Friday, December 21, 2007

The Battle of Bosses - Samsung F700 vs Apple iPod

Samsung F700 vs Apple iPod - The Battle of Bosses Any comparison between Samsung F700 and Apple iPods are irrelevant as both come in the market as different products. Coming with attractive features and designs, both these products were able to capture the hearts of users.

Samsung F700 Mobile phone

Samsung F700 vs Apple i-pod: The Battle of Bosses


The new Samsung F700 handset coming with a smooth finish and sleek design has a screen with 2.78 Inches in size coming with a fully touch sensitive screen that helps the user in making selections and access menus by using touch activated controls only. The large screen is capable of providing up to 262k colours with a screen resolution of 420 x 240 pixels.

The High Speed Downlink Packet Access (HSDPA) network existing in Samsung F700, supports the user in enjoying high speed technology on the move that is capable of providing a speed up to 7.2 Mbps. Having Bluetooth connectivity, it is possible for the user to have a wire free connection to all compatible devices. The EDGE technology and USB connectivity on the handset makes the model more technologically vibrant and stunning. Coming with a Flash user interface and a document viewer it is possible for the user to view documents in popular file formats. The new Samsung F700 handset has a high quality camera that makes it easy for the user to take perfect pictures with excellent quality. The 5 megapixel digital camera with auto focus brings colors to the handset.

Launched by Apple Inc. in the U.S. in 2001, iPods are capable of storing more than 1000 songs. The attractive portable media players. The attractive features of Apple iPods include the capacity to store and save photos, pictures, multimedia messages and games. The user can easily easy download and save games on Apple iPods bringing an element of fun and entertainment into it. By making a sale of 110 million units in an year, Apple iPods created a record in the digital audio player series history.

The attractive feature of Apple iPods are their high capacity to save and store heavy number of songs that guarantees excellent musical entertainment.


iPhone vs Nokia N95: browser wars


One of the biggest criticisms levelled at the iPhone since launch is that by excluding 3G connectivity Apple has effectively hobbled it as a true mobile web surfing machine, unlike Nokia's N series.

Both Apple and O2 have engaged in a form of damage limitation on this issue. They argue that: a) the iPhone's built-in Wi-Fi is better for web-surfing; b) its use of 2.5G EDGE connectivity is actually pretty good; and c) 3G is a battery killer that makes long periods of web surfing moot.

But things may be even less clear cut than that. A bunch of enterprising Germans have pitted the iPhone's web-surfing capabilities using EDGE against those of a 3G Nokia N61 and found very little difference in webpage rendering times. You can even watch the video.

The Unofficial Apple Weblog (TUAW) concludes from this that a fast internet connection alone isn't enough - there are hardware and software factors in the actual device that are in play here too.

Naturally curious beings that we are, we decided to put both the iPhone and the N61's bigger sibling, the N95, head-to-head in an unscientific test of our own. The conclusion? A victory of sorts for both, but with one largeish caveat.

The fat lady sings

We tried both the iPhone and N95 on a number of sites - including Tech.co.uk - and discovered that there was indeed little difference between the page rendering speed of both phones. The iPhone was always slower off the mark, of course, but the speed of its Safari web browser almost made up for the lag caused by the different connection speeds. iPhone owners can sleep safely in their beds. Only...

Fire up the Opera browser on the N95 and the race between it and the iPhone is over before it's begun - the Opera completely spanks Safari, making a virtue of the mobile-optimised interface.

So come on Apple, open up the iPhone to third-party browsers like Opera and the playing field could soon start to level out.


Source: http://www.tech.co.uk/gadgets/phones/mobile-phones/news/iphone-vs-nokia-n95-browser-wars?articleid=597041840

3G iPhone - Improved Apple iPhone

Apple continues to be Wall Street's hottest date, with analysts predicting a new and improved iPhone to build on the success of v.1 as soon as mid-next year.

American Technology Research analyst Shaw Wu believes iPhone maker, Apple remains on track to grab yet more success in the coming year, bucking the trend among U.S. businesses to suffer under increasingly weak consumer spending trends.

Looking at the iPhone, Wu points out that, despite the hype and (in some areas) the coverage, 3G access - and usage - isn't yet mainstream, certainly not in the U.S.

Wu points out: "Even in Europe and Japan, where the technology is more available, network coverage is somewhat spotty. While there are a decent number of 3G phones (10-15 percent) being shipped, the untold reality is that they use much more prevalent 2/2.5G wireless infrastructure most of the time. In addition, 3G is not as field tested. We think a particularly important data point is that RIMM, the leading smart phone vendor, has experienced a lot of success with 2/2.5G BlackBerries."

Wu points to the cost of setting up, manufacturing and using 3G devices as market inhibitors, estimating the cost of such support as adding around US$15 or more to the cost of a 3G device. "We believe these price points need to come down a bit before 3G can be widely deployed."

Echoing Apple, Wu also observes that 3G uses "too much power", saying: "Our sources indicate that 3G requires 35-40 percent more power to run. This is a key issue as Apple seeks to deliver as much battery life as possible on its highly functional iPhone."

Despite these limitations, Wu thinks a 3G iPhone is likely to appear in the "mid- to-second half 2008 timeframe".

He says: "We believe by then, the network coverage, price points, and battery life issues will be better addressed. Should Apple decide to ship earlier, it will likely be positioned as a high-end smart phone and allow the company to reposition the current 2.5G iPhone as a more mainstream product."

Wu rates Apple as a stock to buy with a 6-12 month target price of $210 per share.

Source: http://www.pcworld.com/article/id,140707-c,iphone/article.html

BMW welcomes the new Apple iPhone


t's the kind of innovative forethought you expect from BMW: the new Apple iPhone is here, and it's compatible with most BMW models from day one. The communication and music functionalities of the Apple iPhone can easily be operated with the in-vehicle control elements and displays.

All you need besides the new Apple iPhone to make a call, listen to music or access your address book in a BMW is the "USB/audio interface" and a suitable mobile phone preparation with Bluetooth interface. Enjoy your iPhone and your BMW in parallel, for the sheer pleasure of both worlds.


Source: http://www.bmw.com/com/en/owners/navigation/iphone/introduction.html

Why the iPhone Is So Slow

Apple Iphone from Apple
Moving swiftly to address the issue identified by early reviewers as the iPhone's weakest link, the CEOs of Apple (AAPL) and AT&T (T) launched a two-man media offensive on the eve of its launch.

In a series of interviews with the New York Times, Wall Street Journal and USA Today, Steve Jobs and Randall Stephenson used nearly identical talking points as they defended their decision to rely on AT&T's sluggish EDGE network rather than the faster 3G network that AT&T sells corporate customers. "It's good enough," Jobs told the Journal. "But you wish it was a little faster."

Jobs described the iPhone's network strategy as a "sandwich": it connects to fast Wi-Fi networks where they are available and switches back to the slower EDGE network when they're not -- which is the case for most of the U.S.

"We think we made a pretty good doggone decision," said Jobs.

So what exactly are these acronyms -- EDGE, 3G and Wi-Fi -- and how do they compare? A primer:

2G: Second generation (2G) cell phone and data standards differ primarily from first generation (1G) in that they are digital, not analog. They come in two main flavors: GSM, used by roughly 2 billion people in the world, and CDMA, used by fewer than 300 million.

3G: There are a dozen variations of s0-called third generation (3G) standards, which have been widely deployed in the Far East and to a lesser extent in Europe. But coverage in the U.S. is spotty. Jobs said he looked at 3G chipsets, but decided they were too bulky and drained batteries too quickly or use in the first generation iPhone. He hinted broadly that that might change in future versions.

EDGE: An acronym for Enhanced Data Rates for GSM Evolution, this is what experts call a bolt-on enhancement of GSM. It takes a second generation (2G) network and makes it roughly 2.75G. EDGE can carry data speeds up to 236.8 kbit/second for 4 timeslots. AT&T's EDGE network was delivering roughly 40 kbit/s before it was upgraded in advance of iPhone's launch. Today several sites are reporting download speeds of better than 200 kbits/s over the same network.

