Showing posts with label Sony PS3. Show all posts
Showing posts with label Sony PS3. Show all posts

Tuesday, July 1, 2008

Sony officially reveals PS3 firmware 2.40 features, coming July 2


Following months of rumors, speculation, and – most of all – waiting, Sony has officially unveiled version 2.40 of the PlayStation 3's operating system and XrossMediaBar (XMB) interface. Joystiq got a look at it in action last week and can finally unzip our lips about what we saw.

In a nutshell, the update introduces most of the features we've seen floating around as rumors for some time. Here's the short list of what you can now do without exiting from games:

* In-game XMB (a quick tap of the PS button brings it up)
* View game-specific Trophies (We'll have more on this major feature at 8AM EST / 5AM PST)
* Time / date display
* Send text messages to PSN users on your friends list
* Access accessory settings, such as Bluetooth pairing and voice changer
* View and manage downloads
* Quits game directly from an icon under the "Game" section of the XMB
* Search the web using the Google Search option under "Network" (similar to the latest PSP firmware)
* Launch directly into another game from the one you're currently playing
* Play music tracks stored on the HDD in games that support this feature
* Access a new on-screen music player interface (when listening to your own tracks in supported titles)

Sony hasn't announced a release date for its latest firmware update, stating only that it will be "very soon." The official press release says the firmware is coming July 2 (this Wednesday!). There are quite a few rumored / hoped for features that aren't finding their way into this release. There are also a number of quibbles with the functionality of the features that did make the cut. We go in-depth with our likes and dislikes of firmware 2.40 right here

Source: http://www.joystiq.com/2008/06/30/sony-officially-reveals-ps3-firmware-2-40-features/

Thursday, June 26, 2008

Life With PlayStation: Wii-like Weather and News on PS3



At today's Sony press conference, SCE president Kaz Hirai revealed new software on the way to all PS3s. Dubbed "Life With PlayStation," it's a virtual globe that can be explored to reveal weather and news. And while, sure, it sounds a lot like Nintendo's forecast and news channels (almost identical in theory, really), it also could be a lot better.

The key difference is that while Nintendo's globe is fun enough to use, it's essentially just spinning around a cartoon. The PS3's globe will not only be displayed in a far higher resolution (1080p we're guessing), but it will feature a global weather satellite image. So instead of just seeing the forecast, users will be able to see the weather.

In addition, clicking on regional news will load up a webpage, which some are interpreting to mean that Sony is more open to their news content partners than Nintendo's closed system.

And then the globe will go one step further into the future. According to Hirai:

For the primary version the application sticks to the present time but in the future we plan to build a system that can visually present stored photos and movies according to their recorded time and place, allowing users with their friends and family to enjoy the visuals in chronological order.

As usual, I'm sure it makes for a beautiful tech demo. But until we get a firm release date, it's just another PlayStation Home.


Source: http://gizmodo.com/5019861/life-with-playstation-wii+like-weather-and-news-on-ps3

Sony's PS3 movie download service rolling out Stateside this summer


Sony just released a rambling update to it corporate strategy through fiscal year 2010. An interesting read for fans and competitors alike as Sony lays bare initiatives intent on moving Sony from recovery to the "leading global provider of networked consumer electronics and entertainment." Most notable in the near-term however, is word from Kazuo Hirai, chieftain of Sony Computer Entertainment, that Sony will make a movie download service available to US PlayStation 3 owners this summer -- Japan and Europe at later dates with details coming "next month," presumably at E3. Moreover, Sony expects its gaming business to achieve profitability by March 2009, the end of the current fiscal year. Of course, we already knew that Sony was prepped to deliver full-length TV shows and movies sometime in 2008 via its North American PLAYSTATION Network. But summer, eh? Judging by the increased molecular agitation of sidewalk effluence, we'd say that Sony's season of movie downloads is already upon us.

