First of all, there really aren't any visible signs of a story here. That isn't surprising, however, considering this type of game, so that can be overlooked. You'll begin with two characters to choose from and possibly get two more (more on that later). The characters play mostly the same, though, with only slight weapon tweaks and special abilities here and there.
Scattered throughout the levels are A, B, and C type weaponry. The weapons vary from character to character, but basically follow the trend of a rapid-fire weapon, a steady flamethrower weapon and a scatter-ammo weapon. The weapons can be powered up and become more deadly, but only if you can stay alive long enough to get the power-ups. The previously mentioned uber bomb is acquired by picking up pink triangles that the enemies drop when killed. Gather enough pink triangles, and they'll form one big death triangle that appears in the upper left of the screen when it's ready.
Upon starting the game, the first thing you'll notice is the amazing visuals. The characters are intricately detailed and the crisp, lush environments are stunning. You'll find yourself up against robots, mutants and other incredibly odd enemies, with the ugliest oddities saved for the boss battles. The enemies, bosses, trees, rocks, water, moss and even walls are beautifully designed. Seriously, this thing is pretty.
The game sort of gives you a little bit of help by increasing the amount of extra lives you have depending on your total play time. This doesn't count leaving the Xbox 360 turned on at the main menu while you eat a turkey sandwich. This is pure payment for playing, and the extra lives will help you at least get those new characters. The extra lives won't aid in the Achievement collecting, however, and the mere idea of beating this game without dying is unfathomable to mortal men.
Omega Five is the perfect example of what a side-scrolling shooter is. It's action packed, challenging, bloodthirsty and full of enough weapons and explosions it would make Rambo proud. However, if you're an Achievement Point junkie, 200/200 is a sight only seen by the gods of side-scrolling.
Source: http://www.dailygame.net/news/archives/007148.php
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