HSDPA: An acronym for High-Speed Download Packet Access, this is the protocol AT&T uses to deliver 3G data speeds. In its current form, HSDPA supports download speeds of 1.8 Mbit/s, 3.6 Mbit/s, 7.2 Mbit/s and 14.4 Mbit/s. It can eventually be upgraded to 42 Mbit/s.

Wi-Fi: Thought to stand for Wireless Fidelity, Wi-Fi is usually used to deliver wireless connections to local area networks to computers, but it can also be used for phone calls over so-called VoIP (Voice Over Internet Protocol). In its various flavors it can deliver from 4 Mbits/s to 74 Mbits/s over relatively short distances (from 30 to 100 meters). Many commercial establishments (like Starbucks) offer Wi-Fi for a price, but computer owners often share their Wi-Fi connections and several U.S. cities have started blanketing public areas with free Wi-Fi.


Source: http://blogs.business2.com/apple/2007/06/bandwidth-101-w.html

Thursday, December 20, 2007

Best Plasma Ever vs. Best LCD Ever (Verdict: Plasma Wins)

best Plasma TV best LCD TV
Sound and Vision took took the best Plasma TV they could find (Pioneer Elite PRO-110FD Kuro) and the best LCD TV they could find (Samsung LN-T5281F), and threw them against each other in a carefully calibrated match. The winner, which we've actually seen before as the best flat panel ever, was the Pioneer Elite. Not only is it the best flat panel ever, thanks to improvements in both display techs, it's now actually the best TV ever. Period.

The winner was, in part, determined by how much better the plasma displayed blacks compared to the LCD.

But when we looked over at the Pioneer, we immediately knew we were seeing something special. The same features were so deep that it made the blacks on the LCD look gray—even though this Samsung had the best blacks we've ever seen from an LCD. On the plasma, the car appeared more etched and dimensional against the dark background, thanks to the extra low-level detail, and the letterbox bars virtually disappeared into the set's black frame.
The LCD also got points docked for having a smaller horizontal viewing angle, having an unusually glossy screen surface, and very slightly less good picture uniformity. However, this was the best LCD they've ever seen, and they claim that the technology still hasn't shown the best it can do—meaning there may still be hope yet for LCD fans. In the meantime, this plasma TV is the Best.

Source: http://gizmodo.com/336498/best-plasma-ever-vs-best-lcd-ever-verdict-plasma-wins

Big Web Brands In Mobile Have Strong Effect

To a large extent 2007 has been dominated by the moves of big web brands into mobile. In fact, if I was under pressure to point to the strongest effect on the mobile industry this year I would point to Apple’s (NSDQ: AAPL) entry into the market (note that I didn’t say iPhone), which I’ve explained below. I include Apple as a “web brand” because its entry was linked more to its iPod/iTunes music service than its computer hardware offerings. So here are the significant moves by the big brands into the mobile and the effect they had:

Apple: The first Big Brand off the bat in 2007 had already received a lot of hype and managed to keep it going all through the year, which could only be Apple’s iPhone. The FCC approval process meant that Apple revealed the iPhone at MacWorld in January several months before it hit the stores at the end of June. Apple and AT&T (NYSE: T) sold a million of the devices in two-and-a-bit months, and Apple managed to sign similar carrier deals in Europe where the iPhone was warmly welcomed, even if the European launches lacked the fanatical exuberance of the US market.

-- Effect: Despite all the breathless commentary about revolutionary design and inappropriate usage of the word “sexy” to describe a gadget it was mainly the trade press that picked up on the important parts of Apple’s mobile effort. Because Apple’s move into mobile was a game-changer but it wasn’t because of the iPhone, nor the cut of ongoing revenue it sliced out of the operators (because let’s face it, that is very unlikely to become common). Apple’s revolution came by finally convincing the operators that they couldn’t keep their content gardens behind walls forever, and that there is a real benefit to making it easy for their customers to access services from other companies. Nokia (NYSE: NOK) has been trying to offer content and services for years, but it wasn’t until Apple broke the seal (to borrow a metaphor) that it was able to make something like Ovi stick. Sony (NYSE: SNE) Ericsson (NSDQ: ERIC) quickly followed suit with a music store, which Nokia then countered with an unlimited free music subscription offer. Now that the handset manufacturers are in the content and services market with a vengeance it looks like a lot of the innovation in the industry will come from them.

Google: Rather than a specific handset, Google (NSDQ: GOOG) launched a mobile platform instead: Android. Google got a bunch of companies to form an alliance, and the announcement was generally well received because...well...it’s Google. Reaction to the move tended to be polarized, with some seeing it as the beginning of the end for the current mobile industry and others dismissing alliances as something companies do when they can’t do anything else. While developers are interested they plan to hold off developing anything for the platform for now—until there are actual handsets heading for the market I’m guessing. While some have inferred this could be a problem for the platform, Google can put out a pretty decent service package on its own and then wait for everyone to follow...after the bugs are fixed. Perhaps the most interesting part of Google’s move is the way it will force the existance of an open network for Android by bidding in the FCC auction.

-- Effect: The effect of Google’s mobile move is that operators’ networks are likely to be increasingly open. Things were going this way anyway (thanks to the handset manufacturers’ moves already noted) but Google gave it a strong push along, especially in the US. In fact, Verizon (NYSE: VZ) went from suing the FCC over the open access rules in the upcoming auction, to dropping the lawsuit, to proudly proclaiming it would open its network. The idea that all this was prompted by Google’s machinations was only strengthened when Verizon announced it would use Android in its open network. The move to open networks has gotten over the crest and will come faster and faster from here on in.

Yahoo: Yahoo (NSDQ: YHOO) had the most traditional mobile push: OneSearch was launched in January at CES, only a day before being pushed into near-obscurity by the iPhone launch. In May it rolled out to six countries outside the US, and now has the search service in 19 countries around the world. For all its mobile services, Yahoo has 20 territories listed at the bottom of its mobile page.

-- Effect: Yahoo’s mobile efforts aren’t “game changing”, they’re simply intended to get Yahoo a significant share of the mobile search and portal markets—it has even argued that this is a strength, that operators have nothing to fear from Yahoo.


Source: http://www.moconews.net/entry/419-2007-review-big-web-brands-in-mobile-have-strong-effect/

'Call of Duty 4' One of Best Games of Year

Call of Duty 4 Modern Warfare Xbox 360 Playstation 3 PCNEW YORK — "Call of Duty 4: Modern Warfare," the latest in the celebrated series of first-person shooters, has some pretty big shoes to fill.

The fact that it must compete with the much-hyped "Halo 3" and "BioShock" doesn't make things any easier.

But "Call of Duty 4" ($59.99 for Xbox 360, Playstation 3 and PC) has one major advantage: It does everything right.

First, the graphics are awesome. As in, my jaw hung open in awe when I first saw the beautifully rendered images on a high-definition TV. It still looks like a video game, but sometimes not by much.

As the name implies, for the latest edition "Call of Duty" was moved into the present day, breathing new life into what had been a World War II franchise until now.

Accordingly, the weaponry and story have been updated. I won't give too much away, but it involves a shadowy Russian arms dealer, coups in nameless Middle Eastern countries and wayward nuclear weapons.

The story is nastier than in previous installments, with stark reminders that the good guys don't always ride off into the sunset.

The single-player campaign is shorter than other games of its kind -- I stomped through it in about 8 hours. But it was so action-packed, I didn't feel cheated at all.

While the single-player campaign is certainly no snooze, where this game really shines is multiplayer mode. Players have an impressive selection of guns, all simulations of real-life firearms. As you gather experience, you unlock new sights, scopes and weapons.

I soon favored the powerful 650-round-per-minute Soviet-made RPD light machine gun. But it was so heavy it slowed my movement. I learned I could do similar damage with the more portable M4 carbine assault rifle.

You can also dispatch enemies silently with your knife. That's better than a gun when you need stealth.

Players also are armed with grenades, the regular kind as well as smoke and "flash-bang" stun grenades. When you are hit with a stun grenade, your screen fills with a blinding light and a deafening whine, often until your enemy brings swift, merciless death. Nice.

One of the game's cleverer wrinkles is allowing players to select three "perks" -- special weapons or abilities. This forces the player to make some tough choices: Extra health or extra weapons damage? Claymore mines or rocket-propelled grenades?

