Saturday, November 17, 2007

Microsoft's 80GB Zune in Short Supply


The 80GB Zune media player that Microsoft Corp. launched on Tuesday has sold out across the Web, to the dismay of online shoppers and the delight of the world's largest software maker.

Amazon told customers via its message board that their preordered devices for November 13 shipping would not be sent for 10 more days.

While web retailers have 4GB and 8GB versions of the second-generation Zunes in stock, the 80GB music player is not available on Amazon, Best Buy or Circuit City's websites.

Microsoft said it prioritized the manufacture of the smaller Zune 4 and Zune 8 devices, and that more of the 80GB version should be on shelves, both physical and virtual, in the next 10-14 days.

Rumors of a manufacturing delay spread across consumer electronics blogs this week.

"I think they were already probably a little later than they would like to be, given Apple's iPod announcement of a new line of the market-leading devices in September," said Matt Rosoff, an analyst at the independent research group Directions on Microsoft. "They probably wanted to get anything out the door as soon as they could."

Quite a few Zunes have "definitely shipped and sold", and Amazon is being given a limited number each week, said Anya Waring, an Amazon spokeswoman.



Source: http://www.tech2.com/india/news/portable-mp3-audio-players/microsofts-80gb-zune-in-short-supply/22243/0

Friday, November 16, 2007

Nanotech will replace disk drives in 10 years, researcher says

Nanotechnology will replace magnetic disk drives in iPods, laptops and servers within five to 10 years, making them more durable, lighter and faster.

That's according to Michael Kozicki, a researcher at Arizona State University who is developing ways to store data in nanowires instead of as electrons in cells. He's also researching ways to stack multiple layers of memory on top of a single layer of silicon.

All of this, Kozicki said, would mean dramatic advances in storage, as well as dramatic differences in the way we use our favorite devices.

"Someday you'll store all your music, movies, photos and favorite TV shows on something the size of an iPod. It'll all be right there," said Kozicki. "Nanotechnology will replace all the disk drives in the world. Sure, we could create a terabyte thumb drive, but if you could do that, why would you use magnetic disks that are everywhere from iPods to servers to data farms? If you drop a device, it could wreck the fragile disc drive. Not with this, though."

If device manufacturers can get rid of disk drives, laptops and MP3 players would be significantly more durable, faster and lighter, according to Kozicki. They also would boot up immediately and have much better memory capacity.

"This isn't pie in the sky," he said. "I'm not talking about flying robots delivering breakfast in the morning. This is not that far away. This is exciting to anyone who uses an iPod or a laptop or a server."

And Kozicki noted that he's not the only one looking to use nanotechnology in storage devices.

He pointed out that Micron Technology Inc., Qimonda AG and Adesto Technologies all have licensed such technology from Axon Technologies Corp., an Arizona State spin-off that commercializes its research. Kozicki also said Sony is experimenting with the technology but hasn't yet licensed it for official use.

"It's a tremendously exciting time," he added. "This is the tip of the iceberg in terms of companies working on this. Companies are turning to nanotechnology for the future of memory and storage."

The new technology could also be used to store multiple pieces of information in the same space that used to hold only one piece of data, Kozicki said.

Traditionally, each cell holds one bit of information. However, instead of storing simply a 0 or a 1, that cell could hold a 00 or a 01. Kozicki said the ability to double capacity that way -- without increasing the number of cells -- has already been proven. Now researchers are working to see how many pieces of data can be held by a single cell.

And another piece of the nano-storage puzzle lies in layering memory, he said.

Kozicki explained that today, only one layer of memory can sit on a silicon chip. Using ionized metal that he creates through nanoionics, he's able to stack memory layers -- two, four or maybe more -- on top of each other, and those layers would sit on top of the silicon.


Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=laptops&articleId=9045078&taxonomyId=76&intsrc=kc_top

Nokia unveils successor to N95

Nokia has unveiled a new high-end mobile phone with a 5 megapixel camera and a built-in GPS navigation system.

The N82 is the successor to Nokia's N95 phone and comes with similar features, but the new model is packed into a candy-bar shape that makes the device feel a bit less bulky than the N95, which used a slider design.
Nokia N82

Nokia said the N82, announced Wednesday, is shipping now in parts of Europe for a recommended price of 450 euros (US$650) before subsidies, which is 100 euros less than the N95 when it went on sale about six months ago.

Nokia didn't say if it would ship the phone in the U.S.

Nokia is relying on its feature-rich phones to offset a decline in the average selling price of its standard models, and is bundling GPS (Global Positioning System) features in a wider range of devices to help distinguish it from competitors.

Like the N95, the new phone has a 5 megapixel camera with a Carl Zeiss lens and can capture MPEG-4 VGA video at 30 frames per second. A new addition is a full Xenon flash, compared to the lower-quality LED-type flash in the N95.

Sony Ericsson put a similar flash in its new K850i Cyber-shot phone.

"Nokia seems to be building up its camera credentials," said John Devlin, a research director with IMS Research in the U.K. "The N82 looks like a camera phone with other added capabilities, whereas the N95 is a more of an all-rounder."

The N82 is a "very good, impressive" product, he said, one that could tempt buyers who weren't attracted to the N95. "One of the complaints about the N95 was that it's a bit bulky," he said.

Switching to the candy-bar design made the phone a bit longer than the N95, at 11.2 centimeters compared to 9.9 cm, but the N82 is a bit thinner and weighs 10 grams less. The newer phone uses a 2.4-inch QVGA (240 x 320 pixels) color display, compared to a 2.6-inch QVGA display on the N95.

The N82 connects to GSM and high-speed HSDPA networks, and has built-in 802.11b/g Wi-Fi and Bluetooth. It comes with a full Web browser and various e-mail and calendaring applications. Nokia has bundled some maps with the device for use with the GPS, and more can be downloaded for just the price of the data transfer, Nokia said.

Nokia described the N95 as the N82's "predecessor," but it wasn't clear if that means the N95 will be phased out. The N95 has been popular, Devlin said, and the fact that Nokia put the new phone in its "N8x" series could mean that the N95 will be around a while longer.

Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=mobile_devices&articleId=9046820&taxonomyId=75&intsrc=kc_top

VoIP on 3G will beat Wi-Fi, study predicts

Mobile voice over IP is set to grow, but it will run over the 3G data networks provided by cellular handsets rather than over Wi-Fi, according to a research report from Disruptive Analysis Ltd., which predicts 250 million users of 3G VoIP by 2012, compared with less than 100 million for voice on Wi-Fi.

"Yes, 250 million is a surprisingly big number," said Dean Bubley of Disruptive Analysis. "I did the sums and then had to triple-check my own model." The fundamental truth, he said, is that mobile networks are moving toward LTE (Long-Term Evolution) or possibly UMB (Ultra-Mobile Broadband), and that will be all IP, so for operators, "VoIP is mandatory."

VoIP will allow carriers to handle more calls on their scarce spectrum and backhaul, and reduce expenses by handling all traffic as data. It will also let them offer new services such as push-to-talk and voice-integrated "mashups", says Bubley in his report, "VoIPo3G Business Models."

VoIP on 3G also fits the move to femtocells, which use the subscriber's broadband service to increase coverage in the home, since the digitized voice is ready to be handled by the femto's broadband backhaul.

However, because new radio technologies are not yet widespread, users can look forward to a few more years of the current confusion while third-party providers such as Truphone and EQO offer mobile VoIP using Wi-Fi services or the user's data plan.