Source: http://www.engadget.com/2008/06/26/sony-launching-movie-downloads-in-us-this-summer/

Wednesday, March 26, 2008

Major security vulnerability discovered for PlayStation Network, lock up your PS3s


Details are still sparse (and primarily in Japanese), but our Tokyo bureau just let us know that Sony's announced a fairly severe security vulnerability on the PlayStation Network, which would actually allow an attacker to access your account, personal information, and Wallet -- but not your credit card on file -- as well as change your password. Damn. More on this as it develops; in the mean time, keep a close eye on that account.

Update: More information is on the US PS3 site. Apparently the issue has been resolved and "security is restored." Thanks, luckydude76.

Source: http://www.engadget.com/2008/03/27/major-security-vulnerability-discovered-for-playstation-network/

Thursday, March 20, 2008

Sony Booth at the PIE 2008




Like any major player in the photo industry Sony had its booth at the PIE 2008, and there we were able to discover and play with all their latest goodies, like the Alpha 700 for example or with the new S-Frame line-up. Actually we were quite impress by these gorgeous digital Frame. Thanks to different vide mode and its rotation sensor, the S-Frame are one of the most interesting digital frame on the market... I am really looking forward to get one of them for myself.

Source: http://www.akihabaranews.com/en/news-15715-Sony+Booth+at+the+PIE+2008..html

PS3 Getting "Blu-ray Disc LIVE" Update ("LIVE"?)


Sony announced today that the PLAYSTATION 3 will be getting interactive Blu-ray movie features in the next system update (v. 2.20) that's expected in late March. The update with add Blu-ray Disc (BD) Profile 2.0 or BD-LIVE, which will let PS3 owners experience interactive features like downloadable video content, ringtones, games and more. The 2.20 update will also allow photo and music playlists to run on the PS3. Says Sony's Scott Steinberg:

With Blu-ray established as the high-definition optical disc standard, more consumers are ready to jump in and take advantage of everything the format offers. Whether you want to download movie extras, send ringtones to your
phone, or play interactive games, BD-LIVE will offer exciting new ways to enjoy a Blu-ray movie. With these regular firmware updates and future-proofed technology, SCEA is making the 10-year lifecycle of PS3 possible.

BD-LIVE will let users download various content like bonus scenes, shorts, trailers, subtitles and ringtones for mobile phones. Also, BD-LIVE features interactive movie-based games that lets players face off in the same living room or across the world.

"LIVE" is an interesting choice, huh? Haven't heard that one before. Oh. Wait.

Hit the jump for the press release:

PLAYSTATION(R)3 To Support New Interactive Blu-ray Movie Features (BD-LIVE) With Upcoming System Software Update PS3(TM) Owners Will Soon Enjoy Downloadable Movie Content, Games And More With Blu-ray Disc(TM) Profile 2.0; PS3's Interoperability With PSP(R) Will Also Be Enhanced FOSTER CITY, Calif., March 20 /PRNewswire/ -- Sony Computer Entertainment America (SCEA) today announced that the next system software update for PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, slated for release in late March, will add Blu-ray Disc(TM) (BD) Profile 2.0 or BD-LIVE, enabling PS3 owners to experience interactive features, such as downloadable video content, ringtones, games, and more. In addition to BD-LIVE, the system software update (v. 2.20) will enable photo and music playlists on PS3 to be copied to PSP(R)(PlayStation(R)Portable) handheld entertainment system, among other new features. These updates demonstrate how PS3 continues to evolve as a home entertainment hub with the flexibility to deliver the newest technology innovations that benefit PS3 owners. "With Blu-ray established as the high-definition optical disc standard, more consumers are ready to jump in and take advantage of everything the format offers," said Scott A. Steinberg, vice president, product marketing, SCEA. "Whether you want to download movie extras, send ringtones to your phone, or play interactive games, BD-LIVE will offer exciting new ways to enjoy a Blu-ray movie. With these regular firmware updates and future-proofed technology, SCEA is making the 10-year lifecycle of PS3 possible." BD Profile 2.0 requires an Internet connection and at least 1GB of local storage. The following features have all been demonstrated as possibilities with BD-Live and will vary by movie title.