The answer often will depend on the map and game type being played. One popular option is "martyrdom" -- your dying character as his final act drops a live grenade to punish nearby enemies.

The action happens on about a dozen maps ranging from an abandoned farm to a hard-luck Middle Eastern town to a ruined apartment complex on the outskirts of Chernobyl.

There are hiding places and great lines of sight everywhere, although a few of the maps are so large, you may wander around for a while before finding the enemy. Rack up a few kills in a row, and you can call in airstrikes and chopper attacks on your adversaries.

Despite all these strong features, what impressed me the most about "Call of Duty 4" is its apparent ability to distort time. When I finally looked up from one recent evening multiplayer session, I was shocked to see it was 4 a.m. I don't know if that says more about the game or me.

Four stars out of four.


Source: http://www.foxnews.com/story/0,2933,317705,00.html

Safety top reason for buying children cell phones

Most parents who are thinking of buying cell phones for their children this Christmas are doing so for safety reasons, according to a new survey.

An online poll of 339 parents found that 78 percent were considering getting a cell phone for their children so they could be in contact with them in case of an emergency.

Another 13 percent said they wanted their children to be able to keep in touch with friends and family, and 6 percent admitted it was because their children repeatedly asked for one.

Only 1 percent of parents questioned in the poll by communications software company Aricent said entertainment was the main reason for buying a mobile phone.

"If you look at how all the service providers are building out their networks and marketing to adults, they've been focusing on entertainment," said company spokesman Jojo Roy, referring to new video and audio technology for cell phones.

Almost half of parents polled said location-based technology, such as Global Positioning System and a live audio feed that would allow parents to speak directly to their children from the handset, would be of interest to them.

"This is a growth market, and at the same time, carriers, applications companies (and) device manufacturers really haven't looked at the safety aspect of it," Roy added.

He said that some of these services already exist in the market but that the mobile-phone industry is currently testing more of these advanced applications on their products.

While 23 percent of parents said their children already own a mobile phone, another third indicated that they were considering buying one this year.

Almost 20 percent of parents were thinking of upgrading their children's existing phones this holiday season, while more than a third felt their children were too young for one.


Source: http://www.news.com/Safety-top-reason-for-buying-children-cell-phones/2100-1039_3-6223675.html?tag=nefd.top

High-tech TVs are popular but puzzling

Consumers are buying pricey, high-tech television sets in record numbers — but many don't fully understand new TV technology, says a new study out Thursday from researcher IDC.

The confusion is preventing some from taking full advantage of their sets, says IDC (IDC) analyst Eric Haruki.

Take high-definition TVs. About 45% of television shoppers surveyed by IDC had at least one in their home. But only 35% subscribed to a high-definition cable, satellite or other broadcast service.

That's a problem. High-definition TVs can display a more detailed picture than traditional sets, but only if they get a high-definition signal. Regular broadcasts won't look better, and may look worse.

Other areas causing confusion:

Digital transition. Only 29% of people surveyed by IDC said they were "very familiar" with the digital TV transition planned for February 2009. At that time, TV stations will stop transmitting analog signals over the air. The change won't affect most people who receive TV signals via cable or satellite. But people who use an antenna will need a digital television or an add-on converter box.

LCD vs. plasma. About 73% of those surveyed said they were likely to buy a liquid-crystal display (LCD) flat-panel TV for their next set. Just 20% said they were likely to choose a rival technology, plasma. But plasma sets are just as good as LCD — and are better suited for some settings, Haruki says.

Plasmas can be difficult to see in a very bright room, but they're better at showing fast motion and dark colors than LCD, says Jim Palumbo, president of the Plasma Display Coalition, a trade group. That makes plasma ideal for many living rooms and home theaters, he says.

It's not surprising that consumers are struggling, says Bob Scaglione, senior vice president at TV-maker Sharp. After changing little for 40 years, TVs have suddenly been transformed by new technology. People are confused and "overwhelmed by too many choices," he says.

So far, that hasn't stopped consumers from buying bigger, fancier TVs. The average price jumped to $767 this holiday season, up from $625 a year ago, says researcher NPD.

But manufacturers worry that confusion may discourage potential buyers, especially those who aren't eager to try new technology. They're stepping up education campaigns to help people better understand new TVs.

In early January, Sharp will launch a toll-free TV help line. Westinghouse Digital is including TV information guides with sets, and putting informational stickers on boxes.

Panasonic is touring the country with a fleet of four large trucks equipped with TVs and a team of experts. The trucks make appearances outside retail stores and sporting events.


Source: http://www.usatoday.com/tech/products/2007-12-19-high-definition-TV_N.htm

'Unreal Tournament 3' delivers thrills in a hurry

Unreal Tournament 3 for PlayStation 3
Having conquered the Xbox 360 with smash hit Gears of War, Epic Games attempts the same feat with the PlayStation 3 in Unreal Tournament 3, with frenetic results.

The Unreal series has garnered a strong following on the PC thanks to furious first-person action and unlimited levels of customization. Much of these ingredients are sprinkled within the latest chapter on PS3, creating an intense, fast-paced atmosphere.

Right off the bat, it's evident multiplayer is king. Every game mode is deeply rooted in the multiplayer experience. UT3 is incredibly fast. For a console shooter, it's easily one of the quickest available. Respawning after a kill is near immediate, and controls are very responsive.

UT3 looks pretty similar to Gears of War, with stout, muscular soldiers and detailed landscapes. Teammates and foes inject energy with constant chatter and even talk trash following a kill or key takeover on the battlefield.

The campaign focuses on Reaper, a soldier whose colony is decimated by the Necris. After recovering from a severe injury, Reaper begins work as a mercenary for Earth's Izanagi Corporation to get revenge on the Necris.

UT3's campaign is laid out in five chapters consisting of a series of multiplayer battles. Most missions fall into three battle types: Deathmatch, Capture the Flag and the debut of Warfare. The goal of Warfare is simple: Take out your foes' power core before they destroy yours. In order to render a core vulnerable, you must control a series of linked power cores.


The campaign feels repetitive at times, but a steady progression in difficulty and an impressive array of maps helps quell that slightly. A unique selection of weapons and vehicles helps as well, such as an ooze-emitting Bio Rifle and the highly entertaining Hoverboard.

Team play is crucial to advancing, and the artificial intelligence of your cohorts is impressive. As the campaign difficulty ramps up, enemy squads more often travel tactically, flanking your positions and overpowering individual players. UT3 is equipped with some simple squad-based commands that can be dispersed individually or as a group, and squadmates are effective at carrying them out.

UT3 online is the game's real draw. Between the rapid pace and speedy respawns, there's little down time, which is wonderful. As an added bonus, you can create and download customized UT3 maps from your PC to the PS3. The drawbackm however, is you'll need both versions of the game to take advantage.

Is UT3 on par with this year's powerful FPS lineup? Not exactly. The campaign feels more like an offline variation of multiplayer. However, PS3 owners in search of a quality shooter to call their own this season should be pleased.



Source: http://www.usatoday.com/tech/gaming/2007-12-19-unreal-tournament-3_N.htm

MTV launch game studio

The producer behind television's CSI and the Pirates of the Caribbean films announced a partnership with MTV Games to produce video games under a new development studio.

"Video games represent a new and innovative medium for what we've always tried to do, which is to tell great stories," Bruckheimer said in a published statement. "But this medium is unique in that it gives the player control over how those stories unfold."

No specific titles were announced, but MTV Networks President Van Toffler says the first title could arrive as early as late 2008.

"With us, it's about breaking new ground with gaming," Toffler said of the Bruckheimer deal. "Jerry can bring a strong sense of storytelling that is a bit lackluster (in gaming)."

The partnership coincides with MTV's $500 million investment into its interactive entertainment. Its most recent hit, Rock Band, is a rousing holiday success.

Bruckheimer, meanwhile, joins a list of Hollywood heavyweights who have ventured into the gaming medium. Director Steven Spielberg is currently working on games for publisher Electronic Arts, the first of which will be unveiled at next February's Game Developers Conference. Lord of the Rings director Peter Jackson is collaborating with Microsoft on a new game based on the Halo franchise.