"Some independent VoIP players are already exploiting the fact that today's 3G networks can already support VoIP, putting dedicated software on smart phones, exploiting open operating systems, flat-rate data plans and features like 'naked SIP' and built-in VoIP capability," said Bubley.

The rise of mobile data in laptops, either as built in modems or data cards, will also contribute to the growth of VoIP on 3G (VoIPo3G), as this service often competes with home broadband, and users expect to be able to use familiar applications such as Skype or other telephony software.

"Some operators are even offering their own VoIP software for PCs with wireless broadband," said Bubley.

"By 2012, most VoIPo3G users will be using mobile carriers' own standards-based VoIP capabilities over the new, advanced 3G+ networks," said Bubley. Only 60 million of them will still be on the independent operators' offerings. "The key thing to think about is that for many users, VoIP will be invisible."

And there will still be more to go, because 250 million will be only about 10% of mobile phone users and 20% of 3G+ users.


Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9047419&source=rss_topic15

Thursday, November 15, 2007

So, you’re into gadgets? Christmas is coming….

My guess is that you are and you’re probably looking for that gift for someone to give you for the holidays that you would not ordinarily buy for yourself. Well, ThinkGeek has a Touchscreen Cell Phone/PDA Wristwatch that just meets that criteria. It’s the kind of device that would be cool to have if you love phones and gadgets! This is an irresistible Dick Tracy style Watch/Phone that you can insert your existing SIM card into the back of the the device. Call yourself and it will just work … cool!

The Touchscreen Cell Phone Wristwatch has a great feature set considering it’s small size. Of course you can make and receive calls (dial by pulling the tiny included stylus from the side of the watch and tapping the numbers on the screen) but you can also play MP3 files, watch movies, store hundreds of phone numbers and send SMS messages and enter schedules or notes with basic handwriting recognition. With 60 Meg of built in storage, you’re not going to get tons of media onto the watch but it’s sweet that it can do it. We find the volume of the built in speakerphone to be a bit low, so we recommend using the included bluetooth headset or wired headphones for best performance (any other bluetooth headset will work as well). You get two batteries, and the watch charges off of USB or the included wall adapter. Connect to USB on your computer to access the file contents of the watch in disk mode.



Source: http://mobilitysite.com/2007/11/so-youre-into-gadgets-christmas-is-coming/

High-tech classrooms: Gadgets make the grade; Schools use cutting-edge tools

DOVER — As the sixth-grade students in John Augustus’ math class at William Henry Middle School waved their hands emphatically and pleaded to be picked next, it looked more like they were hoping to go first in a game than to demonstrate how to dissect a fraction to the rest of the class.

The catch is that the sixth-graders were using a notebook-sized Interwrite School Pad, which was connected through Bluetooth wireless technology to a ceiling-mounted projector and finally displayed for the whole class to see on a screen in front of the room. As the lucky students wrote out the math problems on the portable pad, the image was simultaneously scrawled across the screen at the front of the room.

These types of high-tech gadgets are capturing the attention of students and teachers alike — when districts can make room for them in already crowded budgets.

“They are more accustomed to that kind of thing when you think about the video games that are out,” Mr. Augustus said of the interactive pad. “It matches the teaching system with the things they are used to.”

He said he uses the pad several times a week in his math classes, because it keeps the students interested and generates a lot more participation than making them solve problems on the chalkboard.

“That for me is a big thing when a student is engaged in a lesson,” he said. “If you don’t have that engagement you don’t have the full benefit of the lesson.”

Dr. Wayne Hartschuh, Delaware Department of Education director of the Delaware Center for Education Technology, said the first big push for school technology began in the mid-1990s with desktop computers.

In the following five or six years, the state became one of the first in the nation to have a computer with Internet hookup in nearly every classroom, he said.

Today, approximately 46,000 computers are in the Delaware schools, Dr. Hartschuh said.

Aside from student computers, he said many districts are now interested in getting the technological extras, whether it be student laptops, video iPods for Pod casting or new Elmo machines, which digitally project and enlarge images.

Dr. Alexander Shalk, director of curriculum for the Smyrna School District, said aside from some of the interactive tools, technology has also changed teachers’ curriculum.

He said the district has begun adding United Streaming, a Web-based program that gives access to thousands of archived video clips. They have also begun using Accelerated Reader, a program which helps teachers manage a student’s independent reading by having comprehension questions for thousands of different books.

“This generation really benefits when we spend our time and resources adding technology and technology-based lessons,” Dr. Shalk said. “It really brings the curriculum to life.”

Kathleen Thomas has a host of gadgets for her students to use in her marketing classes at Caesar Rodney High School.

“The industrial or technological revolution has really impacted the way we deliver instruction here,” she said. “With technology, all of my kids might be behind a laptop and I might be leading them in front of the room, or I might just be walking around the room and sitting with them as they discover for themselves.”

Ms. Thomas has student laptops, personal responders which look like small remotes that allow students to answer multiple choice questions from their seats, a projector and a large interactive white board in her room. The white board, which is available through several different companies, is a large touch screen connected with wireless Internet to a laptop.

“Whenever you use something like an Interwrite Pad or a Smart Board or an electronic white board, it’s a good way to get the kids instantly engaged because we live in such a technologically based world,” she said. “This is basically what the kids are already used to, so why not use it for instruction?”

While Ms. Thomas received her new equipment through a grant when she was named state teacher of the year in 2005, she said many teachers and districts are not so fortunate. She added that vocational teachers like herself are also eligible for federal grants that other teachers aren’t eligible for.

The small interactive pads can cost around $500, about half as much as the larger white boards.

Susan Shelor, the district’s technology coordinator, said it’s a constant effort to keep schools equipped with modern and engaging tools.

“Every day they are coming out with faster computers and more memory and more programs,” she said. “It’s hard. I think the [education system] constantly plays catch-up.”

Dr. Hartschuh said one of the hardest things for the districts is that there really isn’t a reliable funding strain the schools can rely on to replace aging equipment.

“Basically it’s whatever you can take within your budget against other priorities,” he said. “The districts are doing pretty good things with using the money they have available to them to get as much as they can.”

Source: http://www.newszap.com/articles/2007/11/15/dm/sussex_county/dsn03.txt

Kids cuddle up to Sony robot

Study paves way for robot teachers

He stands 2 feet tall, weighs 16 pounds and likes a blanket when he feels sleepy. But this is no ordinary toddler. He's Sony's QRIO biped robot and he's been taking part in an extraordinary study into human-robot relations.

Scientists at the University of California, San Diego have been using QRIO with toddlers to see how they react to having a robot in their midst. That's nothing new - scientists have been trying this for years - only this time the kids reacted positively to QRIO and quickly adopted him as one of their own.

One of the boys

The toddlers aged 18 months to 2 years can be seen touching QRIO on his arms and legs (a positive sign off affection), cuddling him and helping him to stand up. Some of the dozen or so kids in the classroom where QRIO was based even covered him up with a blanket when he lay down - something QRIO was programmed to do whenever his batteries got low.

The toddlers didn't show the same affection to an inanimate control robot called Robby - they treated it roughly, more like a toy.

""The study shows that current technology is very close to being able to produce robots able to bond with toddlers, at least over long periods of time," the University of California's Javier Movellan told New Scientist.

This could eventually lead to robots being used as classroom assistants or to work with autistic children

Sony pensioned off QRIO (short for Quest for CuRIOsity) in January 2006, when it killed development on its range of entertainment robots. QRIO also famously starred in Beck's promo video for Hell Yes.


