested Marines move slowly but act and shoot much like a regular Terran Marine.

Corruptor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Corruptor is the Zerg's dedicated air-to-air unit. Corruptors don't immediately destroy their targets. Instead, the targeted enemy becomes corrupted, becoming a stationary turret that fires at other nearby enemies. In this way, Corruptors can quickly overcome large groups of enemy fliers, turning them against one another.

Ultralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Arguably the Zerg's most intimidating unit, the Ultralisk is back in StarCraft II. Ultralisks can engage and attack multiple ground units in front of it with its scythe-like Kaiser Blades. They also possess a large number of hit points, allowing it to absorb lots of damage as they lead Zerg charges.

Swarm Guardian

Classic StarCraft unit, or new to StarCraft II?: New

Description: As with the Guardian in the original StarCraft, the Swarm Guardian in StarCraft II is morphed from the Mutalisk, and serves as the Zerg's aerial siege weapon. The Swarm Guardian possesses a long-range, air-to-ground attack that hits for a good deal of damage and also spawns small broodlings that can attack for a short period of time.

Source: http://kotaku.com/365732/starcraft-ii-official-zerg-fact-sheet

Tuesday, March 4, 2008

Asus’s new gaming PC looks like something from Star-Trek

Asuss new gaming PC

Another hot new gaming PC has turned up a CeBIT, this time its the Asus ARES CG6150, and while a current press release has been made, the stunning looking piece of machinery is sure to have hearts racing. It promises to bring a hardcore gaming experience from a case that looks like a cross between the Starship Enterprise and red lights like the car from Knightrider. Wow!

If you opened it up, you would find a Core 2 Extreme processor, up to 8GB of RAM and up to a massive 4TB of hard drive space. This thing has better air cooling than my car and will probably use more power than my house!


Source: http://www.gadgetell.com/tech/comment/asuss-new-gaming-pc-looks-like-something-from-star-trek/

Friday, February 29, 2008

New PlayStation 3 Bundles Coming To Europe

sony playstation 3 60gb game consol
Two new PlayStation 3 bundles are headed to European gamers, one containing Gran Turismo 5: Prologue and the other including Blu-Ray copies of Casino Royale, 300 and Spider-Man 3.

Both bundles will feature the system's 40GB version, a single SIXAXIS controller and will retail for €399 ($601).

The Gran Turismo bundle is slated to hit European stores on Mar. 28, while the movie bundle is set for a Mar. 19 release.

So far it's still unknown as to whether Europe will also receive the recently announced Metal Gear Solid 4 bundle that will reach U.S. retailers on June 12 and include an 80GB PS3, a Dual Shock 3 rumble-enhanced controller and a copy of the latest Metal Gear Solid.


Source: http://blog.wired.com/games/2008/02/two-new-ps3-bun.html

Thursday, February 28, 2008

Shuttle’s Mini Gaming PC Powerhouse

Shuttle Mini Gaming PC Powerhouse
With Cebit Show madness set to kick off next week, wee PC specialist, Shuttle, is hoping to beat the rush with news of a gaming PC that manages to be small too.

The mini-powerhouse is the XPC P2 3500G, built inside the aluminium XPC Barebone SP35P2 Pro chassis, sports an Intel Core 2 Quad Q6600 processor, 4GB of DDR2-800 Dram and a fast 750GB Serial-ATA 2 Samsung hard disk drive with 32 MB of cache. You can also fit another HDD if you need. There’s a serious amount of cooling and noise reduction technologies employed too so that it doesn’t sound like a plane taking off under your desk every few minutes.

Graphics come courtesy of the HD-capable ATI Radeon HD3870 graphics card with 512MB of dedicated graphics memory and support for the latest DirectX 10 games.

The system comes pre-loaded with Windows Vista and there’s an integrated fingerprint scanner for those extra security conscious gamers among you. In terms of connectivity, there’s two FireWire and seven USB 2.0 slots. It also supports Wi-Fi, has a 25-in-1 card reader and a 16x DVD burner. It comes with a price tag of around £1,100 and a 24-month pick-up-and-return warranty.-Martin Lynch


Source: http://uk.gizmodo.com/2008/02/28/shuttles_mini_gaming_pc_powerh.html#more

Samsung announces two gamer plasmas for Korea

Samsung 3D Ready PDP Plasma TV
Want to jump into the 3D madness? Well suit yourself with these 2 new PAVV TVs from Samsung in Korea, available in 42 and 50” which are “3D Ready PDP TV” (PDP = Plasma). Samsung worked in collaboration with Electronic Arts in order to make sure that these TVs will give you the best game experience possible and to tweak the 3D display rendering. It is also important to note that our TVs receive the DNIe+ (Digital Natural Image engine+). On a side note we have here the USB 2.0 Support, and the HDMI 1.3 and are Full HD

Now if 3D PDP TV was not MAD enough, Samsung announce a contrast ratio of 1,000,000:1… Well I am not sure if this is a typo here from the Samsung PR documents but WOW.


Source: http://www.akihabaranews.com/en/news_details.php?id=15598

Wednesday, February 27, 2008

Halo 3 Plasma Weapons


Two weeks ago the sky was ripped open by a horrible sound. A Covenant supply freighter crashed right behind TG HQ - there were no survivors. What did survive was crates of weapons. We scavenged them and (after an unforeseen plasma discharge accident) we decided to convert them into a laser tag-esque game. They are mean, they are heavy, and now you can own your very own working (except for the death aspect) Covenant Plasma Pistol and Plasma Rifle.

Ok, all that was a lie - these are toys. But they are the most unbelievable toys you'll ever have the pleasure to hold. Each one feels like you plucked them straight out of Halo 3. Words cannot convey how awesome it is to hold your own Plasma Pistol or Plasma Rifle, with all its lights and sounds, palpable recoil, and overheating sounds and action (parts literally pop out). Clip the target/shield generator to your belt and just like in the game, if you stay safe, your shields will regenerate. Prepare yourself for the ultimate Halo 3 experience with your very own Plasma Pistol and Plasma Rifle. Master Chief would be jealous.

Halo 3 Life-Size Plasma Weapons

  • Plasma Pistol
    • Features: Game accurate lights and sounds; overheat function with pop up panel; regular and super shot; LCD ammo counter; force feedback recoil with each shot fired; separate target/shield generator unit with belt clip
    • Batteries Pistol: 4 AA (included); Shield Generator: 3 AA (not included)
    • Dimensions: approx. 11.5" x 8.5" x 3"
  • Plasma Rifle
    • Features: Game accurate lights and sounds; overheat function with pop out panel; rapid fire shooting; LCD ammo counter; force feedback recoil with each shot fired; separate target/shield generator unit with belt clip
    • Batteries Rifle: 4 C (included); Shield Generator: 3 AA (not included)
    • Dimensions: approx. 21" x 12" x 5"


Source: http://www.thinkgeek.com/geektoys/warfare/a1f7/