Source: http://blogs.usatoday.com/technologylive/2007/12/movie-mogul-bru.html

Wednesday, December 19, 2007

High-tech gift ideas for the whole family

This holiday season can be more high-tech than ever. Catherine Schwartz, eBay’s gadget and toy director and founder of HiTechMommy.com shares with us her coolest picks for everyone on your gift-giving list.

Gifts for moms

Panasonic’s HDC-SD5 Video Camera, $999 — Help mom ditch her bug old camcorder and re-define her as hi tech with this HighDef camcorder from Panasonic. This is the world’s smallest of its kind and shoots stunning high definition video so you can see every smudge of icing on that little one year old face. Keeping track of these memories now comes in the form of an SD card (yeah, like that card inside your digital camera) and can easily be transferred to computer or DVD with the help of the next item on Mom’s list. A couple of cool features on this camera are the pre-record function, which, when active, pre records a 3 second lead anytime you hit recorded making it close to impossible to miss a goal, image stabilization, touch screen buttons and a 10x optical zoom.


Sony Camera to DVD Burner, $229 — Moms are all about preserving the memories; that’s why they’re the ones with piles of old VHS and mini DV tapes in the closet. This gadget allows mom to hook up any device and burn, baby burn her way out of the piles and into the next generation of media storage, DVD. The possibilities with this device are practically endless thanks to a card reader for 5 different card types and hookups capable of handling VCRs, mini DV based camcorders, still digital cameras, and cable boxes (although often content is protected against burning). The 2.5’ LCD on the front of the device allows you to see exactly what’s recording onto the disk whether it’s video or still images. There’s little room for mistakes and lots of room to burn with this one.

Gifts for dads

Epson MovieMate 72, $1,600 — If you’re looking for a way to help dad create the ultimate HD home theater experience, an HD projector screen is the way to go. The Epson MovieMate 72 is great because it’s portable, although it does need power, and can be adjusted to project up to a 22 foot image on any surface! This projector is quiet, although the speakers boom, it gives off superb definition from its built-in DVD player, as well as offering outputs to use with your X-Box 360, Wii, PS3, Tivo or even an iPod. If you’re looking for the right screen, Epson can rock one for you that’s easy to assemble and comes with a quality stand. For more of an adventurous take, head outdoors, try the XL Theater blow-up screen complete with outdoor speakers!

Digital Image Wallet, $50 — This is a great way for Dad to keep his whole family close at hand and looking cool. This lovely leather wallet comes with a digital picture frame insert that holds up to 40 images of the family. Simply hit the power button and a slide show will begin. Adding images is easy with the universal USB connection format.

Gifts for sister

Custom Colors, $549 or Send In Yours, $149 — Yeah, you’ve all seen the iPhone, but have you ever seen it look so fashionable? High-end designers like Louis Vuitton and Kate Spade have done us fashionista sisters a huge favor by creating these fab looking carriers and jackets for the hottest device ever made. If you’re still looking to get noticed but bling ain’t your thing, try a true customization by completely coloring the iPhone, or any other gadget you love, via the company Colorware. These guys let you send in your device or create your own from their site that will be custom dipped with any combination of over 30 different brilliant colors. Building custom colored gadgets from them saves you a little cash as apposed to buying on your own then sending in and the coating they use helps keep your gadget protected and covers up old scratches. The best part is, besides being the envy of anyone who sees your phone, on their site you can choose a device then select the different colors to see if you’re feelin’ the combo or not. I’m creating a very 80’s rock ‘n roll black and purple phone. Jealous?

Mimoco USB Storage Bots, $50-100 — Sister, you’re never alone when you’ve got this little device with you, and you’re never without your files either! These little bots connect to your computer’s USB drive to keep any school work, pix, music, or any type of files safe and sound. When you first connect the device to your PC, you’ll see they come pre-loaded with games, animations, and a funky magazine for your playing pleasure. Keep them warm, and on your key chain with the optional zip-up hoodie that’s so cute you could just die! They come in 512 mb, 1 gig, 2 gigs, and 4 gigs.

Gifts for brother

DELL XPS Revolutionary Desktop, $2,500 — Although I picked this item for brother, it’s really a computer the whole family can enjoy for years to come. The Dell XPS One has taken on the iMac with its all inclusive form that eliminates the need for a computer tower. Its elements are concealed within the fat, 20 inch monitor and wireless keyboard. This machine is commanding in style and packs the punch of any desktop out there with a core 2 duo processor, HD TV Tuner (now you can finally watch local news in HD from your PC!), stereo speakers, a Blu-Ray player, and these really cool intelligent buttons that light up and vibrate with motion detection. Want more? The monitor has a built in web cam with face recognition technology, a media card reader, and tons of cool software that rivals Apple’s iLife suite. Lastly, the wireless keyboard has a built in trackball, multimedia keys, and works up to 10 feet away. This computer will be current for years to come.

Rock Band, $170 — Unleash the rocker inside you as you jam out with the imitation guitar, drums or microphone that come in the Rock Band bundle. Each instrument has on screen patterns that need to be followed and they get increasingly harder as you get better. The drummer pounds away, the guitarist strums and the singer belts out the lyrics all with the goal of making money and becoming famous! The funniest thing about this game is when you play with actual musicians. They get so into it but really don’t end up with any sort of advantage and it’s hilarious. The tunes included are what make this game so elite. They boast titles from Rush, The Clash, KISS, Yeah Yeah Yeahs, Metallica, and my brother’s favorite, “Are you Gonna Be My Girl” by Jet. You can download more tunes in the years to come making this a game that’s here to stay.

Gifts for grandparents

Sony Digital Book Reader, $299 — My grandfather loves to read and read he does all the time, in fact, but lately his limited vision and shorter attention span have hindered him from fully enjoying one of his favorite past times. Enter the Sony Reader Digital Book. This device holds over 160 books on its internal memory, hundreds more on memory cards. So if he gets bored of a title and doesn’t want to lug around 20 different books, all he has to do is skip around until he finds one he likes better. Also, by increasing the font size on the screen he can see the words much clearer in any lighting situation. The reader is extremely easy to load books onto thanks to the amazingly thorough Connect eBook Store. On the site there are thousands of titles within about 20 different categories to choose from. The device can also display word documents, .pdf files, and other text files. The battery life lasts for more than 7,000 continuous page turns making it perfect for long trips.

Ceiva Digital Picture Frame, $130-200 — Of course there’s nothing grandparents love then their grandchildren. Now that I have a son, I totally get it.. they can simply hand them off when they’re hard to deal with. Anyway, next to having the little ones close by comes their love of current pictures. This digital picture frame allows my mom to display hundreds of pictures of baby Jack in one frame! Getting images on the display is simple and multidimensional. The quickest way is to either send or dedicate a memory card, the device accepts all of the major players, to grandma that she can simply insert into the slot and, poof, there’s Jack! The coolest way to update the Ceiva is to send pictures right to the frame from via the web. The frame has a phone jack and can dial out to ceiva.com, at no charge, in the middle of the night to receive pictures that have been sent to it by loved ones. Additionally, thanks to built in wi-fi, you can send pix right to the frame from our computer within the network. Lastly, I can be super savvy and use the cell phone picture function allowing me to send pix right from my mobile to my Nana. The frame is capable of sounds and videos if you really want to impress your folks.


Source: http://www.msnbc.msn.com/id/22185244/

New High-Tech Products for Underwater Sports

LeisurePro.com, one of the largest sellers of scuba equipment in the world, offers its "Top High Tech Gadgets and Gear" picks. Whether you're buying for a seasoned scuba pro or a land-lover seeking a new adventure, these products offers the latest cutting edge products for underwater sports.

Intova IC700 Underwater Digital Camera 7MP -- $249.95

The Intova IC700 Underwater Digital Camera 7MP has Image resolution up to 2816 x 2112 with a 4x digital zoom. The camera has a housing waterproof to 180' with double O-ring for added leak protection .It contains SD(TM) memory up to 2GB and comes with AA batteries, USB cable, leather camera case and software.