Source: http://www.tech.co.uk/gadgets/future-tech/news/kids-cuddle-up-to-sony-robot?articleid=1099290236

Babies learn to ride robots

Babies driving robots. It sounds like the theme of a cartoon series but it is actually the focus of important and innovative research being conducted at the University of Delaware that could have significant repercussions for the cognitive development of infants with special needs.

Two UD researchers – James C. (Cole) Galloway, associate professor of physical therapy, and Sunil Agrawal, professor of mechanical engineering – have outfitted kid-size robots to provide mobility to children who are unable to fully explore the world on their own.

The work is important because much of infant development, both of the brain and behavior, emerges from the thousands of experiences each day that arise as babies independently move and explore their world. This is the concept of “embodied development,” Galloway said.

Infants with Down Syndrome, cerebral palsy, autism and other disorders can have mobility limitations that disconnect them from the ongoing exploration that their peers enjoy.

“If these infants were adults, therapists would have options of assistive technology such as power wheelchairs,” Galloway said. “Currently, children with significant mobility impairments are not offered power mobility until they are 5-6 years of age, or older. This delay in mobility is particularly disturbing when you consider the rapid brain development during infancy. Their actions, feelings and thinking all shape their own brain’s development. Babies literally build their own brains through their exploration and learning in the complex world.”

When a baby starts crawling and walking, everything changes for everyone involved. “Now consider the negative impact of a half decade of immobility for an infant with already delayed development,” Galloway said. “When a baby doesn’t crawl or walk, everything also changes. Immobility changes the infant, and the family. Given the need, you would think that the barriers to providing power mobility must be insurmountable. In fact, the primary barrier is safety.” Therapists and parents fear a young child in a power wheelchair might mistakenly go the wrong way, end up in a roadway and get hit by a car.

“This is, of course, understandable, and is the same fear that every parent with a newly walking infant faces. It is the solution to the safety problem that is the real barrier. The current clinical practice is to avoid power mobility until the child can follow adult commands,” Galloway said. “Your parents didn’t wait until you followed their every command before they let you walk – they held your hand, they required you to stay near them, and alerted you to obstacles in your way. This is the way infants learn real world navigation, and it is exactly these safety features that are being built into our mobile robot.”

“Our first prototype, affectionately called UD1, was designed with smart technology that addresses each of these safety issues so that infants have the opportunity to be a part of the real world environment,” Agrawal said.


The tiny robot is ringed with sensors that can determine the obstacle-free roaming space, and will either allow infants to bump obstacles or will take control from the infant and drive around the obstacle itself. The next prototype, UD2, will build on the current technology to provide additional control to a parent, teacher or other supervising adult.

“In this way, we can bind technology and human need together to remove barriers for movement in the environment,” Agrawal said.

Galloway said no one had ever tried using robots with babies – early experiments show that seven-month-olds can learn to operate the simple joystick controls – and he is passionate about the possible benefits to children with special needs of even younger ages.

“Infants with limited mobility play in one location while their peers or siblings go off on distant adventures all over the room or playground,” Galloway said. “With the robot, they become the center of attention because their classmates want to try it. We predict that this increased social interaction alone will provide an important boost in their cognitive development.”

The idea sprang from a parking lot conversation in which Agrawal approached Galloway, who he knew worked with babies with special needs, and said he might have developed something of interest. Agrawal is a robotics expert who had been developing a fleet of small, rounded robots that could work as a unit through a wireless network.

Galloway knew of Agrawal’s successes with rehabilitation robotics for adults but admitted to being anti-robot for pediatric rehabilitation at first. Galloway was convinced otherwise within minutes of his first visit to Agrawal’s laboratory. “When I saw his little robots, it was easy to envision a baby driving one,” he said. “We knew from our previous work that newly reaching infants could use a joystick to control a distant toy. This and other research strongly suggests that very young infants can be trained in real world navigation. It was a special feeling to see a potential solution to a really serious healthcare gap for young kids. There was and still is a special tingle when we think of the not so distant future. “

Thus, UD1 was born. The researchers took their robot to the UD Early Learning Center, which has a wide range of infants, a gymnasium for initial training on the robot and a varied outdoor landscape to use as a test track.

“It was a relief when we saw that the children quickly grasped the use of the joystick,” Agrawal said. “If they had just sat there or cried, it would have been back to the drawing board. But over time we have seen them gradually increase their time with the robot and the amount of distance they cover.”

The project will now move on to a second generation with more than one robot. The goal is to place multiple mobile robots with special needs infants in communities throughout Delaware and to gather data to analyze how they are used and what the children learn so that the research team can continue to make modifications.

Both note that Delaware, with its mix of urban, rural and suburban communities, is a model state for a clinical project such as this. “For a real world mobility device to emerge, we have to build it for exploring the real world experienced by infants and their families, and then rigorously study its performance in that world,” Galloway said.

Both said the project will significantly expand understanding of young infants’ learning capacity and provide a model for tracking the development of real world exploration with laboratory quality data.

They believe the training, robot design and new technology derived from the project will provide the foundation for the first generation of safe, smart vehicles for infants born with mobility impairments. They want the UD1 product to be light enough for moms to stow in a car trunk, and robust enough for babies to use in the home, yard and playground, and maybe even the beach.

This interdisciplinary project is bringing together students and researchers from fields that have had little or no interaction: engineering, early childhood education and pediatric therapy.

“The research, educational and health care impact is hard to overestimate, given the critical nature of early development, the relatively short time to prepare special needs infants to enter mainstream education and the complete lack of power mobility early in life,” Galloway said. “This project has so many positives, and is of interest to so many in the community. We are encouraging everyone interested in special needs infants to get involved – from parents to policy makers. We are thinking locally and globally at the same time.”

He added, “Although there are special needs kids in every community, you have never seen a special needs child driving themselves down Main Street in Newark, and neither has anyone else in any community anywhere. They, and often their families, are hidden citizens. We predict that very soon that will change in Newark, and then across Delaware, and then who knows. But time is of the essence because there is a baby being born right now who could use this today. That is the race we are in, so back to work.”

Agrawal, who directs the UD robotics laboratory, received his doctorate in mechanical engineering in 1990 from Stanford University, where he was a research assistant in the university's robotics laboratory. He taught and conducted research at Ohio University from 1990 until 1996, when he joined the UD faculty. He received his bachelor's degree from the Indian Institute of Technology in Kanpur and his master's degree from Ohio State University.

Galloway, who directs the UD Infant Motor Behavior Laboratory, received his doctorate in physiological sciences from the University of Arizona in 1998 and joined the UD faculty in 2000. He received bachelor’s degrees in exercise science and biology from the University of Southern Mississippi in 1987 and in physical therapy from Virginia Commonwealth University in 1989.

Providing important technical support to the project is Ji-Chul Ryu, a doctoral candidate in the Department of Mechanical Engineering with expertise in the planning and control of mobile robots.

The UD Early Learning Center is a focal point for interdisciplinary research on early learning and development, prevention, intervention and education. It provides exemplary infant, toddler, preschool and kindergarten care to a diverse population of approximately 180 children, specifically targeting children with risk factors including poverty, foster care and disabilities. The ELC is accredited by the National Association for the Education of Young Children, a recognition awarded to only 5-7 percent of all child care centers nationwide. The center, which is part of the College of Human Services, Education and Public Policy, received the Governor’s Award of Excellence in Early Care and Education in 2006.