-- A variety of downloadable content can be offered, including bonus
scenes, shorts, trailers, subtitles, ringtones that can be sent to
mobile phones, images, and more.
-- Interactive movie-based games can pit players who are sitting in the
same room, or are across the world and online, against each other.

In conjunction with the PS3 firmware update, Sony Pictures Home Entertainment (SPHE) is pleased to announce two BD-LIVE enabled titles to be released on April 8 - Walk Hard: The Dewey Cox Story and The 6th Day. Both titles will include exclusive downloadable content that goes beyond what is available on the actual Blu-ray discs. These initial releases preview some of the exciting new developments that will soon be available from BD-LIVE on Blu-ray disc.

Beyond BD-LIVE, the new system software update enhances PS3 system's interoperability with PSP system, enabling users to take their favorite music and photo playlists with them on-the-go with their PSP. To copy a playlist, PSP and PS3 must first be connected with a USB cable, and the PSP must be in USB mode. Then, on PS3, select "Copy" in the option menu of each music or photo playlist, and choose PSP as the destination. Now the playlist order, and the songs or photos themselves, will be accessible on the PSP's Memory Stick PRO Duo anytime, anywhere. This new functionality makes it easer than ever to share media content between the two systems.

The following new features will also be included in the system software update.

-- "Resume play" will enable PS3 system to start playing a Blu-ray disc
and DVD at the point it was stopped, even if the disc had been
removed.(*1)
-- "Audio Output Device" will be a new Remote Play setting, enabling PSP
to serve as a remote control for music played through PS3.
-- PS3 system's Internet browser will be enhanced: Video files directly
linked from a Web page will be able to be streamed, and the browser's
view speed will be improved.
-- DivX and WMV format videos that are larger than 2GB will be playable.
-- "Mosquito Noise Reduction" will be added as an AV setting in the
control panel of the DVD/BD player for improved movie playback.(*2)


*1 BD-J format disc is not supported.
*2 BD discs recorded with BDMV format are not supported.

Source: http://kotaku.com/370076/ps3-getting-blu+ray-disc-live-update-live

iPhone 2.0 SDK: Video Games to Rival Nintendo DS, Sony PSP


Daniel Eran Dilger
When the iPhone was unveiled a year ago, it was obvious that it would outclass the status quo in mobile phones, particularly in the US where mobile operators have been holding back innovation. Far less obvious was the potential for the new phone to rival dedicated handheld gaming consoles. Here’s how well the iPhone stacks up against the Nintendo DS and Sony PSP in both hardware and as a business model.


Not a Fair Fight.
At first blush, one likely wouldn’t think of the iPhone as being in the same league as handheld gaming consoles. However, when Apple showcased a half dozen prototype apps at the SDK launch, fully half of them were games. Clearly, Apple isn’t going to be ignoring games on the iPhone.

The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.

In addition to the very popular DS and the runner up success of the PSP, there have been notable failures in mobile gaming. Nokia’s Symbian-based “side talking” N-Gage, released in late 2003, fell dramatically short of sales goals and turned into an embarrassing joke for the company. In early 2005, Microsoft worked with Gametrac to deliver a WinCE based gaming device called Gizmondo; that company fell apart after scandals erupted involving executives’ ties to a Swedish crime ring and massive embezzling and reckless spending resulted in its bankruptcy. It didn’t help that Gizmondo was branded the “worst console of all time” by gamer magazine writers.

The Spectacular Failure of WinCE and Windows Mobile

Playing the Console Game.
Successfully deploying a game console is a lot of work and a lot of risk. The hardware has to deliver competitive features while also being priced low enough to attract a large audience of buyers. There’s also the catch-22 of selling units before enough game titles exist, or alternatively, lining up developer support before having sold any units to players.

Gaming heavyweight Sega pulled out of the living room games console business entirely after the tepid launch of the Dreamcast in 1998. Despite pioneering hardware, the Dreamcast suffered from poor marketing and was subsequently blindsided by the smash success of Sony’s PlayStation 2 nearly two years later.