Finis Waterproof 256mb MP3 Player with Goggles -- $169.95


The new SwiMP3 underwater MP3 player is an incredible audio experience. Imagine listening to hours of your own music during your swim workout. The SwiMP3's innovative sound transfer technology offers exception underwater sound quality. Standard players rely on the transmission of sound through air or water causing the swimmer to perceive only muffled noise. The SwiMP3 uses bone conduction the direct transfer of sound vibrations from the cheek bone to the inner ear to provide the swimmer with exceptional sound clarity. The SwiMP3 is fully waterproof and can be used with all the competitive swim strokes.

Casio BG1001-4AV Pink Baby-G Jelly Watch with Digital Dial Code and Resin Band--$46.75


With the added feature of the tanning timer you'll be sure to have the perfect tan. These watches are all Shock Resistant and Water Resistant making them suitable for any occasion. Pink Baby-G Jelly Watch with Digital Dial Code and Resin Band. Features a Tanning Timer and EL Backlight with Afterglow. Also features Shock Resistance and World Time.

Luminox Navy Seal Mens Dive Watch with Rubber Band -- $152.95


These Divers Military watches were designed in conjunction with and supplied to the US Navy SEAL Dive teams. Rigorous military testing earned it official qualification for use in the US Army and US Navy as well as all branches of the armed Military services

Hawk Eye Handheld Digital Sonar System-- SideScan Fish Detecting Sonar -- $99.95


There is no guessing where the fish are hiding, when you use the DF2200PX. The press of a button allows
you to scan an area for drop-offs, ledges, or hiding fish within 199 Feet. Use it in the winter to shoot through ice before cutting your hole. Use it in the summer as a range finder and temperature meter while diving. Use it as a backup depth sounder on your pleasure boat.


Source: http://www.prweb.com/releases/2007/12/prweb582612.htm

Shopping Guide: Holidays Edition 2007

With everyone rushing to the stores to finish or start their Christmas and holiday shopping, we thought'd we'd put together a list of some cool products and gadgets that might fit the people you are shopping for. Either way, we think they're cool, so here you go.

BallerStatus T-Shirts
Everyone likes T-Shirts, so what better tee to rock than a BallerStatus one (shameless promotion, lol). Sorry ladies, no girls t-shirts at this time, just for the fellas. There is two different designs (logo and script) and both are available in black or white. Order them here for $10.99 and rock them proudly.

Zune 2 Media Player (80 Gig)
While the iPod has been the talk of most media player enthusiasts, the second generation Zune packs a punch, and has slimmed its body down from its first time around. With the unique ability to wirelessly sync content and share music among other Zune users wirelessly, it is quite appealing. That coupled with a 3.2-inch LCD color screen and a quite large amount of storage, consumers will be quite pleased with this product. Retailing at just $249 is it priced competitively, which is why it was chosen by us as a hot item for people to purchase for someone for Christmas.

SoloPipe
The SoloPipe is a very nifty item, at least for smokers of tobacco or other "stuff." It boasts the title of being "the world's first self-igniting pipe" due to its built-in light design. With the push of a button on the side, a side mount pops up right above the pipe's bowl igniting a flame and with an inhale, lights the plant you choose to smoke without the use of a lighter. For the casual or regular smoker, this makes things a lot easier. Its features a sliding bowl cover, refillable gas valve, adjustable flame control and even comes with a cleaning kit, extra screens and carrying pouch. It is available in chrome, candy copper and black steel and retails for $69.99.

Halo 3 Legendary Edition
The "Halo" game series is one of the most popular in gaming history. "Halo 3" drew media attention for months before its release and months after, so for any gamer this is a no-brainer. The Legendary Edition comes packaged in a Spartan helmet case within which gamers will find two bonus disks full of additional content, including behind-the-scenes footage and developer commentaries, as well as a collection of original "Halo 3" storyboard art from artist Lee Wilson, depicting key moments and pivotal scenes from the epic cinematic production of Halo. This version is only available in limited quantities and retails for $149.99.

Sirius Stilletto 2 Portable Satellite Radio
Let's face it satellite radio is the sh--, and Sirius is leading the way. For subscribers of Sirius, you're already in love with it and can't imagine going back to really FM or AM radio. Well, this is a nice way to take your satellite radio with you on the go, anywhere. It also doubles as an MP3 player, so when you're not listening to the countless stations, you can play your own music, not to mention up to 100 hours of program recording. It's much slimmer and lighter than its predecessor, and retails for $349.99, but Amazon.com has it for as low as $279.

Apple iPod Touch (16GB)
After Apple debuted its iPhone, which featured its unique touch screen, it rolled out its iPod Touch shortly after to rave reviews. It boasts the multi-touch navigation screen just like the iPhone, a Safari browser, the iTunes Wi-Fi Music Store and internet, the very larger, video worthy screen and is smaller and slimmer than its iPhone counterpart. The setbacks, though, include no wireless syncing like the Zune, and the biggest, its limited capacity. With such a nice, large screen for video playback, it's a shame Apple didn't up its storage capacity. If you're looking to playback a lot of video, this may not be the best choice, but it still is a very nice media player with a big price tag, retailing from $329.95 - $399.99.

Tiffany & Co. 1837 Cigar Tube
High-end retailer, Tiffany & Co, has created a very nice cigar case from the 1837 collection for all you cigar connoisseurs or ballers. The cigar tube is made in sterling silver and 6.25 inches in length, which will fit most cigar sizes. According to Sybarites.org, the cigar tube features a rubber seal designed to maintain the humidity and replicate the environment of a humidor as best as possible in order to preserve the moistness of the cigar. At $225 it's pricey, but if you're looking for something for a regular cigar smoker, this is it.

Playboy: The Complete Centerfolds (Hardcover)
This hardcover is a nice collectible for those who collect vintage Playboy magazines or something to display on your coffee table (if you are so inclined). No one ever picked up the mag for the articles, so this hardcover displays more than 600 of its Playmates. It's 720 pages in length and comes in a velvet-lined, embossed briefcase with combination-lock clasps. The collector's edition book retails for $315.

Santiago Choppers Skull Helmet
For all you chopper diehards or weekend riders, this is a way to make yourself look cool while wearing your helmet ('cause it's the law and it protects your skull). While it will definitely improve your manliness while riding your chopper, bicycle or whatever else, it will make other drivers think twice before f---ing with you. In the words of Santiago Chopper via their website, "This bad ass looking helmet will scare the crap out of any onlooker while you’re enjoying you mid day cruise. Not only is it light weight, but it's very comfortable inside, and has a lot of breathing space." The Skull Helmet sells for $149.00.

Flip Video Ultra Series Camcorder
This handheld camcorder is a very easy-to-use lightweight video camera for amateurs trying to catch moments on the fly or anything else you'd like to capture quickly. The Flip Video Ultra makes it very easy to capture and share low-resolution video via email and the internet, via its nifty hideaway USB connector. It's not gonna catch breathtaking high definition video by any means, but will capture moments at a moments notice and can be stowed away in your pocket or purse because of its small size (weights 5-ounces, and 4.2 inches in height, 2.2 inches in width and 1.2 inches in depth). It comes with 2GB of memory and is capable of holding 60 minutes of video. It retails for $149.99.

imberland HT2 Watch
This watch is a must of outdoorsman or if you’re planning to spend any amount of time deep in the forest. The Timberland Outdoor Performance HT2 Watch looks very stealthy, coming with a black dial with silver colored numerals and hands and a black silicone rubber strap. It also features both digital and analog clocks to cover four different time zones, an altimeter, a thermometer and a barometer to track weather conditions, and a compass for navigation. For $345, it's pricey, but hey, it's Christmas. and any outdoorsman would love.

Casio G-Shock Watch
Casio G-Shock and Baby-G line of watches have been very popular for quite some time. They come in several different colors, and in metals and plastic. The watches boast features such as shock resistance, water resistance (depth varies), an electro-luminescent backlight with afterglow, digital output and mineral crystal to add to its toughness (some have plastic glass). Others also have a stopwatch feature as well. The line of watches sell anywhere from $35 - $100 and up.