Source: http://www.udel.edu/research/media/babiesrobots.html


Cars Going To Be Gas-Free

Coming soon to a freeway -- or driveway -- near you: cars that don't need gasoline.

American Honda Motor Co., Ford Motor Co. and General Motors Corp. announced plans at the Los Angeles Auto Show on Wednesday to put alternative fuel technology vehicles on the road in California in coming months. A few drivers will even get to park them in their garages.

Honda and GM's Chevrolet have developed hydrogen fuel cell-powered cars for limited test use, while Ford is producing a plug-in hybrid vehicle. And although none are being manufactured in large quantities -- mass production is still years away -- the limited trials will be a tantalizing taste of what's likely to come. Future Car

The FCX Clarity is what Honda calls a "production" version of a hydrogen fuel cell car it first exhibited two years ago. It promises zero emissions and luxury features such as heated seats and Bluetooth connectivity while getting about the equivalent of 68 miles per gallon.

Honda says it will lease the four-door sedans to a limited number of people in Irvine, Santa Monica and Torrance by next summer. (Those areas are being targeted because they're near hydrogen refueling centers.) The three-year lease -- the first time fuel cell cars will have been made commercially available anywhere -- will be $600 a month, or about the cost of a BMW 5 Series, Honda executives said.

Motorists will be able to keep the cars at home and drive them as they please while being mindful that the fuel tank allows them to go 270 miles between fill-ups. The leases include insurance and mechanical service from Honda.

The Japanese automaker won't say how much each FCX Clarity costs to make but admits the lease comes nowhere near to covering its expenses. Hydrogen fuel cell cars, which convert hydrogen into electricity used to power a motor, can cost $1 million or more each to make.

"At the end of the lease, we definitely want them back," said Dan Bonawitz, vice president of corporate planning and logistics for Honda. The company will use the lease term to gather information on the vehicle.

GM, meanwhile, says it will distribute 100 hydrogen fuel cell-powered Chevrolet Equinox crossovers over the next half year, including 10 that it will lend to Walt Disney Co. Like the Honda FCX, the Equinoxes will be used for company research.

"These will give up a good practical test of where these cars belong," said GM Vice Chairman Bob Lutz, adding that other Equinoxes will end up in "the hands of the public" and celebrities.

Honda and GM are focusing on Southern California because of its relative abundance of hydrogen fuel stations. Beyond Santa Monica, Irvine and Torrance, there are stations in Burbank, Diamond Bar and Long Beach, and about 20 others in the state. In many other parts of the country, there are no stations.

In California, Bonawitz said, hydrogen per kilogram, the unit used for the fuel, costs $4 to $10. A tank could cost $16 to $40 to fill.

Ford, meanwhile, is lending 20 plug-in hybrid Escapes to Southern California Edison.

The utility, which will use them as fleet vehicles, is to take delivery next month. Ford said it had planned to announce the partnership on "The Tonight Show With Jay Leno" but was unable to do so because of the writers strike.

Jennifer Moore, corporate news manager for Ford, says the company will use the test to study the commercialization possibilities of lithium-ion batteries and the behavior of plug-in drivers. "How do people use them? How often will they charge them? These are the questions we'll be asking," Moore said.

Who will be driving them is another question. Moore said Edison might use them as standard fleet vehicles or let employees drive them as their personal cars. And whereas Disney will use its Chevy Equinoxes as corporate shuttles, Honda wants to make sure some regular folks get behind the wheel.

To that end, it will have four fuel cell cars on hand at the Auto Show today and it will allow test drives by invited motorists and a few members of the media.

Skeptics point out that neither plug-in hybrids nor fuel cell vehicles are anywhere near ready for prime time, and are perhaps a decade or more away from true commercialization.

The tests by Honda, Ford and GM are "a demonstration on the part of the carmakers that they're green," said David Healy, an analyst at Burnham Securities. "Or at least that they look like they're green."

Source: http://www.latimes.com/business/la-fi-fuelcell15nov15,1,5868411.story?coll=la-headlines-business

Wednesday, November 14, 2007

Coolest Touchscreen - YOU DON'T HAVE TO TOUCH!

This touchscreen monitor from TouchKo will stay clean for you after a lot of use. That's because it's a touchscreen you don't even need to touch, instead relying on sensors to be controlled from up to 6 inches away. Just wave your hand near it and it'll understand your gesture and translate it into a command. It's designed for medical use, but it'll be interesting to see what consumer applications this makes its way into. Hit the jump for a video of the screen in action.




Touch Without Touch



Source: http://www.youtube.com/watch?v=6jLmwjN4wwE
Source: http://blog.scifi.com/tech/archives/2007/03/20/a_touchscreen_y.html

8-bit Tie

For the 8-Bit Office

A few of us monkeys at ThinkGeek had this great shared dream a few months ago. In it, the whole world was 8-Bit, just like the video games we grew up on. We found ourselves having to leap from platform to platform, to search for pieces of the Triforce of Wisdom, and to fight scary mutated plants and animals. The music was awesome (and still stuck in our heads) but the coolest part was what we were wearing: a tie. But not just any tie, an 8-Bit tie!

We woke up screaming. An 8-Bit tie - what an the drones of Cubeland to show their independence from Corporate America! So, we did what we knew you'd want - we had the ties made. Silk-like Microfiber construction, clip on* (for easy dressing and t-shirt wear if needed), and custom designed by us for you. You'll be the envy of the office or, at least, you'll get tons of attention. You'll be just like Mario when he wore a tie to meetings when negotiating his contact with Nintendo. Sure the Wii, PS3, and Xbox 360 are out there with all their super technology, but sometimes it's nice to remember the beginnings of the video game revolution. Viva la 8-Bit!

* Clip on note - Hey folks, there is a very good reason why this tie must be a clip on. A real tie would end up creating a non 8-bit curved triangle knot at the top of the design. The 8-bit effect would be instantly lost. Nanny Nanny boo boo.

Product Features

  • Stylish Tie Looks just like what Mario wore to his high-school graduation.
  • Pixelated design and jaggy edges complete the 8-Bit look.
  • Clip-on format makes for easy wear with any shirt (including t-shirts).
  • 20 inches in length. Fits any human.
  • Silky Microfiber Construction (Polyester)
Source: http://www.thinkgeek.com/apparel/hats-ties/9352/zoom/

High Tech T Shirt - Wi Fi Detector Shirt

Wi-Fi Signal Status for You and the World!

Here at ThinkGeek we're pretty lazy when it comes to technology. We expect our gadgets to do all the busywork while we focus on the high level important tasks like reading blogs. That's why we hate to have to crack open our laptops just to see if there is any wi-fi internet access about... and keychain wi-fi detectors, we would have to actually remove them from our pockets to look at them. But now thanks to the ingenious ThinkGeek robot monkeys you can display the current wi-fi signal strength to yourself and everyone around you with this stylish Wi-Fi Detector Shirt. The glowing bars on the front of the shirt dynamically change as the surrounding wi-fi signal strength fluctuates. Finally you can get the attention you deserve as others bow to you as their reverential wi-fi god, while geeky chicks swoon at your presence. You can thank us later.