However, Sony’s own efforts to enter the handheld gaming world, long dominated by Nintendo, didn’t materialize as planned either. Despite attractive hardware and its association with the most popular series of living room consoles ever, the PSP has fallen short of selling half as many units as the DS: 31 million PSP units versus 65 million DS. Nintendo also still sells the earlier generation Game Boy Advance, which has sold an additional 81 million units since 2001. Combined, Nintendo has sold nearly as many handheld gaming units since 2001 as Apple has sold iPods.

Microsoft similarly proved that its desktop PC monopoly power was no match for the entrenched players in the games console business, losing tens of billions on the original Xbox and Xbox 360 while remaining in a distant also ran position. Just two years into its massive investments in the 360, the console has already seen sales fall of dramatically in its second year, and entering 2008, it has consistently slipped behind the PS3 in monthly unit sales.

Apple’s Quiet Gaming Strategy.
Apple seemingly wouldn’t stand much chance in throwing its own ring into the rough and tumble games console business. Its last effort, a licensing deal with Bandai to resell a low end PowerPC Mac as the 1995 Pippin entertainment system, was a notable failure.

Rather than directly competing against the big players, Apple has been developing games for the iPod in what has appeared to be a Steve Jobs Hobby since late 2006. However, those efforts translate directly into the new iPhone development platform, as Apple has used iPod games to perfect a system for secure digital software delivery through iTunes.

When the games appeared, it was a bit of a surprise to see what the iPod could deliver. It shouldn’t have been; the 5G iPods have the same ARM7TDMI processor as the Game Boy Advance (the iPod actually has two), a higher resolution 320×260 screen compared to the GBA’s 240×160, far more RAM (64MB) and plenty of disk storage to avoid needing to carry around any cartridges.

The iPod could deliver these major hardware advantages over the GBA because it was designed to be sold for around $400; the GBA was intended to retail for around $200. The iPod certainly wasn’t designed to compete as a gaming device, but its latent capacity makes it a viable alternative for the tens of millions of users who already have an iPod and want to use it for new things. Apple’s pioneering $5 game market also lowers the threshold for impulse buying.

Hacking iPod Games: How Apple’s DRM Works

Can a Phone Play Real Games?
The iPhone has similar hardware advantages over the DS and PSP, both of which were engineered to sell at much lower price points. The DS originally sold for $149 (and is now $129), and the PSP debuted in the US at $249 (now sells for $169). The 8GB iPhone debuted at $599 (and now sells for $399).

Apple’s engineers not only had a bigger budget to spend, but could use more modern technology given that Apple released the iPhone two and a half years later. Here’s how their hardware compares:

Nintendo DS: Late 2004
67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods)
4MB RAM
256KB Flash + cartridge storage
Dual, 256×192 3“ displays; one is stylus touch sensitive
No accelerometers
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth

Sony PSP: Late 2004
333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage, UMD media
480×272 (368×207 usable for video); no touch screen features
No accelerometers
No camera
No mobile radio
WiFi 802.11b
No Bluetooth

Apple iPhone: Mid 2007
Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM
8 or 16GB Flash storage
320×480 3.5” display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR

The iPhone is in a significantly different class of performance, has far more internal resources for games, and is equipped with a variety of other hardware–from its camera to its ubiquitous (if slow) mobile network to its multitouch high resolution display and accelerometers–all of which have to power to unlock entirely new classes of games and other more serious applications.

As a handheld console, this feature set makes the iPhone a bit like the Wii, with interactive new gameplay features, and a bit like the PS3, with higher performance gaming specs and additional online and media capabilities. Buyers won’t have to decide if they want a handheld game console; they’ll get it for free when they buy the iPhone or iPod Touch.

Further, because Apple is attaching game development as a sidecar dessert on top of a device that is primarily monetized as a hardware sale (boosted by retail and accessory sales, media sales, and carrier revenue sharing), developers will get more bang from their buck and will incur less risk developing games for the iPhone. The iPhone has also already proven itself as a very desirable smartphone, even before the arrival of any native games, ameliorating the worries of a whether games developers should invest in the platform.