Sanyo Xacti DMX-HD700
This is the world's smallest and lightest 720p high definition digital movie camera, that's what Sanyo's selling point for this tiny handheld video camera. At 2.9 x 1.4 x 4.3 inches (W x D x H) and 3.2 pounds in weight, it's impressive. It is a 720p MPEG-4 enabled, 5x optical zooming, multi-colored high-definition recording powerhouse. Perfect for going anywhere and doing and filming anything. It records videos and photos directly to a standard SD or SDHC memory card -- capable of recording up to 2 hours and 46 minutes of 720p high-definition video on a single 8GB card (sold separately). Although Amazon.com prices it at $540, they also sell new from other retailers (on Amazon) for as low as $399.

Qingbar GP300
This is for all you people who don't have a huge LCD TV in your living room. The costs of those TVs run thousands of dollars, so this is your alternative. These Wireless Video Glasses by YelloMosquito look like a great alternative, although when you use them, you'll most likely be in your own world. The Qingbar GP300 allows you to enjoy a big cinema screen experience through a pair of glasses, and hi-fi audio through high quality earphones in one tiny device eliminating the distraction of wires. It is totally hands free, mobile and private. According to YelloMosquito's website, the video displayed through the glasses simulate the image of a 50" display. Now that's dope. I'm thinking these glasses would be perfect for gaming. They are available in either black or white frames and retails for $399.

VRX Mach 4
This isn't the most realistic gift, but if you're very wealthy and you or your children are into gaming, this has got to the best gift of all-time. The VRX Mach 4 is a blend of cutting edge technology joined with an ascetically stunning design. The simulator is powered by four Xbox 360s, outputting 4 Teraflops of power, which drive the 3 Sharp Aquos LCDs; the fourth Xbox 360 powers a 7" LCD rear view mirror which elevates the virtual racing experience to a new level of realism. It also boasts an incredible Bose Acoustimass 10 series surround sound system with subwoofer, LED lighting effects and even a beverage holder. According to Acquire, the system sells for $25,000, although the VRX website does not list it.

Hercules Series Laser
Here is something fun. It's a light saber, so you can re-enact "Star Wars" with your friends. No, it really isn't, but it is cool. It's a high-powered laser that you can use to burn things with or whatever else you have in mind. It holds the power of up to half a watt of laser light in the palm of your hand, according to the manufacturer Laser Glow. Uncrate.com says that it has the capability to burning through cardboard and thick plastic, sort of like using a magnifying glass. Anyhow, it's definitely something to cause mischief with -- such as igniting fireworks fuses and matches, and or popping balloons -- all with a beam that can be seen miles away. These aren't cheap though. They start at $989 and go all the way up to $3,000.


Source: http://www.ballerstatus.com/article/beyondhiphop/2007/12/3724/

Susan's Top Ten Favorite Games of 2007

The problem with creating something like Wired's official Top Ten list is that not only do you have to leg wrestle Baker before he'll even consider your nominees, but you also have to leave off games that weren't necessarily the best of their kind, but that you loved dearly, just the same.

With that in mind, I present to you Game|Life East's Ten Favorite Games of 2007. The criteria for a game's inclusion is the enjoyment I derived from playing it, nothing more, nothing less. These are the games that I return to, that I recommend to my friends, that make me smile just to think about them. Some of these will undoubtedly end up on my Desert Island list, along with other Favorites from the past, like Psychonauts and Deus Ex.

Feel free to discuss, argue, or compile a list of your own.

10. The Legend of Zelda: Phantom Hourglass. At the risk of being called a blasphemer, I didn't enjoy Twilight Princess all that much. It's a masterpiece, certainly, but I got tired of chasing down golden bugs and heart containers about half way through it. Phantom Hourglass (Nintendo DS) takes everything that's great about Zelda, makes it bite-sized, then adds the touch screen controls as a bonus. Some gameplay elements like tooling around in the boat were definitely a drag (no pun intended), but the brilliant dungeons and beautiful visuals more than made up for it.

9. Catan. Though the premise of resource gathering and road building on a grid of hexagons may sound a bit dull, it makes for some of the most ruthless and addictive gameplay that Xbox Live has to offer. There's a huge difference between knowing how to play Catan (Xbox Live Arcade) and knowing how to win it, as a quick multiplayer match will illustrate. Even the most intricate and well thought-out strategy can fall to the whim of the cards, so being able to adapt and improvise on the fly is crucial. Sometimes, however, you just have to accept the Cleopatra is going to play a Year of Plenty card at the last minute and trounce you -- that's what rematches are for.

8. Persona 3. The Shin Megami Tensei series isn't exactly known for being light-hearted, but the blend of real-world concerns and monster hunting in Persona 3 (PlayStation 2) is remarkably upbeat. At night you'll head to Tartarus, a sprawling tower filled with wildly creative and freakish monsters, but by day you're attending high school, joining clubs, making friends, and doing homework. Leveling up and fusing the creatures you capture is fun, as is developing your real-world friendships, but marrying the two together is nothing short of brilliant.

7. Pac-Man C.E. When I first heard that a new Pac-Man was coming to Xbox Live, I shrugged. More maps, I thought, so what? We've been munching those power pellets for two decades now, what possible new spin could anyone put on it? Then Pac-Man C.E. (Xbox Live Arcade) came along and gave me the slap upside the head I so richly deserved. The original Pac-Man is just the starting point for this Live Arcade game, which turns the familiar mazes into neon-drenched, pulsing labyrinths that shift and change as you navigate them. The Championship Edition doesn't just put a new coat of paint on a retro classic, it completely deconstructs Pac-Man and rebuilds it into a fresh and exciting experience that's nearly impossible to stop playing.

6. Chocolatier 2. The first Chocolatier was a fun, but simple economic sim (think of it as Civ with caramel) that tasked you with rebuilding a chocolate company from the ground up. Chocolatier 2 (PC) improves on the original in every way possible, adding more locations, new recipes, and secret ingredients to your quest to build your very own chocolate empire. It'll take you less than ten hours to return the company to its former greatness, but you'll be surprised at just how much enjoyment you get out of making raspberry chocolate sauce or researching the recipe for sweet honey hearts.

5. Ghost Squad. True to Sega's long-standing formula for arcade light gun games, Ghost Squad (Wii) is a hilariously stupid good time. The only thing worse than the voice acting is the writing, and the game only has a story in the broadest of senses. But who cares? You don't play Ghost Squad for the characters, you play it to shoot the holy bejesus out of terrorists that jump out of cupboards or drop down from the ceiling. The aiming can get a bit squishy towards the edges of the screen, but you'll be having such a great time you won't much care, especially if you're playing with your pals.

4. Folklore. Although its core gameplay is somewhat unremarkable, what makes Folklore (PlayStation 3) truly special is that it creates a nearly palpable atmosphere, a true feeling of otherworldliness. Everything from the music to the comic book-like cut scenes to the designs of the Folk themselves combines to make you feel as though you've been dropped into the pages of a child's storybook. The intertwining stories of Ellen and Keats will keep you guessing and enchanted as you explore the stunningly beautiful realms of the Netherworld, adding to your menagerie of weird and wonderful Folk.

3. Portal. A game that eloquently proves that less can be so much more. The concept is simple, the graphics are sparse, the controls are the barest of bones, and yet Portal (Xbox 360, PC, PS3) is more satisfying than big-budget games that throw everything they can at your face in the hopes of being considered "next-gen." More than just an ingenious puzzler, Portal also features truly brilliant writing, as illustrated by the game's sheer quotability. We'll never be able to look at cake the same way again.

2. Mass Effect. The inventory system is a nightmare. The combat is frequently a pain in the ass. The driving sequences are a chore. And yet Mass Effect (Xbox 360) is still one of the most playable games to hit the 360 this year. The main story arc was absorbing, but it was the numerous side quests and conversational opportunities that kept me playing. Going after Sovereign and Saren was certainly exciting, but so was tracking down the rogue AI that was siphoning money from the casino or delivering justice to a mad scientist on the run. Many games claim to put you in ethical quandaries, but the Sophie's Choice moments of Mass Effect are true jaw-droppers that had me staring helplessly at the screen and wringing my hands, wondering what do I do, what do I do?