Product Features

  • Glowing animated shirt dynamically displays the current wi-fi signal strength.
  • Shows signal strength for 802.11b or 802.11g
  • Black 100% Cotton T-Shirt
  • Animated Decal is Removable (with hook and loop fasteners) for Easy Washing
  • Battery Pack is Concealed in a Small Pocket Sewn Inside the Shirt
  • Runs for hours off three AAA Batteries (not included)

Washing Instructions

  1. Carefully peel animated decal from front of T-Shirt
  2. Unplug ribbon connector behind decal and remove decal
  3. Unplug battery pack and remove it
  4. You can leave the ribbon cable inside the shirt
  5. Machine wash gentle cycle on cold
  6. Hang to dry
    Please Note: If you plug the connector into the battery pack backwards the shirt will not animate properly. It will not damage the shirt. Simply reverse the connector.

Source: http://www.thinkgeek.com/tshirts/generic/991e/

Monday, November 12, 2007

The Pros and Cons of Going Digital

When digital imaging is considered for law enforcement, the issue of the admissibility of digital photographic evidence in court is often raised. The fact that digital photographs are more easily altered than film-based photographs is usually cited. Some believe that digital photographs are not admissible in court.

As digital imaging becomes more widely used in forensic science, knowledge of what flies — and what doesn’t — is essential.

Going Digital

Digital cameras are steadily gaining popularity within the field of forensic science, however, there are still drawbacks to the use of digital imaging within forensic science casework. One area of concern is the quality and authenticity of images.

“Digital photographs can be altered with Adobe Photoshop or any of the enhancement software programs,” says Georgia Pasqualone, MSN, MSFS, RN, CEN, DABFN, adjunct faculty member at Fitchburg State College. “When you go into court and you raise your right hand to swear that the photograph or the end product is as it was when you took the picture; that might get a little tricky.”

While technology has rapidly advanced, there are still drawbacks to digital photography as it relates to forensic science. One major drawback is the amount of time required to take multiple exposures. The delay can be in the range of two to 15 seconds, the time necessary for the light sensor to read the scene and adjust the f/stop or change the shutter speed, check the auto focus, if so equipped, and trigger the flash. It also takes several seconds for a digital camera to perform other processes once the image has been taken. There is usually a four- to nine-second delay when the camera is converting the image into digital form, compressing and saving the image.

“It doesn’t come into play unless you’re actually at a scene or taking action photographs, but digital cameras do not have a shutter speed fast enough to photograph action,” says Pasqualone. “The camera has to think for a couple of seconds as opposed to a single lens reflex (SLR) camera, where you can get multiple sequential shots. I can do that with my Nikon, but I cannot do that with my digital camera. Sometimes you can get as many as three shots in a row, but you can’t get more than that. The camera has to start thinking again.”

Another drawback to the concept of digital photography is image resolution. Digital cameras are fairly inexpensive; however, if an impressive image is the objective, it probably won’t be found for less than $300. When comparing a traditional camera to a digital camera in the price range of $300, in most cases the traditional camera will be far superior in quality and performance.

Conversely, digital imaging does have its advantages over traditional film-based photography. “Digital makes things very sleek, very convenient, very compact,” says Pasqualone. Providing instant gratification, you can take the photo and then view it. “If you didn’t get the shot, you know you didn’t get it, as opposed to film, where you think you’ve got it and may have bracketed for the correct exposure, but you don’t truly know until you get the photos back from the processing lab. If you’ve screwed up, it’s too late.”

Another decided advantage to digital cameras is the elimination of carrying, changing and processing rolls of film. “You can take hundreds of photos on one memory card if it has a large enough capacity,” says Pasqualone. “There’s an advantage to not having to carry around and change rolls of film. The other advantage is you don’t have to take the film, maintain a chain of custody, bring it to a processing lab, have them developed and then get the prints back to the police department or case file.”

The Federal Level

Federal Rules of Evidence, Article X (Contents of Writings, Recordings, and Photographs), Rule 101 defines writings and recordings to include magnetic, mechanical or electronic recordings. Rule 101 states that if data are stored in a computer or similar device, any printout or other output readable by sight, shown to reflect data accurately, is an “original.” A “duplicate” is defined as a counterpart produced by the same impression as the original...by mechanical or electronic re-recording ... or by other equivalent techniques which accurately reproduces the original. Rule 103 (Admissibility of Duplicates) states a duplicate is admissible to the same extent as an original unless a genuine question is raised as to the authenticity of the original or in the circumstances it would be unfair to admit the duplicate in lieu of the original. This means a photograph can be stored digitally in a computer, that a digital photograph stored in a computer is considered an original, and that any exact copy of the digital photograph is admissible as evidence.1

Rules of evidence for specifics on the admissibility of digital photographs vary by state.

Relevance and Authentication

The principal requirements to admit a photograph, either digital or film-based, into evidence are relevance and authentication, according to the Recommendations and Guidelines for the Use of Digital Image Processing in the Criminal Justice System produced by the FBI.2

Unless the photograph is admitted by the stipulation of both parties, the party attempting to admit the photograph into evidence must be prepared to offer testimony that the photograph is an accurate representation of the scene. This generally means that someone must testify that the photograph accurately portrays the scene as viewed by that witness.

The main areas of concern which must be addressed when considering digital imaging as it pertains to forensic science are: image enhancement, image restoration and image compression.

Image Enhancement

Any process intended to improve the visual appearance of an image falls under the category of image enhancement. This includes processes that have a direct counterpart in the traditional silverbased photographic lab, and those that can be accomplished only through the use of a computer.

Traditional enhancement techniques are those techniques that have direct counterparts in traditional darkrooms. They include contrast and brightness adjustment, color balancing, cropping and dodging and burning. These traditional and accepted techniques are employed to achieve an accurate recording of an event or object.



Source: http://www.forensicfocusmag.com/articles/3b1feat2.html

The mega pixel myth - a pixel too far?

Digital Cameras

Introduction

As my family's resident photo geek, I often get asked what camera to buy, specially now that most people are upgrading to digital. Almost invariably, the first question is "how many megapixels should I get?". Unfortunately, it is not as simple as that, megapixels have become the photo industry's equivalent of the personal computer industry's megahertz myth, and in some cases this leads to counterproductive design decisions.

A digital photo is the output of a complex chain involving the lens, various filters and microlenses in front of the sensor, and the electronics and software that post-process the signals from the sensor to produce the image. The image quality is only as good as the weakest link in the chain. High quality lenses are expensive to manufacture, for instance, and often manufacturers skimp on them.

The problem with megapixels as a measure of camera performance is that not all pixels are born equal. No amount of pixels will compensate for a fuzzy lens, but even with a perfect lens, there are two factors that make the difference: noise and interpolation.

Noise

All electronic sensors introduce some measure of electronic noise, among others due to the random thermal motion of electrons. This shows itself as little colored flecks that give a grainy appearance to images (although the effect is quite different from film grain). The less noise, the better, obviously, and there are only so many ways to improve the signal to noise ratio:

  • Reduce noise by improving the process technology. Improvements in this area occur slowly, typically each process generation takes 12 to 18 months to appear.
  • Increase the signal by increasing the amount of light that strikes each sensor photosite. This can be done by using faster lenses or larger sensors with larger photosites. Or by only shooting photos in broad daylight where there are plenty of photons to go around.

Fast lenses are expensive to manufacture, specially fast zoom lenses (a Canon or Nikon 28-70mm f/2.8 zoom lens costs over $1000). Large sensors are more expensive to manufacture than small ones because you can fit fewer on a wafer of silicon, and as the likelihood of one being ruined by an errant grain of dust is higher, large sensors have lower yields. A sensor twice the die area might cost four times as much. A "full-frame" 36mm x 24mm sensor (the same size as 35mm film) stresses the limits of current technology (it has nearly 8 times the die size of the latest-generation "Prescott" Intel Pentium IV), which is why the full-frame Canon EOS 1Ds costs $8,000, and professional medium-format digital backs can easily reach $25,000 and higher.