The iPhone’s development tools are more approachable to a wide audience of developers already familiar with the Mac, they’re significantly cheaper to obtain and get started with than other consoles, and game distribution will be much easier and more lucrative because Apple doesn’t need to squeeze fat licensing fees out of its developers to make money. In fact, Apple will do best by continuing to give developers those groundbreaking 70% royalties on their software sales, encouraging a wide and deep gaming market to develop for the iPhone and iPod Touch.

The Chips and the Frameworks.
The iPhone’s System on a Chip processor bundles an ARM 1176 clocked at 412 MHz. The DS uses a pair of much earlier and simpler ARM processors, while the PSP uses the now dead end MIPS architecture, which was used in the Nintendo 64 and earlier PlayStation and PS2 consoles. Both Nintendo and Sony have since moved their modern living room consoles to variants of the PowerPC family.

That leaves the iPhone with an ideal CPU architecture for handheld gaming, and one familiar to existing smartphone developers. Above the hardware level, the Phone’s Cocoa Touch layers on a mature development framework that makes creating software for the iPhone much easier than developing for Symbian, Windows Mobile, Palm, RIM BlackBerry, and other mobile platforms.

The iPhone’s SoC also bundles a PowerVR MBX graphics processor. In the late 90s, prior to the advent of ATI and NVidia as GPU leaders, PowerVR rivaled 3dfx Voodoo graphics cards in the PC market. Sega’s Dreamcast was also built around a PowerVR graphics processor. Following the rise of ATI and NVidia, PowerVR moved into the embedded mobile arena and became the standard for mobile smartphones and related devices.

Getting performance from smartphones has often been difficult because mobiles commonly rely on their own proprietary software or least common denominator packages like Sun’s stripped down Java ME. Apple’s iPhone SDK uses OpenGL ES, the same standard graphics API used by Symbian smartphone developers and the Sony PS3. This standardization will make graphics and games development for the iPhone familiar to a wide audience.

Again, in addition to using the PowerVR hardware and Open GL ES software, Apple is also providing its own slick software integration with tools such as Core Animation, making it much easier for developers to achieve a consistent look and feel with the buttery iPhone interface without necessarily being experts in embedded video development.

And the Competition?
Nintendo has long held a dominant position in handheld gaming, developed through a strategy of focusing on playability. The Game Boy, GBA, and DS didn’t deliver the most incredible hardware of the time, but did serve as low cost gaming devices paired with large libraries of games licensed by Nintendo. The company has worked to maintain high quality games for all of its platforms.

That also results in making Nintendo’s platforms closed tighter than Apple. Nintendo started in its closed development plans after the Video Game Crash of 1983 nearly wiped video gaming out of retail stores. Atari had encouraged unlimited game production for the 2600, resulting in some game titles being produced in greater quantities than the console itself. The result was a glut of games foisted upon retailers and a backlash against gaming.

Nintendo successfully reintroduced gaming by positioning its new NES game console as an “entertainment system” paired with a toy robot. As gaming took off again in the late 80s, Nintendo’s strict controls gave it strong market power and delivered exceptional profits. Independent developers couldn’t ship games for the NES without a licensing agreement with Nintendo.

Nintendo ruled the roost until its deal to build a new CD-equipped Super NES system with Sony fell through, resulting in Sony leaving to develop its own PlayStation games console in late 1994. Sony maintained the same games licensing model as Nintendo. When Microsoft entered the fray in 2001 with the Xbox, it similarly relied upon software licensing revenue to partially bail out its console hardware losses.

These conventional game console makers rely heavily on software licensing fees to keep their heads above water; Apple doesn’t. Software sales through iTunes will be self supporting in an effort to drive software availability. Nintendo, Sony, and Microsoft have largely been opposed to small homebrew development, and are therefore going to be threatened by Apple’s encouragement of software development freed from licensing profiteering.