1. BioShock. While others might point to the moral dilemmas or Randian philosophies as what makes BioShock (Xbox 360, PC) more than just a stunningly beautiful shooter, what puts it at the top of my Favorites list is its tragic love story. Andrew Ryan loved Rapture with everything he had, but his unwillingness to see her for what she really was, as opposed to what he wanted her to be, doomed their love affair from the very start. As is so often the case with such relationships, Ryan refused to acknowledge the problems that were causing things to fall apart, preferring to put the blame on others for the failure instead of taking responsibility for his role in the collapse. By the time we meet them, it's far too late to do anything but mourn the loss, to lament what might have been.


Source: http://blog.wired.com/games/2007/12/susans-top-ten.html

Younger set wants high-tech gadgets this holiday

For the toy industry, the recent spate of recall-related headlines isn't the only thing to fear this holiday season. A more fundamental concern is the iPhone on six-year-old Hilary Roberts's wish list.

"She's not after a doll," says her father, Scott Roberts, an Internet executive from San Francisco. "There's not one traditional gift she's asking for this year. She's asking: Can I have an iPhone?' "

With one weekend left before Christmas, the toy industry finds itself on the defensive again - beset by a host of consumer electronic products. Besides Apple Inc.'s offerings to worry about, toy makers are competing with resurging popularity of entertainment systems from Nintendo Co., Sony Corp. and Microsoft Corp. along with recently released videogame titles. Who needs toy trains when you can take a crack at thundering the Kiss anthem "Rock and Roll All Nite" in the videogame Guitar Hero III: Legends of Rock?

That choice reflects the toy industry's ongoing struggle against "age compression," the phenomenon of young children reaching for items used by older kids or even adults. These days, kids are grabbing for more adult experiences at ever younger ages, making it ever harder for traditional toys to capture children's imagination.

According to market-research firm NPD Funworld of Port Washington, N.Y., children begin playing with computers at age 5 1/2; CDs and DVD players around six; and music players around eight - all slightly younger than two years ago. And these electronics items have an advantage for consumers: Parents often use and share the same items, which are often far more expensive than the average toy and therefore lock up a lot of the holiday budget.

The toy industry isn't sitting idle. It has fashioned another generation of electronic gadgetry of its own, cheaper than their adult alternatives and more pink and kid-geared, including videogame tie-ups for preschoolers and branded consumer electronics like digital cameras. This year, toy makers also have released a host of social networking sites aimed to snap up potential users of MySpace and Facebook before age compression overtakes them, too.

It's unclear whether this year's run at the online and electronics markets will be enough to reverse the pattern of single-digit declines in toy sales the industry experienced for the past half decade. Toy purchases are expected to come in fourth this year in overall spending - after electronics, clothes and gift cards - according to a recent study by the National Retail Federation.

All the same, Evelyn Viohl, the design vice president at Mattel Inc., says the game plan has been changing to realign operations with the fickle tastes of children, particularly the hard-to-get 'tween set of kids age eight to 12 who flock online.

"We're in a different place than we were in four years ago," she says of her own design labs, where it's not a question of combating high-tech gadgets, she says, but rather making a "fusion of different play patterns with electronics." That's meant more dependence on engineers and "designers that are into gaming" to bring in new product lines that will appeal to tech-savvy kids, she says. The fruits of the push are already apparent on the Internet. The company enters the holidays with Barbiegirls.com, a social networking site for girls tied into a Barbie-shaped MP3 player ($60). The site - where girls are invited to join a virtual world based on the brand - is free to users and takes cues from Second Life, an adult-age virtual world without the branded theme. More than 8.4 million users have registered. Competitor MGA Entertainment Inc. released a site of its own, Be-Bratz.com, for its sassy $20 Bratz doll.

Moshi Monsters, a smaller site launched this this fall in beta phase, would like to one day hold the place of Facebook for a preteen crowd, says its London-based parent Mind Candy. The site is accessed with a code that comes with a $10 "MoPod" key chain, unlocking a world where users care for a pet that responds with computer-generated emotions. Michael Smith, the company's chief executive officer, says "we're modeled on the Pixar angle" - in other words, the new tech landscape can still encourage traditional children's tastes like cartoons.

The sites seem to have enough appeal to wean youngsters from game consoles, says Richards Gilbert, a consultant in San Francisco. His 10-year-old daughter heads straight to Walt Disney Co.'s Clubpenguin.com networking site where cartoon avatars waddle around in a snow world. But the site, he says, isn't a traditional toy. "You could take all their toys away," he says. "Just give them a computer, Xbox and gadgets, they'd be happy."

Toys are getting more high-tech, even for preschoolers who usually reach for low-tech building blocks. Smart Cycle Physical Learning Arcade System ($90), from Mattel's Fisher-Price unit, is a miniature treadmill-like bicycle toy that's proved a hot seller this year, marketed to parents concerned with childhood obesity. But the pitch has also extended to what the company sees as tech-thirsty toddlers - the toy ties up to a videogame that simulates a bicycle ride.

Hong Kong-based VTech Holdings Ltd. is offering a line called the Tote & Go Laptop Plus ($22), a kiddie computer with an LCD readout that teaches three-year-olds math, language and music lessons. And some companies have pulled the gloves off entirely this holiday season, creating lines of kid-oriented gadgets they hope will compete directly with consumer electronics.

This season, Nickelodeon, a unit of Viacom Inc.'s MTV Networks that also licenses toys, launched NPower, a line of digital cameras ($22 to $80), music players ($25 to $50) and DVD players ($50) branded with characters like SpongeBob and Dora the Explorer. "I like to think of kids as the chief technology officers of their families," says Leigh Anne Brodsky, president of Nickelodeon's consumer-products division. The company is having retailers place them alongside other consumer electronics - reversing the traditional turf war with the gadgets that have bedeviled the toy industry.

Source: http://www.azcentral.com/arizonarepublic/business/articles/1219biz-WiredWishLists1219-ON.html

'Mind-Reading' Games Just in Time for Christmas — 2008

What's going on inside that head of yours? That's nobody's business, of course -- except, perhaps, for companies planning to roll out games and gadgets with supposed "brainwave-reading" capabilities.

Among them is Sega Toys in Japan, which makes Brain Trainer, a portable electronic device with various mind-expanding exercises that retails for about $30. Last week Sega announced it will incorporate bio-signal-reading technology from San Jose-based startup NeuroSky into unspecified products.

While NeuroSky's technology is available now, don't expect to find mind-reading toys or videogames at Toys 'R' Us just yet. That's because NeuroSky's technology is aimed at manufacturers and developers, and it will take awhile before products incorporating the technology reach the market.

NeuroSky sells a systems-development kit incorporating a sensor that picks up bio-signals, which are processed into digital signals. A manufacturer can incorporate the sensor into a headset of its own design. The sensor is dry (read: no icky gels), and only one sensor is needed to pick up the signals.

Sensors like NeuroSky's pick up physiological signals, not just brainwaves, so overblown claims of "reading your thoughts" should be taken with a grain of salt. And such sensors don't necessarily work equally well on every individual, something that becomes apparent when various people try to produce commands -- say, to move a robot forward.

"I have noticed it's a little more challenging for some people than for others," says Ted Larson, a founder of OLogic, based in Los Altos Hills, California. His company, which designs robots and other products for various clients, has become a NeuroSky partner and an expert in incorporating its technology.

To demonstrate that expertise to potential clients, OLogic designed a few demo products. One is a two-wheeled robot that can be moved forward by a user standing at a distance, who wears a battery-powered headset that transmits signals wirelessly. Another is a modified Star Wars light-saber toy that can be turned on and off by someone wearing a biosensor (and a Darth Vader helmet, if so desired).

OLogic teamed up with NeuroSky because, Larson says, "Let's just face it, their stuff is cool. It seems like magic, and it's not."

Larson says he knows of only two other companies in the consumer space that offer something an organization or developer can buy today. Interactive Productline, a Swedish company, makes a two-player game called Mindball that's been displayed at Wired's Next Fest (where astronaut Buzz Aldrin played it) and shown on ABC's Live With Regis and Kelly.

Mindball can be found in museums and schools, but it isn't meant for individual consumers -- the setup is large and, arguably, the novelty wears off fast. (Each player sits at the end of a long table and competes to move a ball into a desired hole using their "thoughts.")

The company is "looking into developing consumer-oriented products," says CEO Bitte Hanell, though she declines to provide further details.