This page illustrates the difference in size of the sensors on various consumer digital cameras compared to those on some high-end digital SLRs. Most compact digital cameras have tiny 1/1.8" or 2/3" sensors at best (these numbers are a legacy of TV camera tube ratings and do not have a relationship with sensor dimensions, see this article for an explanation).

For any given generation of cameras, the conclusion is clear - bigger pixels are better, they yield sharper, smoother images with more latitude for creative manipulation of depth of field. This is not true across generations, however, Canon's EOS-10D has twice as many pixels as the two generations older EOS-D30 for a sensor of the same size, but it still manages to have lower noise thanks to improvements in Canon's CMOS process.

The problem is, as most consumers are fixated on megapixels, many camera manufacturers are deliberately cramming too many pixels in too little silicon real estate just to have megapixel ratings that look good on paper. Sony has introduced a 8 megapixel camera, the DSC-F828, that has a tiny 2/3" sensor. The resulting photosites are 1/8 the size of those on the similarly priced 6 megapixel Canon Digital Rebel (EOS-D300), and 1/10 the size of those on the more expensive 8 megapixel DSLR Canon EOS-1D Mark II.

Predictably, the noise levels of the 828 are abysmal in anything but bright sunlight, just as a "150 Watts" ghetto blaster is incapable of reproducing the fine nuances of classical music. The lens also has its issues, for more details see the review. The Digital Rebel will yield far superior images in most circumstances, but naive purchasers could easily be swayed by the 2 extra megapixels into buying the inferior yet overpriced Sony product. Unfortunately, there is a Gresham's law at work and manufacturers are racing to the bottom: Nikon and Canon have also introduced 8 megapixel cameras with tiny sensors pushed too far. You will notice that for some reason camera makers seldom show sample images taken in low available light.

Interpolation

Interpolation (along with its cousin, "digital zoom") is the other way unscrupulous marketers lie about their cameras' real performance. Fuji is the most egregious example with its "SuperCCD" sensor, that is arranged in diagonal lines of octagons rather than horizontal rows of rectangles. Fuji apparently feel this somehow gives them the right to double the pixel rating (i.e. a sensor with 6 million individual photosites is marketed as yielding 12 megapixel images). You can't get something for nothing, this is done by guessing the values for the missing pixels using a mathematical technique named interpolation. This makes the the image look larger, but does not add any real detail. You are just wasting disk space storing redundant information. My first digital camera was from Fuji, but I refuse to have anything to do with their current line due to shenanigans like these.

Most cameras use so-called Bayer interpolation, where each sensor pixel has a red, green or blue filter in front of it (the exact proportions are actually 25%, 50% and 25% as the human eye is more sensitive to green). An interpolation algorithm reconstructs the three color values from adjoining pixels, thus invariably leading to a loss of sharpness and sometimes to color artifacts like moiré patterns. Thus, a "6 megapixel sensor" has in reality only 1.5-2 million true color pixels.

A company called Foveon makes a distinctive sensor that has three photosites stacked vertically in the same location, yielding more accurate colors and sharper images. Foveon originally took the high road and called their sensor with 3x3 million photosites a 3MP sensor, but unfortunately they were forced to align themselves with the misleading megapixel ratings used by Bayer sensors.

Zooms

A final factor to consider is the zoom range on the camera. Many midrange cameras come with a 10x zoom, which seems mighty attractive in terms of versatility, until you pause to consider the compromises inherent in a superzoom design. The wider the zoom range, the more aberrations and distortion there will be that degrade image quality, such as chromatic aberration (a.k.a. purple fringing), barrel or pincushion distortion, and generally lower resolution and sharpness, specially in the corners of the frame.

In addition, most superzooms have smaller apertures (two exceptions being the remarkable constant f/2.8 aperture 12x Leica zoom on the Panasonic DMC-FZ10 and the 28-200mm equivalent f/2.0-f/2.8 Carl Zeiss zoom on the Sony DSC-F828), which means less light hitting the sensor, and a lower signal to noise ratio.

A reader was asking me about the Canon G2 and the Minolta A1. The G2 is 2 years older than the A1, and has 4 million 9 square micron pixels, as opposed to 5 million 11 square micron sensors, and should thus yield lower image quality, but the G2's 3x zoom lens is fully one stop faster than the A1's 7x zoom (i.e. it lets twice as much light in), and that more than compensates for the smaller pixels and older sensor generation.

Recommendations

If there is a lesson in all this, it's that unscrupulous marketers will always find a way to twist any simple metric of performance in misleading and sometimes even counterproductive ways.

My recommendation? As of this writing, get either:

  • An inexpensive (under $400, everything is relative) small sensor camera rated at 2 or 3 megapixels (any more will just increase noise levels to yield extra resolution that cannot in any case be exploited by the cheap lenses usually found on such cameras). Preferably, get one with a 2/3" sensor (although it is becoming harder to find 3 megapixel cameras nowadays, most will be leftover stock using an older, noisier sensor manufacturing process).
  • Or save up for the $1000 or so that entry-level large-sensor DSLRs like the Canon EOS-300D or Nikon D70 will cost. The DSLRs will yield much better pictures including low-light situations at ISO 800.
  • Film is your only option today for decent low-light performance in a compact camera. Fuji Neopan 1600 in an Olympus Stylus Epic or a Contax T3 will allow you to take shots in available light without a flash, and spare you the "red-eyed deer caught in headlights" look most on-camera flashes yield.

Conclusion

Hopefully, as the technology matures, large sensors will migrate into the midrange and make it worthwhile. I for one would love to see a digital Contax T3 with a fast prime lens and a low-noise APS-size sensor. Until then, there is no point in getting anything in between - midrange digicams do not offer better image quality than the cheaper models, while at the same time being significantly costlier, bulkier and more complex to use. In fact, the megapixel rat race and the wide-ranging but slow zoom lenses that find their way on these cameras actually degrade their image quality over their cheaper brethren. Sometimes, more is less.


Source: http://www.majid.info/mylos/stories/2004/02/13/megapixel.html

12 Mega Pixel - Kodak EasyShare V1253 Unbelievable

Kodak Easy Share V1253

The Kodak Easy Share V1253 is 12 mega pixel camera which can give prints up to 30 X 40 inch with 3X Optical Zoom Lens.The Pictures are True HD Quality which gives crisp and sharp pictures and videos.This Camera has face detection technology.At 12 Megapixels, the Kodak EasyShare V1253 is capable of shooting still pictures at up to an amazing 4,000×3000 pixel resolution. Better yet, the V1253 lets you capture images in a 16:9 HD perspective to fill the surface of your HDTV set. Shoot videos at up to 720p res.

Of course you can trust Kodak for simple, easy use and fine images. Capture a great shot time after time with multiple scene modes such as portrait, children, snow, beach, backlight, and panorama stitch Large, bright 3.1 Widescreen LCD Stores images on SD memory cards (at least 1GB recommended option for practical use) On-camera Share button ISO sensitivity to 3200 Creative Point-&-Shoot use - Focus modes normal autofocus, micro AF, infinity; Programmed and adjustable autoexposure modes; Long time exposure 0.5-8.0 seconds adjustable Drive modes - single shot, first burst (1.7 fps up to 3 frames), self timer (10 sec.), self timer (2 sec.), two-shot self timer Built-in multimode electronic-flash Quicktime and MP4 video capture at up to Quality HD (720p) at 30 fps widescreen; VGA (640 480) at 30 fps standard screen Connections - A/V output (NTSC or PAL, user selectable), KODAK Camera/Printer Dock interface, digital USB 2.0 high-speed connection PictBridge Unit Dimensions W H D - 4.0 2.2 0.9 in. (101.9 54.6 23.4 mm); Weight 5.5 oz (155 g) without battery Kodak EasyShare accessory compatible.