Microsoft recently unveiled XNA plans that try to achieve both: courting small developers to make online Xbox games and software for the Zune, and then subsequently taxing them as much as 70% in exchange for marketing exposure. Like Apple’s iPhone App Store, Microsoft won’t allow outside development, not because of security issues, but because that’s where Microsoft hopes to make the majority of its money. It remains to be seen how well that will work for the company, particularly given the extremely low uptake of the Zune and the year over year free fall in sales of Xbox 360 units.

Microsoft also appears to have given up all efforts to repurpose WinCE as a third party handheld gaming platform after the failure of the Gametrac Gizmondo. While the company recognizes the importance of “developers, developers, developers,” without a viable platform to sell to, those developers won’t care.

Nokia is trying to resuscitate N-Gage 2.0 as a gaming platform for its higher end N-series smartphones as part of Ovi, a portal site that also plans to sell music and GPS maps. The gaming platform will be constrained somewhat by the simpler specs of Nokia’s phones; the N81 has a similar processor, but only 96MB of RAM, a far more limited graphics resolution of 240×320, and no touchscreen or accelerometers, limiting the new N-Gage platform to the simplistic cell phone style games that have already failed to garner much attention.

Nintendo is unlikely to be pushed from its perch of selling $130 handheld game consoles by the $299 and up iPod Touch and iPhone. It has also demonstrated no interest in moving into mobile phone gaming itself. Unlike other hardware makers, Nintendo has also worked to sell its consoles at a profit while also earning software licensing revenues. That means Nintendo may be less likely to deliver games for Apple’s platform, as it would tend to draw attention away from its own handheld gaming efforts.

At the same time however, the company was quick to point out that its DS didn’t directly compete against the Sony PSP, and those two products were only $100 apart; Nintendo might therefore aim to deliver software for the iPhone because of the limited competition between the two platforms serving different markets at very different price points.

Sony is working to establish the PS3 and grow sales of the PSP before the three year old platform begins to run out of steam. PSP developers face more complex and expensive tools, which has resulted in fewer games being developed and sold. The PSP only had 2 games in the US top 50 last year, compared to 12 for the Nintendo DS.

Sony has also hampered the PSP with its preoccupation with promoting its own proprietary, physical media formats, including the failed UMD and MemoryStick. Apple’s online distribution model will democratize development and the iPhone’s wireless App Store and large Flash storage will encourage lower priced game sales in volume.

Sega no longer makes its own gaming hardware, giving it free rein to develop titles for the iPhone. It demonstrated a prototype of Super Monkey Ball using the iPhone’s accelerometers to control player movement. Sega noted that the iPhone’s 320×480 resolution meant that it had to spruce up its graphics, commenting that the iPhone supported console-style graphics rather than those typical of a cell phone.

Artificial Life, Aspyr, Electronic Arts, Feral Interactive, Freeverse, Gameloft, id Software, Pangea, THQ, and Namco Bandai have all confirmed an intent to deliver games for the platform, with Gameloft announcing plans for fifteen titles by the end of the year. Apple also demonstrated Touch Fighter, its own in house game, showing off the iPhone’s use of both OpenGL graphics, accelerometer support, and OpenAL audio for stereo sound positioning.

Ethan Einhorn, who demonstrated Sega’s Super Monkey Ball, told gaming site Next-Gen, “From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices [like the DS and PSP]. The delivery system for software will be digital and easy to use. And the ability to have all of your portable electronics needs catered to with one device is irresistible. Given all of that, the potential for the iPhone as a games platform is massive. From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices. This is a phone that offers plenty of power to work with, no compatibility concerns, and uniform input functionality. That represents an evolution in the mobile gaming space.”

10 Games Perfect for iPhone : Next Generation

As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.


Source: http://www.roughlydrafted.com/2008/03/20/iphone-20-sdk-video-games-to-rival-nintendo-ds-sony-psp/

Tuesday, March 11, 2008

Sega & Obsidian Bringing You A Bond-ish RPG


The name, it could do with some work, but the premise, well, it's downright intriguing. Developers Obsidian, who brought us KOTOR II, are at work on Alpha Protocol, a game they're describing as an action-RPG and which will be appearing on the tried and tested triumvirate of PS3, 360 and PC. You play the role of a James Bond-type character, who plays his way through an RPG (it's got skill classes, etc) flush with Mass Effect-style combat sequences. It's also got Mass Effect-style dialogue (though you can only ever speak to an NPC once), with the added bonus of James Bond-style romancing, with alluring, deadly ladies across the globe ready and available for conquest. Excited? Don't be, you've got to wait until at least Spring 2009.