Emotiv Systems, a San Francisco startup, expects to make major announcements next year. Focusing on the videogame market, it offers partners a complete headset (as opposed to components that go into a headset, as NeuroSky does).

NeuroSky CEO Stanley Yang, noting that several big announcements are forthcoming from his company, hints at what might be done with components outside of toys and videogames. Long-distance truckers might benefit from a communications headset that plays sounds or music when drowsiness-related bio-signals are detected. Massage-chair customers might enjoy kneading that responds to pleasure-related bio-signals.

The French company Musinaut intends to use NeuroSky technology in a headset that is designed to detect a listener's mood and adjust music accordingly.

Such features will have to work extremely well to succeed. These products "need to be better than a person can do by themselves," says Eric Klopfer, a professor at MIT. "It is easy enough to change the settings on your music player or massage chair to sound or feel better."

Detecting feelings is particularly tricky: "I think it is reasonably safe to state that no current technology suitable for incorporating into a consumer product can accurately identify different feelings," says Olafur S. Palsson, an associate professor of medicine at the University of North Carolina at Chapel Hill.

More promising, perhaps, are biofeedback gauges for videogames or toys that reveal when a user is losing his cool. Visible evidence that you're cracking could alert you to calm down and refocus.

"We've done some of that kind of work with multiplayer-type things," says OLogic's Larson. "It adds a whole new challenge to be able to control your mental state while you're playing a game ... it stands to potentially cause another paradigm shift in the videogame industry."

A system that teaches players to keep their cool is nearing a decision from the United States Patent and Trademark Office. Called ZONE, for zeroing out negative effects, it uses bio-readings to physically change the dimensions of a training setup -- for instance, a modified golf putting mat.

If you're focused and calm, according the system, the hole will get bigger, and the undulations of the mat will flatten out -- so making your putt will be easier. If you're distracted, the hole will shrink and more undulations will appear.

The mental association created from using real-world sporting equipment during the training will help users recall "the zone" during competition, says Alan T. Pope, an inventor and researcher at NASA's Langley Research Center who is listed on the patent application along with Palsson and others.

Besides golf, possible appications include archery, sharpshooting, foul shooting in basketball, tennis serving and darts. Pope envisions the system eventually being deployed for regular consumer use but says commercial partners have not yet been lined up.

Source: http://www.wired.com/techbiz/startups/news/2007/12/mind_games?currentPage=2

http://www.wired.com/techbiz/startups/news/2007/12/mind_games

Monday, December 17, 2007

Motorola unveils MotoMING A1600 MING 2 PDA Device

Motorola new PDA phone MotoMING A1600 MING 2 Smartphone,
Motorola has introduced its new PDA phone, dubbed the MotoMING A1600 MING 2 Smartphone, an updated version of MING that comes with quite enhanced features over its predecessor.

A successor to the MotoMING A1200 MING, this new phone would feature a 3.2 megapixel camera with auto-focus and LED flash, quad-band (850/900/1800/1900Mhz) GSM radio, WiFi, AGPS, talking dictionary and a faster CPU.

As per Enet, the new MING 2 is expected to boast a 17.5mm-thick profile and a new Linux-based touchscreen UI. Reportedly, the MOTOMING 2 will carry some US-friendly 3G frequencies. It will also sport GPS functionality.

Slated to release in February 2008, Motorola has not announced the price of the MotoMING A1600 MING 2 PDA phone.


Source: http://www.techgadgets.in/mobile-phones/2007/17/motorola-unveils-motoming-a1600-ming-2-pda-device/

New mobile phones cool to touch, easy to type

Full keyboards, iPhone-like controls are among the latest features

Although most Americans already own mobile devices, millions are expected to buy or upgrade in the next few months. To entice consumers, carriers such as AT&T, Verizon Wireless, Sprint Nextel and T-Mobile have responded with a raft of new models.

The most interesting models veer toward the higher end at prices ranging from $150 to $300 with a standard two-year contract. The $300 LG Voyager at Verizon, for example, could be seen as a competitor to the Apple iPhone. Ditto for the $250 Touch at Sprint.

One notable exception is the stylish LG Rumor, which costs just $50. The phone, also available from Sprint, comes with a full slide-out keyboard, camera, music and video capability, Bluetooth wireless technology and navigation.

For consumers who want to save money, they can also find dozens of free phones from top manufacturers such as Motorola, Samsung and LG. The devices are packed with features only available on the most expensive handsets just a few years ago.

AT&T, for example, offers the Motorola Razr3 and a refurbished Samsung Sync for free. And T-Mobile offers five models for free online.

Cool to touch

The biggest move afoot is toward the touch-sensitive controls popularized by the iPhone, which is only sold by AT&T. Rivals Sprint Nextel Corp. and Verizon have now countered with their own devices with screens that can be controlled by the touch of a fingertip.

"Clearly, we're seeing a trend toward more touch-type devices," Sprint spokeswoman Michelle Mermelstein said.

Touch by HTC, sold by Sprint, is no bigger than a pack of cards and uses a visual keyboard instead of buttons. The device can also work in some corporate environments because of its Window Mobile software.

The attractive LG Voyager, offered by Verizon, has a big touch-screen on the front that enables customers to perform most tasks. "You don't have to open the phone," said Verizon spokeswoman Brenda Raney. "The touch-screen puts all your features at your fingertips."

Flip the Voyager open, though, and there's a full keyboard for easy text messaging and email.
Verizon also offers a partial touch-screen phone, the LG Venus, for $200 after a rebate. The music-centric Venus can hold up to 8 gigabytes of flash memory and has a two-part screen on the front. The lower half can be controlled by touch, but the device has enough buttons to make it comfortable for those who don't want to let their fingers do all the talking.

Although the iPhone gets all the hype, AT&T also offers its own brand of touch-screen phone called the Tilt. The $300 device can do just about everything except beam owners up to Star Trek Enterprise. The Tilt comes with Windows software and includes a slide-out keyboard, 3-megapixel camera and satellite radio. It can also be used as a high-speed wireless modem for laptops.

It's especially important, however, to try these touch phones before buying because of the unique designs. They may or may not feel quite right to your "touch."

Sliders vs. flips

Unlike the Voyager, the Venus is a sliding phone like the popular LG Chocolate. Sliders are easier to open with one hand than the more popular flip or clamshell style and they usually have bigger screens. It's also easy to fit a full keyboard into a slider design.

"There are more sliders than there used to be," said Warner May, a spokesman at AT&T Inc. the nation's largest mobile carrier.

The latest pair of sliders in the AT&T lineup are the Tilt and the LG Shine. The $150 Shine is a glitzy sliver phone with a large LCD screen. In the Washington, D.C. area, AT&T stores were having trouble keeping the device in stock.

The LG Rumor is another well-designed slider that breaks new ground with its $50 price. It's the cheapest device on the market with a full keyboard, an increasingly desirable feature among younger people.
"It's for anybody who's a diehard text messenger who prefers not to buy a PDA or BlackBerry," said Mermelstein of Sprint.

Other catchy models now on the market include the candy bar-sized Samsung Juke, the Samsung Flipshot and the Pantech Duo.

The unusually narrow Juke ($50) is designed for music and might be particularly attractive to teens. The Flipshot, on sale at Best Buy for $100, shows off a 3-megapixel camera, the highest resolution now in mobile devices. Both are also available through Verizon's Website.

The $200 Pantech, at AT&T, slides vertically or horizontally to display a full keyboard.

Look for discounts

Here's a few pointers to follow when shopping for a new wireless phone:
  • Check the wireless plans of other phone companies if you plan to switch. Make sure they have good coverage in your area. Several carriers reduce their early-termination fees based on how long you've been a customer.
  • If you are sticking with the same company, check their "loyalty" programs to see if you're eligible for a sharp discount on a new phone. Some offer big savings.
  • The best bargains and widest selection tend to be found on the Web, where more devices are available and rebates are sometimes granted instantaneously.
  • Check nearby stores, however. Retail outlets also offer good deals and customers can actually test the phones.
Source: http://www.marketwatch.com/news/story/new-mobile-phones-cool-touch/story.aspx?guid=%7BB3FE1446-5EDF-4CC1-97C0-B48E48BB326A%7D