Features

* Package Contents - KODAK EASYSHARE V1253 Zoom Digital Camera; KODAK Li-Ion Rechargeable Digital Camera Battery KLIC-7004; Camera bag; Carry strap; USB cable; Getting Started Guide with KODAK EASYSHARE Software; Custom camera insert for optional KODAK EASYSHARE Camera and Printer Docks Camera can transfer images to Windows PC and Macintosh computers
* Scneider 3x Optical Zoom Lens (35 mm equivalent - 37-111 mm) gets you closer to your subjects without reducing image quality; 5x digital zoom enlarges your pictures further
* Face detection technology - For great shots of friends and family, face detection technology locates faces and automatically adjusts camera settings
* Digital image stabilization - Reduce blur caused by camera shake or subject movement
* Panorama stitch mode - Combine up to three shots into one large picture with on-camera panorama stitch mode

Source: http://www.featured-reviews.com/digitalcamera/kodak/kodak-easyshare-v1253-review/

Sunday, November 11, 2007

Blu-Ray Camcorder "Hitachi DZ-BD7HA" - Storage Unlimited


Hitachi DZ-BD7HA
Hitachi is paving its own path. While the camcorder industry has been duking it out with the HDV and AVCHD formats, Hitachi decided to skip that and venture into an even bigger format war, one being waged between hundreds of companies with billions of dollars at stake: Blu-ray versus HD DVD. Hitachi is firmly in the Blu-Ray camp, though few could have anticipated it releasing a camcorder in that format so soon. By and large, the electronics industry agreed that a) it was too early to pick a winner, and b) the challenge of shrinking the technology would be too difficult and expensive right now. Thus they created the AVCHD format. They were correct to do so, because the world’s first Blu-ray camcorder, the Hitachi DZ-BD7HA ($1,600 MSRP), is indeed too difficult and too expensive.

The Front (6.5)
The façade of this Blu-ray beast is dominated by its massive lens, which features a 43mm filter diameter for attachments. The lens is capable of a 5-50mm focal length and an aperture range of f/1.8-f/3.0. A flash is embedded to the left of the lens with a flash light receiving sensor just below. Any use of attachments, such as a fish-eye or telephoto lens, will render the flash entirely useless. The remote/infrared sensor hides beneath the massive lens hood, and is also home to the recording indicator lamp.Hitachi DZ-BD7HA - The Front


The Right Side (4.5)

At first glance, the DZ-BD7HA looks like the Hitachi DZ-HS300A on steroids, but after further investigation you’ll find a mic jack obscured behind the front hand strap grommet. The mic jack is housed by a tiny, thin plastic strip with no label of any sort. It took a fair amount of handling before we stumbled upon this needle in the haystack. In fact, you’ll see most of the ports are so well hidden that the incurious may never find them.

The right side is where you’ll find the Blu-ray disc hatch, which opens remarkably quickly compared to the Panasonic HDC-SX5 and Sony HDR-UX7. Those camcorders often gave a 15 to 30-second delay between pushing the “disc open” button and the resultant action. The DZ-BD7HA’s hand strap is almost identical to the Canon HR10’s — thick, synthetic, and lacking significant padding along the inside. The hand strap is also anchored fairly low to the base of the camcorder, but due to the profound size of the body, there is a lot to grab onto.

Hitachi DZ-BD7HA - The Right Side

The Back (7.0)
The square-shaped caboose of the DZ-BD7HA is home to a rubberized, telescoping viewfinder — an endangered species in the current market. Unfortunately, the viewfinder only shoots out about 3/4-inch from the back, which still places the shooter nose-deep into the camcorder. The battery pack rests beneath the viewfinder within a cavernous battery chamber. Luckily, the Hitachi engineers did not model the DZ-BD7HA’s battery design after the Panasonic HDC-SX5, which juts out like a diving board.

Along the right side of the back you’ll find the Video/Photo mode switch, accompanied by a set of three mode lamps below: HDD, BD/DVD, and SD Card. The mode dial is next down the line, and features a record start/stop button embedded in the middle. Shifting between modes is not a quick task, and can take up to 10 seconds. The Disc Eject switch is located along the bottom and slides downward to activate the disc hatch.

Hitachi DZ-BD7HA - The Back

The Left Side (8.0)
Behold the land of Mystery. Most of the DZ-BD7HA’s ports are hidden more efficiently than Waldo, located behind two covert plastic port covers. Along the bottom left, below the LCD cavity, what appears as part of the DZ-BD7HA’s curvaceous and stylistic body is really … the component-out and AV-out terminal cover! And embedded within the LCD cavity is a plastic fan-shaped outline with a finger groove to its right that, when popped open, reveals … the USB and HDMI terminals! Although Hitachi scores on the runway, it’s a different story in terms of ease of use. Some consumers may never even know the DZ-BD7HA has these ports.

Before flinging open the 2.7-inch LCD screen, you’ll notice a set of three buttons along the outer ridge toward the back: Quick Start, Disc Navigation, and Dubbing. Once inside the LCD cavity, you’ll be greeted by a round playback speaker and a cluster of additional buttons: Guide, Full Auto, BLC, Exposure, Focus, Display, and Finalize. External focus and exposure buttons? Not bad, until you consider that the Sony HDR-UX7 features a Cam Control dial, along with a handful of other camcorders that offer better video at a much cheaper price tag — but we’ll get to that later. The LCD panel features a joystick and three buttons: Menu, Select, and Stop/Exit. Operation is smooth and response time is quick, but the DZ-BD7HA’s joystick is no match for a rear-mounted Panasonic or Canon.

Hitachi DZ-BD7HA - The Left Side


The Top (6.25)

Up top you’ll find the built-in stereo microphone at the head of the ship. Luckily, the bulky HDD/disc hatch side of the DZ-BD7HA provides enough grip to keep the hand out of reach so as not to interfere with recorded audio. Working our way back, you’ll notice a large silver hump with a finger groove at its base. Popping this mammoth port cover open reveals the DZ-BD7HA’s hot accessory shoe. It’s great to have a hot shoe and mic jack, but at $1,600, the DZ-BD7HA should include a headphone jack, as well. The zoom toggle and photo button are located along the back end of the top. Zooming in and out is smooth and effective.

Hitachi DZ-BD7HA - The Top


Source: http://www.camcorderinfo.com/content/Hitachi-DZ-BD7HA-Camcorder-Review-33581.htm

Can A Camera Phone Ever Replace A Camera? - A Comparision

A Comparision - Camera Mobile Phone Vs Digital Cameras.
1. LG Viewty vs Canon Digital IXUS 70

2. Sony Ericsson Cyber-shot K850i vs Sony Cyber-shot T200

3. Nokia N95 vs Sony Cyber-shot DSC-H9

4. Samsung G600 vs Samsung i85


It’s not all about megapixels, megapixels, megapixels you know. Increasingly, people are looking towards camera phones as the ultimate in gadget convergence because it really is handy not to have to take an expensive extra bit of tech with you on holiday. Plus, suppose you suddenly bump into your hero on the street (unlikely to happen to me unless Neil Gaiman moves back to England) and you have no camera to record the event? You’d like to know that a mobile phone snap won’t be the blurry, badly lit photo some phones had lead us to expect.
So what should you be looking for in a camera phone? And what do you miss out on by not having a full camera on hand? I take a look at high profile camera phones from LG, Sony Ericsson, Nokia and Samsung and put them to the snapper test.