Source: http://kotaku.com/366219/sega--obsidian-bringing-you-a-bond+ish-rpg

Xbox 360 price cut: Nintendo & Sony respond


Following today's Xbox 360 price cuts on Amazon, and with Microsoft's official announcement expected any moment now, TechRadar spoke with Nintendo and Sony spokespersons in the UK this morning to find out whether there are any plans to cut the costs of the Wii or PS3 in the near future.

A Wii currently costs £179.98 on Amazon. Nintendo UK informed us today that there are no plans to cut the cost of the Wii in response to the latest price cuts on the Xbox 360. The spokesperson said that "they are going for a different market with the price cuts... and once you start slashing the price of something, there is really only one way to go".

No PS3 price cut either

A PS3 currently costs £284.99 on Amazon. Sony Computer Entertainment UK also confirmed with TechRadar today that there are no plans to cut the cost of the PS3 "in the near future".

TechRadar has contacted Amazon, Play.com, Ubisoft, EA, Vivendi and a number of other games publishers and retailers to gauge their response to this latest salvo from Microsoft in the ongoing console war.


Source: http://www.tech.co.uk/home-entertainment/gaming/news/xbox-360-price-cut-nintendo-and-sony-respond?articleid=177955594

Monday, March 10, 2008

Hook-up Any Kind of SATA HDD to Your PS3


Since the PS3 is now fully compatible with DviX and WMV files, I tend to use it more and more as a media center. Hooked to my NAS, I can easily stream video back to my beloved PS3… But for those you have yet to invest in a NAS but own 3.5” SATA HDD, here's the CRGM-BK2 from Century, a SATA cable made to use 3.5” HDD with your PS3.

I have to admit that this is far from the best solution ever, you'll still need to hook-up your HDD to a power source, but I'm sure some of you guys will appreciate it.

source: http://www.akihabaranews.com/en/news-15650-Hook-up+Any+Kind+of+SATA+HDD+to+Your+PS3.html

Wednesday, March 5, 2008

Air Force Buys 300 PlayStation 3 for Research

PlayStation 3 for researchThe Air Force has bought 300 PlayStation 3 for "research." Whether "research" means "let's play a massive Call of Duty 4 game" or "let's start building SkyNet with 300 PlayStation 3 nodes" or "let's create a giant black mecha with Blu-ray lasers" is yet to be seen. According to the Air Force, they need the Cell processors for "assessment:"
The Air Force Research Laboratory is conducting a technology assessment of certain cell processors. The processors in the Sony PlayStation 3 are the only brand on the market that utilizes the specific cell processor characteristics needed for this program at an acceptable cost.

So in case you have 300 PS3 that just fell from a truck, here is the order:

The contractor shall provide the following items on a firm fixed price basis:

Item 1: Sony PlayStation 3 Game Console - 40 GB Hard Drive

Qty: 300

Sony Part Number 98006

The estimated delivery date is 30 days after receipt of award. The place of delivery, acceptance, and FOB destination point is F4HBL1/Transportation Depot 2, 148 Electronic Parkway, Rome, NY 13441-4516.


Source: http://gizmodo.com/363985/air-force-buys-300-playstation-3-for-research

Tuesday, March 4, 2008

Sony to add Skype service to PSP in March in Japan


Sony Corp said it would add a Skype Web phone function to its PlayStation Portable later this month in Japan in a bid to boost the appeal of the handheld machine, which is running behind Nintendo Co Ltd's DS in sales.

Skype is a unit of eBay Inc, the world's largest online auctioneer.

Sony's game unit had said in January it was delaying the introduction later that month of the Skype service for PSP users in Japan, as a microphone it planned to start selling for the new service did not meet Skype specifications.