1) LG Viewty vs Canon Digital IXUS 70


Already established as a favourite of mine, the Viewty really takes into account some of the features you would expect from a camera. It packs 5 megapixels, so printing up to A3 is not a problem. The xenon flash is on, off or auto – it can’t be forced at will – but the fact that there IS a flash is a massive bonus; it’s something frequently lacking from camera phones. There is also an incremental ISO light sensitivity setting up to 800, which while low for a camera is pretty revolutionary for a camera phone. I’ve seen this phone point into a darkened box and take a snap of a black Darth Vader helmet; what appears to be a murky and typical shot resolves itself on playback to a crisp and clear picture. It even has white balance options and digital (though not optical) stabilisation.
Basic video editing features including the option of filming at 120fps and playing back in slow motion seriously give this the edge in the camera stakes.

But what is it missing? Well, I’ve compared it to a relatively cheap, compact and popular camera, the Canon Ixus. For under £150 you would get 7.1 megapixels plus 3 x optical zoom as well as 4 x digital zoom, face detection, flash modes and red eye reduction. The flash in general is stronger and ISO speeds can be double that of the Viewty at 1600 as well as set to automatic. Playback is on a 2.5” screen as opposed to the Viewty’s generous 3 inches.

LG Viewty thumbs up: Convenience, xenon flash, 120fps video

Canon IXUS 70 thumbs up:

Optical zoom, face recognition, automatic ISO, megapixels

Verdict:
I would argue that the Viewty, which is likely to be free on a £30-£40 contract, is the better bargain. You’re never going to get the fine zoom detail on the phone that you can on the camera, but for close-to-mid-range shots, there’s not a hell of a lot in it.

2) Sony Ericsson Cyber-shot K850i vs Sony Cyber-shot T200

The brand new K850i is so new I haven’t even held it in my hands yet but it promises amazing things from a camera phone. I’m a huge fan of the Cyber-shot brand, having relied on a K810i for holiday snaps recently and not been remotely disappointed; the macro setting captured a stunning image of a dragonfly in close up. The 850i goes for 5 megapixels, automatic lens cover, auto focus, xenon flash and BestPic, a new Sony technology that fires outnine shots in quick succession so you can keep the best and dump the rest. Photo fix editing is included to improve underexposed snaps, too. PictBridge lets you print straight from your phone, an accelerometer features means instant viewing in portrait and landscape depending how you tip the phone, andone-click moblogging uploads are made easy.

The T200 I have had my hands on, and it’s a sleek, compact little 8.1 megapixel number that’s almost as moreish as chocolate cake; once you’ve tried it you’re keen to go back for more even though it’s not necessarily considered a serious camera. It has a number of useful features such as facial recognition, ISO of 3200 and a 3.5” screen, and also some icing-on-the-cake ones like the Smile Shutter, which can be set to only take a photo when it detects a smile; sounds daft, I know, but having seen it in action it really works. However, it also becomes apparent that to all intents and purposes, you only really get 2.8 inches of the screen being used for framing and playback and a lot of the features as style over substance.

Sony Ericsson K850i thumbs up:

BestPic, xenon flash, photo editing, easy moblogging

Sony Cyber-shot T200 thumbs up:

high megapixels, high ISO, Smile Shutter

Verdict:

Again, for the amateur who just wants decent pics of nights out and holidays – and if they wanted more than that they’d want a DSLR camera anyway – the phone is more than capable and designed for quick sharing. Most of the extra features of the T200 are fun, but little more than a distraction.

3) Nokia N95 vs Sony Cyber-shot DSC-H9


The N95 took a huge leap forward for camera phones when it was released earlier this year. The magic words “Carl Zeiss lens” appear on the spec sheet, alongside 5 megapixel CMOS sensor when this was largely unheard of for a camera phone, 3.2 being considered generous. Quick image-sharing uploads to Flickr and Twango were also built in from the off, and it one the TIPA Award for Best Mobile Imaging Device. Auto focus, flash with red-eye reduction, auto exposure, white balance, colour tone, 20 x digital zoom, exposure compensation… they’re all there.

In looking for a reasonably fair comparison, I opted for a Sony compact with a Carl Zeiss lens and 30 x digital zoom as well as 15 x optical zoom. The CCD sensor promises 8.0 effective megapixels, ISO 3200, red-eye reduction and double anti-blur technology. There’s a tilting 3” LCD screen and electronic viewfinder, PictBridge and NightShot, which is probably the most impressive extra feature that is yet to be found on a phone. It allows you to shoot in virtual pitch darkness using infra-red.

Nokia N95 thumbs up: Carl Zeiss lens on a phone, Flickr, Twango

Sony Cyber-shot DSC-H9 thumbs up: Optical zoom, NightShot

Verdict:

A tough call, as the N95 is widely considered to produce pretty much the best quality camera phone shots anyone has seen so far. But when you get to that level of specification and start trying to compare like with like in lens quality terms, you get a lot more from the camera in terms of impressive optical zoom and features like NightShot. If you expect this much from your phone, you probably expect a lot more from your cameras and have a DSLR, but if you want to come close to having a phone that replaces the need for a camera – not that this is yet fully possible – this is the one to go for.

4) Samsung G600 vs Samsung i85


The Samsung G600 is all about its camera. It’s a fashion phone, all about being “image conscious” but for all that it touts its 5 megapixels, some of the features are a little disappointing. There are plenty of special effects, a flash LED, white balance and 4 x digital zoom, but even compared to its fellow camera phones that’s a little weak. Having said that, it’s also wafer-thin, which is not something that can be said about many cameras, no matter how compact.

If the G600 carries roughly the spec of last year’s Samsung i50 MP3 camera, the newest equivalent compact camera from Samsung is the i85. Packing 8 megapixels and PMP features, this really threatens the G600’s grip on convergence; if you’re going to get a media player in your camera, then it’s probably worth lugging two gadgets around (even the iPhone, media player extraordinaire, does not have much of a camera and wouldn’t spare you the schlepping). Besides which this is only 0.8” thick, with built-in stereo speakers and plenty of formats supported. Camera-wise it offers a slightly meagre 5 x optical zoom, image stabilisation and ISO 1600.

Samsung G600 thumbs up: Super slim, special effects

Samsung i85 thumbs up: PMP features, optical zoom, high megapixels

Verdict:
It’s time to shell out for a camera. The G600 looks lovely and I wanted so much to get excited about it, but I was relatively unimpressed with the camera when I tried it out, even though I loved the design and other phone features. The i85 is a great bit of clever convergence; we’d still rather carry around a phone and a media player – although the iPhone may change that – so why not put a media player in your camera?

So there you have it; the camera-killing phone hasn’t arrived quite yet, but there are plenty of handsets that have gone beyond perfectly adequate for the average user and are actually turning out amazingly good shots. One photographic artist has even stitched together photos from his camera phone for an exhibition – and they’re only going to get better. This is one area of convergence the geeks are getting just right.



Source: http://www.dialaphone.co.uk/blog/?p=681