But the same microphone has managed to pass the Skype requirements on condition that it is sold with the recommendation that it be used within 10 centimeters of the mouth of a user.

Sony Computer Entertainment now plans to start selling the microphone on March 19 in Japan for 2,500 yen ($24), enabling PSP users to make free Web-based phone calls to other PSP users and to users of PCs equipped with Skype software.

It started offering the Skype service on the PSP earlier this year in overseas markets.


Source: http://www.reuters.com/article/technologyNews/idUST23506520080304

Friday, February 29, 2008

New PlayStation 3 Bundles Coming To Europe

sony playstation 3 60gb game consol
Two new PlayStation 3 bundles are headed to European gamers, one containing Gran Turismo 5: Prologue and the other including Blu-Ray copies of Casino Royale, 300 and Spider-Man 3.

Both bundles will feature the system's 40GB version, a single SIXAXIS controller and will retail for €399 ($601).

The Gran Turismo bundle is slated to hit European stores on Mar. 28, while the movie bundle is set for a Mar. 19 release.

So far it's still unknown as to whether Europe will also receive the recently announced Metal Gear Solid 4 bundle that will reach U.S. retailers on June 12 and include an 80GB PS3, a Dual Shock 3 rumble-enhanced controller and a copy of the latest Metal Gear Solid.


Source: http://blog.wired.com/games/2008/02/two-new-ps3-bun.html

Tuesday, February 26, 2008

Force-Feedback Vest: Xbox 360 & Sony PS3 gamers, would you


If you own a PC and like to play games like

Call of Duty 2 or 3rd Space Incursion then you will be able to have a much better gaming experience than ever before, with the use of the Force-Feedback Vest. To make this possible inside the vest is an impact-generating device, so when you get shot you will get to feel the impact.

There are eight active zones built in to the Force-Feedback Vest, which is great if you get shot from many different angles. However there is one problem with this vest and that is that it is not available for use with the Microsoft Xbox 360 or the Sony PS3.

However if it was available on these consoles would it be something that you would purchase? I know that I would


Source: http://www.product-reviews.net/2008/02/26/force-feedback-vest-xbox-360-sony-ps3-gamers-would-you/

Friday, February 22, 2008

WiiMote Lighsaber Add-on Possible For Xbox 360, PS3?

WiiMote Lighsaber Xbox 360 Sony PS3
Kotaku found this InterSense technology demo down at the Game Developers Conference, which seems to do what Nintendo and LucasArts will not: a 1 to 1 mapping of a gesture controller to a lightsaber on screen. These guys are more of a technology company rather than a peripheral company like Novint, so they're aiming at getting a volume deal with a console manufacturer like Microsoft or Sony to bundle their tech into controllers. Head over to the 'tak to see their demo video. It's a little laggy, but them's the breaks.


Source: http://gizmodo.com/359463/wiimote-lighsaber-add+on-possible-for-xbox-360-ps3

Tuesday, February 19, 2008

Sony exec says PS2 to get just one more year


It seems pretty clear that Sony's PlayStation 3 is currently on the up and up, but we're surprised to hear a company exec suggest that its predecessor, the PS2, might get just another year of support from the parent company in spite of booming sales.

SPOng reports that Michael Ephraim, the managing director of Sony Computer Entertainment Australia, claimed the older console would soon be on its way out.

Software still coming

"We still are going to support PS2 hardware for the full year, we still have a number that is rather bullish, we're not backing off on hardware and we think the software tail will be very strong," he is reported as saying.

In other words, a year from now, the company will be hoping that gamers still considering buying PS2 hardware will be persuaded to go for the newer machine instead. Naturally, Sony still intends to sell plenty of new games to the PS2 fan base as well.

Whether that perception shift is accomplished through more must-have games appearing for the PS3 or by the seeming triumph of Blu-ray over HD DVD, it will definitely have to be accompanied by a lower price for the console as well.


Source: http://www.tech.co.uk/home-entertainment/gaming/news/sony-exec-says-ps2-to-get-just-one-more-year?articleid=475402283